Player Matchup

Ymir
Ymir
Aceofzpades
Ymir
Level 108
God Stats
6W - 8L
1,376 SR
Queue Stats
76W - 88L
1,621 Elo+
Party 2
Bacchus
Bacchus
Backstabber359
Bacchus
Level 54
God Stats
9W - 12L
1,649 SR
Queue Stats
27W - 34L
1,556 Elo+
Party 2
Arachne
Arachne
KingToeLicker
Arachne
Level 127
God Stats
9W - 9L
1,723 SR
Queue Stats
29W - 40L
1,561 Elo+
Party 2
Kukulkan
Kukulkan
ll itachi lll
Kukulkan
Level 68
God Stats
5W - 1L
1,699 SR
Queue Stats
31W - 28L
1,589 Elo+
Party 2
Neith
Neith
stonerboy07
Neith
Level 101
God Stats
3W - 7L
1,500 SR
Queue Stats
776W - 709L
1,504 Elo+
Solo
Team Averages
Level 92
1,589 SR
1,566 Elo+

VS

Team Averages
Level 116
1,534 SR
1,532 Elo+
Loki
Loki
BlueSnowKing
Loki
Level 129
God Stats
10W - 8L
1,494 SR
Queue Stats
374W - 342L
1,580 Elo+
Party 1
Ra
Ra
Buzzy Lightyeer
Ra
Level 159
God Stats
4W - 3L
1,796 SR
Queue Stats
71W - 59L
1,538 Elo+
Party 1
Ares
Ares
LeeRoyJenkinz69
Ares
Level 48
God Stats
2W - 4L
1,411 SR
Queue Stats
29W - 36L
1,534 Elo+
Solo
Nemesis
Nemesis
ONYXxWOLF
Nemesis
Level 87
God Stats
9W - 11L
1,294 SR
Queue Stats
80W - 88L
1,404 Elo+
Party 1
Medusa
Medusa
TrueOriginal
Medusa
Level 155
God Stats
3W - 1L
1,673 SR
Queue Stats
26W - 25L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 4
11,284
594
8,057
11,841
9,792
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 2 / 17
9,069
477
5,119
9,713
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
20
21 / 4 / 9
13,178
694
26,090
20,252
10,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
ll itachi lll
Kukulkan
17
2 / 2 / 10
10,713
564
3,660
8,195
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 1 / 10
11,707
616
7,650
9,708
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
9,497
500
4,268
11,147
4,070
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
1 / 5 / 0
10,349
545
6,211
9,529
4,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 8 / 3
8,938
470
7,227
16,971
22,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
ONYXxWOLF
Nemesis
13
0 / 8 / 2
7,996
421
4,397
14,452
5,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
17
4 / 9 / 2
11,438
602
11,908
16,716
6,205
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
16
34
Kills
9
10
Deaths
34
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
0
2
17
4.25
L
1
4
0
0.25
L
1
5
0
0.2
W
Arachne
21
4
9
6.38
L
3
8
3
0.56
L
Nemesis
ONYXxWOLF
Nemesis
0
8
2
0.13
L
Medusa
4
9
2
0.56
W
Kukulkan
ll itachi lll
Kukulkan
2
2
10
3.5
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,576
Damage
34,011
59,709
Taken
68,815
34,962
Mitigated
43,123
21,716
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,057
1,055
0
3,598
11,841
9,792
1,352
2,066
9,734
72,722
0
W
5,119
350
364
2,646
9,713
7,512
507
2,786
6,915
11,395
1,567
L
4,268
498
0
1,183
11,147
4,070
1,018
4,448
6,699
0
58,773
L
6,211
0
405
1,854
9,529
4,972
0
1,044
8,485
91,594
0
W
Arachne
26,090
19,392
0
10,680
20,252
10,115
1,287
5,309
14,752
0
105,435
L
7,227
195
0
3,092
16,971
22,356
0
5,123
11,848
22,311
0
L
Nemesis
ONYXxWOLF
Nemesis
4,397
959
0
657
14,452
5,520
0
2,923
11,529
0
44,965
L
Medusa
11,908
4,631
0
1,641
16,716
6,205
1,040
3,040
13,676
0
82,978
W
Kukulkan
ll itachi lll
Kukulkan
3,660
293
0
1,159
8,195
3,212
936
2,597
5,526
62,921
0
W
7,650
1,988
0
3,269
9,708
4,331
4,496
1,367
8,307
0
81,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,951
Gold Earned
48,218
583
Minions Killed
565
0
Camps Cleared
0
1,865,754
Distance Traveled
1,662,119
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,284
594
145
8
0
311,541
7
W
Bacchus
9,069
477
11
1
0
364,377
11
L
Loki
9,497
500
104
5
0
310,694
4
L
Ra
10,349
545
214
11
0
362,803
4
W
Arachne
13,178
694
137
7
0
451,989
1
L
Ares
8,938
470
24
1
0
327,616
6
L
Nemesis
7,996
421
70
4
0
335,445
0
L
Medusa
11,438
602
153
8
0
325,561
2
W
Kukulkan
10,713
564
134
7
0
371,779
4
W
Neith
11,707
616
156
8
0
366,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role