Player Matchup

Tsukuyomi
Tsukuyomi
Masters
 
Tsukuyomi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
 
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Diamond I
peanut5528
Chaac
Diamond I
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 165L
2,482 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,500 SR
1,696 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,614 SR
2,209 MMR
Cthulhu
Cthulhu
Grandmaster
 
Cthulhu
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
GuyJ
Apollo
Masters
Level 160
God Stats
11W - 5L
1,749 SR
Queue Stats
344W - 287L
2,657 MMR
Solo
Ymir
Ymir
Diamond III
Príde
Ymir
Diamond III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 94L
2,295 MMR
Solo
Skadi
Skadi
Diamond III
Square
Skadi
Diamond III
Level 160
God Stats
103W - 55L
1,821 SR
Queue Stats
164W - 116L
2,393 MMR
Party 3
Nemesis
Nemesis
Diamond IV
Strokе
Nemesis
Diamond IV
Level 134
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 53L
2,200 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
8 / 1 / 5
9,642
689
11,502
11,538
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
 
Anhur
16
3 / 0 / 3
9,400
671
5,309
9,040
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
 
Merlin
15
3 / 0 / 6
9,218
658
8,920
3,231
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
 
Baron Samedi
13
2 / 1 / 11
8,414
601
6,812
7,770
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
14
1 / 2 / 2
8,170
584
6,306
10,579
6,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AmaterasuOdinBastetIzanami

VS

Bans
CamazotzKaliThothGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 3 / 2
7,783
556
6,778
11,073
11,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
GuyJ
Apollo
14
2 / 4 / 0
7,853
561
7,419
9,086
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Príde
Ymir
11
0 / 4 / 2
6,694
478
1,713
11,822
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Square
Skadi
13
0 / 3 / 1
7,252
518
4,223
7,919
2,330
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Strokе
Nemesis
13
2 / 3 / 0
7,348
525
4,664
11,488
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
4
4
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
8
1
5
10.5
W
Anhur
 
Anhur
3
0
3
4.5
W
Merlin
 
Merlin
3
0
6
6
W
Baron Samedi
 
Baron Samedi
2
1
11
7.5
L
Cthulhu
 
Cthulhu
0
3
2
0.33
L
Apollo
GuyJ
Apollo
2
4
0
0.5
L
Ymir
Príde
Ymir
0
4
2
0.25
L
Skadi
Square
Skadi
0
3
1
0.17
L
Nemesis
Strokе
Nemesis
2
3
0
0.67
W
Chaac
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,849
Damage
24,797
42,158
Taken
51,388
20,150
Mitigated
25,279
22,820
Healing
13,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
11,502
4,221
0
6,107
11,538
3,861
660
1,577
9,961
0
75,753
W
Anhur
 
Anhur
5,309
3,308
0
5,929
9,040
2,060
0
710
8,330
0
72,223
W
Merlin
 
Merlin
8,920
688
0
1,444
3,231
1,050
290
400
2,831
70,631
0
W
Baron Samedi
 
Baron Samedi
6,812
1,311
886
2,601
7,770
6,205
0
703
7,067
28,672
4,529
L
Cthulhu
 
Cthulhu
6,778
964
244
3,310
11,073
11,209
0
892
9,537
54,006
0
L
Apollo
GuyJ
Apollo
7,419
4,440
0
3,329
9,086
2,145
0
1,414
7,672
0
62,757
L
Ymir
Príde
Ymir
1,713
36
0
1,802
11,822
6,201
0
6,941
4,881
13,033
0
L
Skadi
Square
Skadi
4,223
1,611
0
464
7,919
2,330
0
1,938
5,981
0
64,982
L
Nemesis
Strokе
Nemesis
4,664
1,387
0
3,860
11,488
3,394
0
3,874
7,590
0
39,776
W
Chaac
6,306
1,308
0
5,853
10,579
6,974
142
5,101
5,478
0
44,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,844
Gold Earned
36,930
540
Minions Killed
482
0
Camps Cleared
0
1,512,971
Distance Traveled
1,415,836
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,642
689
115
8
0
353,829
2
W
Anhur
9,400
671
140
10
0
291,922
3
W
Merlin
9,218
658
156
11
0
291,518
4
W
Baron Samedi
8,414
601
40
3
0
273,658
8
L
Cthulhu
7,783
556
108
8
0
289,490
4
L
Apollo
7,853
561
115
8
0
252,583
5
L
Ymir
6,694
478
29
2
0
285,942
4
L
Skadi
7,252
518
135
10
0
275,325
2
L
Nemesis
7,348
525
95
7
0
312,496
3
W
Chaac
8,170
584
89
6
0
302,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role