Player Matchup

Kukulkan
Kukulkan
DrSpoot
Kukulkan
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 147L
1,495 Elo+
Solo
Fenrir
Fenrir
MoeMurdur
Fenrir
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,425 Elo+
Party 1
Cerberus
Cerberus
xTheYoungWolfx
Cerberus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,517 Elo+
Party 1
Team Averages
Level 131
1,500 SR
1,479 Elo+

VS

Team Averages
Level 107
1,525 SR
1,517 Elo+
Nemesis
Nemesis
FaintFormulaR20
Nemesis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Party 2
Persephone
Persephone
MadnessOfMany
Persephone
Level 128
God Stats
15W - 8L
1,576 SR
Queue Stats
385W - 336L
1,640 Elo+
Solo
Kuzenbo
Kuzenbo
rusbuss
Kuzenbo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrSpoot
Kukulkan
17
2 / 6 / 3
11,026
649
9,119
13,047
3,786
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
MoeMurdur
Fenrir
14
2 / 10 / 4
10,011
589
8,661
22,629
12,292
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Cerberus
16
5 / 5 / 3
11,652
685
16,336
33,611
25,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 4 / 6
13,657
803
18,796
16,285
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
MadnessOfMany
Persephone
18
9 / 1 / 9
13,580
799
29,758
11,528
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
rusbuss
Kuzenbo
15
0 / 4 / 16
10,728
631
9,317
17,725
24,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
9
Kills
21
21
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DrSpoot
Kukulkan
2
6
3
0.58
W
12
4
6
3.75
W
Persephone
MadnessOfMany
Persephone
9
1
9
13.5
L
Fenrir
MoeMurdur
Fenrir
2
10
4
0.4
W
Kuzenbo
rusbuss
Kuzenbo
0
4
16
2
L
Cerberus
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,116
Damage
57,871
69,287
Taken
45,538
41,433
Mitigated
35,966
9,988
Healing
12,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DrSpoot
Kukulkan
9,119
1,212
0
1,456
13,047
3,786
0
7,664
4,652
59,132
0
W
18,796
9,670
0
3,215
16,285
7,884
137
8,678
7,607
0
32,754
W
Persephone
MadnessOfMany
Persephone
29,758
2,518
272
4,724
11,528
3,811
1,447
6,503
3,737
82,709
0
L
Fenrir
MoeMurdur
Fenrir
8,661
2,243
0
2,696
22,629
12,292
0
12,972
9,556
0
27,297
W
Kuzenbo
rusbuss
Kuzenbo
9,317
2,578
0
3,815
17,725
24,271
1,126
10,491
7,234
16,899
0
L
Cerberus
16,336
1,419
0
5,836
33,611
25,355
0
17,250
15,383
44,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,689
Gold Earned
37,965
228
Minions Killed
168
8
Camps Cleared
7
860,951
Distance Traveled
936,042
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,026
649
116
7
4
268,446
4
W
Nemesis
13,657
803
43
3
1
347,080
1
W
Persephone
13,580
799
104
6
5
308,355
3
L
Fenrir
10,011
589
41
2
3
268,203
5
W
Kuzenbo
10,728
631
21
1
1
280,607
4
L
Cerberus
11,652
685
71
4
1
324,302
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role