Player Matchup

Da Ji
Da Ji
CrustyBodyPillow
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,955 Elo+
Party 3
Ares
Ares
KumquatHawk
Ares
Level 5
God Stats
2W - 1L
1,925 SR
Queue Stats
5W - 2L
1,955 Elo+
Party 3
Scylla
Scylla
SmurfingOmegaLUL
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,976 Elo+
Party 3
Medusa
Medusa
Solidmayhemm
Medusa
Level 103
God Stats
3W - 1L
1,966 SR
Queue Stats
6W - 2L
1,955 Elo+
Party 3
Gilgamesh
Gilgamesh
TheeNortherner
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,955 Elo+
Party 3
Team Averages
Level 52
1,678 SR
1,959 Elo+

VS

Team Averages
Level 60
1,544 SR
1,621 Elo+
Set
Set
Azrael900
Set
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
209W - 217L
1,515 Elo+
Party 2
Fenrir
Fenrir
C00MM4N
Fenrir
Level 145
God Stats
8W - 1L
1,500 SR
Queue Stats
276W - 120L
1,639 Elo+
Party 1
Odin
Odin
Mistyridge
Odin
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 10L
1,596 Elo+
Party 2
Nox
Nox
THΦTH
Nox
Level 14
God Stats
2W - 0L
1,719 SR
Queue Stats
4W - 2L
1,630 Elo+
Party 1
Ymir
Ymir
TUPTUPTUPTUPTUP
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 4
8,948
497
7,659
14,572
4,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 6 / 4
8,575
476
8,766
15,050
14,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 5 / 4
8,621
479
6,229
10,916
3,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
15
1 / 5 / 4
9,062
503
9,552
13,538
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
TheeNortherner
Gilgamesh
16
5 / 7 / 6
10,057
559
14,526
16,786
15,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 4
10,332
574
7,744
15,709
9,782
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
C00MM4N
Fenrir
17
9 / 2 / 10
11,456
636
14,539
18,444
19,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 4 / 12
9,910
551
8,677
15,363
6,437
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nox
THΦTH
Nox
18
5 / 0 / 13
11,469
637
11,457
7,835
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 4 / 11
10,699
594
10,852
16,461
7,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
14
Kills
29
29
Deaths
15
22
Assists
50
Player
Kills
Deaths
Assists
KDA
W
4
5
4
1.2
W
Fenrir
C00MM4N
Fenrir
9
2
10
7
L
4
6
4
1
L
3
6
4
0.83
W
5
4
12
2.75
L
1
5
4
0.6
L
Medusa
1
5
4
0.6
W
Nox
THΦTH
Nox
5
0
13
11.5
W
6
4
11
2.88
L
Gilgamesh
TheeNortherner
Gilgamesh
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,732
Damage
53,269
70,862
Taken
73,812
41,804
Mitigated
46,281
10,443
Healing
19,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,744
3,594
0
2,238
15,709
9,782
146
1,476
14,233
0
65,332
W
Fenrir
C00MM4N
Fenrir
14,539
4,540
1,708
3,793
18,444
19,191
86
3,845
14,089
0
57,349
L
7,659
1,625
0
928
14,572
4,583
201
4,575
9,997
0
46,746
L
8,766
574
0
1,006
15,050
14,328
137
4,573
10,366
17,600
0
W
8,677
2,247
677
2,069
15,363
6,437
29
4,282
10,651
1,097
47,061
L
6,229
1,156
89
1,826
10,916
3,045
450
5,366
5,550
61,866
0
L
Medusa
9,552
4,913
0
3,169
13,538
4,751
478
1,259
12,170
0
70,179
W
Nox
THΦTH
Nox
11,457
2,025
0
2,786
7,835
2,907
0
1,704
6,131
85,608
0
W
10,852
2,675
0
5,840
16,461
7,964
0
3,688
12,773
72,718
0
L
Gilgamesh
TheeNortherner
Gilgamesh
14,526
4,774
0
3,425
16,786
15,097
686
6,704
9,967
0
57,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,263
Gold Earned
53,866
446
Minions Killed
531
0
Camps Cleared
0
1,704,111
Distance Traveled
1,859,454
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,332
574
121
7
0
379,541
8
W
Fenrir
11,456
636
68
4
0
392,968
1
L
Da Ji
8,948
497
81
5
0
379,515
4
L
Ares
8,575
476
23
1
0
358,619
4
W
Odin
9,910
551
79
4
0
370,016
4
L
Scylla
8,621
479
128
7
0
304,986
7
L
Medusa
9,062
503
118
7
0
336,521
3
W
Nox
11,469
637
160
9
0
367,382
7
W
Ymir
10,699
594
103
6
0
349,547
3
L
Gilgamesh
10,057
559
96
5
0
324,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role