Player Matchup

Ymir
Ymir
Bloody2Bones
Ymir
Level 149
God Stats
3W - 3L
1,666 SR
Queue Stats
148W - 190L
1,466 Elo+
Solo
Bacchus
Bacchus
ERIK_MARU
Bacchus
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
823W - 800L
1,526 Elo+
Solo
Bellona
Bellona
FKrueger1
Bellona
Level 77
God Stats
7W - 1L
1,846 SR
Queue Stats
185W - 186L
1,394 Elo+
Solo
Ullr
Ullr
Pendilum
Ullr
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 69L
1,503 Elo+
Party 2
Athena
Athena
SMERTvKEDAX
Athena
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 111L
1,478 Elo+
Party 2
Team Averages
Level 120
1,603 SR
1,473 Elo+

VS

Team Averages
Level 83
1,570 SR
1,418 Elo+
Vamana
Vamana
Brown_Bear_Ke_Ke
Vamana
Level 112
God Stats
1W - 1L
1,284 SR
Queue Stats
107W - 117L
1,512 Elo+
Party 1
Kukulkan
Kukulkan
Feelatioh
Kukulkan
Level 28
God Stats
3W - 0L
1,808 SR
Queue Stats
22W - 31L
1,452 Elo+
Solo
Hera
Hera
Vsftara
Hera
Level 159
God Stats
12W - 3L
1,659 SR
Queue Stats
553W - 556L
1,409 Elo+
Solo
Ganesha
Ganesha
i-love-musik-93
Ganesha
Level 100
God Stats
1W - 1L
1,598 SR
Queue Stats
143W - 166L
1,505 Elo+
Party 1
Cabrakan
Cabrakan
ntagil
Cabrakan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 7
10,668
762
12,003
16,852
11,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
ERIK_MARU
Bacchus
16
3 / 8 / 6
10,239
731
8,882
16,606
14,959
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
FKrueger1
Bellona
16
4 / 6 / 5
9,788
699
8,045
16,340
19,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
18
3 / 6 / 10
10,397
743
14,703
14,157
4,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
16
1 / 7 / 10
9,350
668
10,856
18,861
20,759
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 16
12,633
902
16,060
15,756
18,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Feelatioh
Kukulkan
20
14 / 3 / 9
12,264
876
17,536
9,813
4,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
Vsftara
Hera
20
8 / 3 / 23
12,530
895
20,854
9,158
3,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
0 / 2 / 30
11,595
828
10,158
12,843
15,672
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cabrakan
ntagil
Cabrakan
15
1 / 8 / 16
9,982
713
5,691
14,754
16,549
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
127
17
Kills
33
34
Deaths
18
38
Assists
94
Player
Kills
Deaths
Assists
KDA
L
6
7
7
1.36
W
10
2
16
9
L
Bacchus
ERIK_MARU
Bacchus
3
8
6
0.75
L
Bellona
FKrueger1
Bellona
4
6
5
1.08
W
Kukulkan
Feelatioh
Kukulkan
14
3
9
6.17
L
Ullr
3
6
10
1.33
L
Athena
1
7
10
0.86
W
Hera
Vsftara
Hera
8
3
23
6.5
W
0
2
30
7.5
W
Cabrakan
ntagil
Cabrakan
1
8
16
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,489
Damage
70,299
82,816
Taken
62,324
71,545
Mitigated
58,853
15,153
Healing
22,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,003
2,302
0
875
16,852
11,138
380
12,543
4,309
21,253
0
W
16,060
6,232
3,251
6,714
15,756
18,158
1,136
9,570
5,886
1,214
26,103
L
Bacchus
ERIK_MARU
Bacchus
8,882
814
437
1,800
16,606
14,959
0
10,032
6,574
15,961
0
L
Bellona
FKrueger1
Bellona
8,045
3,205
415
3,412
16,340
19,836
344
10,038
6,302
0
12,948
W
Kukulkan
Feelatioh
Kukulkan
17,536
2,884
1,952
2,080
9,813
4,911
1,021
2,246
7,519
35,648
0
L
Ullr
14,703
6,047
1,366
2,858
14,157
4,853
710
10,858
3,299
0
44,591
L
Athena
10,856
2,545
1,367
2,623
18,861
20,759
246
11,478
7,383
22,064
0
W
Hera
Vsftara
Hera
20,854
6,484
1,250
2,032
9,158
3,563
1,846
2,680
6,470
44,997
0
W
10,158
666
1,696
3,047
12,843
15,672
652
7,600
5,051
20,374
0
W
Cabrakan
ntagil
Cabrakan
5,691
343
298
426
14,754
16,549
0
8,795
5,657
11,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,442
Gold Earned
59,004
124
Minions Killed
144
0
Camps Cleared
0
1,144,884
Distance Traveled
1,275,629
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,668
762
21
2
0
208,989
0
W
Vamana
12,633
902
39
3
0
250,852
0
L
Bacchus
10,239
731
19
1
0
224,144
0
L
Bellona
9,788
699
8
1
0
231,300
0
W
Kukulkan
12,264
876
28
2
0
280,367
0
L
Ullr
10,397
743
58
4
0
242,576
0
L
Athena
9,350
668
18
1
0
237,875
0
W
Hera
12,530
895
55
4
0
263,193
1
W
Ganesha
11,595
828
0
0
0
267,479
3
W
Cabrakan
9,982
713
22
2
0
213,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role