Player Matchup

Baron Samedi
Baron Samedi
Crovin
Baron Samedi
Level 118
God Stats
4W - 2L
1,804 SR
Queue Stats
15W - 22L
1,319 Elo+
Party 1
Sobek
Sobek
Killer Milla
Sobek
Level 156
God Stats
14W - 12L
1,493 SR
Queue Stats
197W - 267L
1,415 Elo+
Party 1
Neith
Neith
Peachgoddess89
Neith
Level 91
God Stats
6W - 6L
1,474 SR
Queue Stats
9W - 10L
1,398 Elo+
Party 1
Team Averages
Level 122
1,591 SR
1,378 Elo+

VS

Team Averages
Level 67
1,645 SR
1,490 Elo+
Kukulkan
Kukulkan
Brixkzs
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,441 Elo+
Party 2
Eset
Eset
Shrillcrayfish
Eset
Level 136
God Stats
3W - 0L
1,809 SR
Queue Stats
63W - 51L
1,589 Elo+
Solo
Medusa
Medusa
Sighkix
Medusa
Level 48
God Stats
7W - 2L
1,624 SR
Queue Stats
11W - 13L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crovin
Baron Samedi
13
2 / 5 / 0
8,529
609
7,802
11,377
6,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 5 / 3
9,315
665
3,374
16,629
18,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 2
9,136
653
4,132
13,639
4,703
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Brixkzs
Kukulkan
15
4 / 1 / 8
10,024
716
7,163
5,682
2,357
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 11
9,492
678
10,800
8,984
3,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Sighkix
Medusa
15
7 / 2 / 5
10,486
749
14,139
10,972
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
12
12
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Brixkzs
Kukulkan
4
1
8
8
L
Baron Samedi
Crovin
Baron Samedi
2
5
0
0.4
L
1
5
3
0.5
L
1
2
2
1
W
1
1
11
6.5
W
Medusa
Sighkix
Medusa
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,308
Damage
32,102
41,645
Taken
25,638
30,090
Mitigated
11,709
8,971
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Brixkzs
Kukulkan
7,163
156
0
611
5,682
2,357
947
2,418
3,264
23,917
0
L
Baron Samedi
Crovin
Baron Samedi
7,802
84
1,110
2,574
11,377
6,624
381
6,247
5,130
36,625
0
L
3,374
326
0
2,673
16,629
18,763
83
6,385
10,244
11,015
0
L
4,132
2,022
0
2,614
13,639
4,703
304
5,758
7,881
0
30,032
W
10,800
990
576
3,542
8,984
3,964
550
3,558
5,426
31,071
0
W
Medusa
Sighkix
Medusa
14,139
5,947
0
2,589
10,972
5,388
1,060
5,745
5,227
0
50,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,980
Gold Earned
30,002
118
Minions Killed
151
5
Camps Cleared
7
677,423
Distance Traveled
811,037
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,024
716
40
3
0
274,703
0
L
Baron Samedi
8,529
609
55
4
1
211,460
1
L
Sobek
9,315
665
10
1
0
242,990
3
L
Neith
9,136
653
53
4
4
222,973
3
W
Eset
9,492
678
57
4
1
269,055
4
W
Medusa
10,486
749
54
4
6
267,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role