Player Matchup

Sol
Sol
Bronze III
Metallic Pyre
Sol
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,459 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,500 SR
1,459 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 50
1,500 SR
903 MMR
Nike
Nike
Bronze I
Makymalocito
Nike
Bronze I
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 1
11,047
1,004
9,819
9,182
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BastetMorgan Le FayGilgameshSkadiAtlas

VS

Bans
AnubisSetChronosHou YiDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,750
705
4,435
15,834
8,575
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
5
Kills
0
0
Deaths
6
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,819
Damage
4,435
9,182
Taken
15,834
3,796
Mitigated
8,575
5,184
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,435
349
0
0
15,834
8,575
0
9,010
6,824
0
32,683
W
9,819
4,347
0
5,184
9,182
3,796
2,784
100
9,082
57,788
5,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,047
Gold Earned
7,750
119
Minions Killed
42
6
Camps Cleared
1
210,111
Distance Traveled
186,702
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,750
705
42
4
1
186,702
0
W
Sol
11,047
1,004
119
11
6
210,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role