Player Matchup

Fenrir
Fenrir
Aiding_Titan
Fenrir
Level 100
God Stats
0W - 1L
1,714 SR
Queue Stats
16W - 9L
1,624 Elo+
Party 1
Kukulkan
Kukulkan
BabySquachy2098
Kukulkan
Level 101
God Stats
1W - 1L
1,717 SR
Queue Stats
9W - 8L
1,624 Elo+
Party 1
Bacchus
Bacchus
DaddyHentai
Bacchus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,594 Elo+
Party 1
Team Averages
Level 82
1,644 SR
1,614 Elo+

VS

Team Averages
Level 134
1,764 SR
1,715 Elo+
Tiamat
Tiamat
Fairersnze
Tiamat
Level 141
God Stats
21W - 7L
1,865 SR
Queue Stats
497W - 266L
1,813 Elo+
Party 2
Neith
Neith
IMencer
Neith
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Odin
Odin
JULIO840
Odin
Level 158
God Stats
11W - 2L
1,928 SR
Queue Stats
361W - 161L
1,832 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 4 / 3
7,467
679
9,395
13,570
7,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
12
2 / 6 / 1
7,518
683
5,557
7,220
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
DaddyHentai
Bacchus
11
1 / 5 / 1
7,682
698
3,826
13,327
12,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fairersnze
Tiamat
14
5 / 1 / 10
9,179
834
10,927
5,939
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
IMencer
Neith
12
1 / 2 / 10
7,745
704
5,463
7,213
2,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
14
9 / 1 / 5
9,272
843
13,172
12,051
8,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
15
15
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
3
0.63
L
Kukulkan
2
6
1
0.42
L
Bacchus
DaddyHentai
Bacchus
1
5
1
0.3
W
Tiamat
Fairersnze
Tiamat
5
1
10
10
W
Neith
IMencer
Neith
1
2
10
3
W
Odin
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,778
Damage
29,562
34,117
Taken
25,203
23,025
Mitigated
14,925
2,668
Healing
6,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,395
3,496
0
1,899
13,570
7,588
100
5,081
8,173
96
21,841
L
Kukulkan
5,557
514
0
0
7,220
2,458
0
2,077
4,976
29,364
0
L
Bacchus
DaddyHentai
Bacchus
3,826
800
0
769
13,327
12,979
0
6,763
6,261
9,356
0
W
Tiamat
Fairersnze
Tiamat
10,927
1,328
0
1,238
5,939
4,101
6
1,493
4,272
31,616
0
W
Neith
IMencer
Neith
5,463
1,676
0
1,015
7,213
2,589
1,164
2,164
4,739
0
18,688
W
Odin
13,172
2,249
388
3,698
12,051
8,235
0
5,641
5,970
4,852
22,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
26,196
127
Minions Killed
126
4
Camps Cleared
6
566,812
Distance Traveled
607,204
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,467
679
27
2
1
211,495
1
L
Kukulkan
7,518
683
89
8
2
178,812
1
L
Bacchus
7,682
698
11
1
1
176,505
0
W
Tiamat
9,179
834
54
5
4
217,077
3
W
Neith
7,745
704
30
3
1
179,338
2
W
Odin
9,272
843
42
4
1
210,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role