Player Matchup

Ra
Ra
Duk4740
Ra
Level 127
God Stats
1W - 1L
1,330 SR
Queue Stats
37W - 26L
1,567 Elo+
Party 2
Tyr
Tyr
IPlaySmite8104
Tyr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,498 Elo+
Party 3
Zeus
Zeus
IplaySmite2
Zeus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,291 Elo+
Party 3
Ullr
Ullr
MothrDuckr74
Ullr
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 46L
1,599 Elo+
Party 2
Odin
Odin
gamerfreak116
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,728 Elo+
Party 2
Team Averages
Level 72
1,466 SR
1,537 Elo+

VS

Team Averages
Level 83
1,607 SR
1,553 Elo+
Ares
Ares
PriorMagician96
Ares
Level 160
God Stats
19W - 26L
1,199 SR
Queue Stats
2,042W - 1,936L
1,547 Elo+
Party 1
Nemesis
Nemesis
Sparkymow
Nemesis
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
272W - 210L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
iSvvallow
Nu Wa
Level 105
God Stats
18W - 5L
1,962 SR
Queue Stats
473W - 353L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
shakinoff
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,575 Elo+
Solo
Medusa
Medusa
vKiiyu
Medusa
Level 109
God Stats
1W - 1L
1,874 SR
Queue Stats
76W - 55L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 19
12,264
876
14,700
9,657
4,770
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 6 / 16
10,031
717
5,738
18,223
21,974
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
7 / 4 / 10
10,694
764
25,222
8,224
3,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 6 / 10
11,539
824
20,451
17,916
7,485
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 3 / 20
10,679
763
10,110
16,142
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 10
9,306
665
4,562
18,778
24,399
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Sparkymow
Nemesis
13
1 / 8 / 7
8,041
574
2,227
15,309
8,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
iSvvallow
Nu Wa
19
6 / 4 / 9
11,144
796
18,804
11,193
5,666
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
shakinoff
Sylvanus
17
2 / 2 / 11
9,687
692
8,539
17,956
20,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
vKiiyu
Medusa
18
9 / 8 / 5
11,383
813
14,866
17,692
9,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
61
27
Kills
19
20
Deaths
27
75
Assists
42
Player
Kills
Deaths
Assists
KDA
W
4
1
19
13.5
W
2
6
16
1.67
W
7
4
10
3
W
11
6
10
2.67
L
1
5
10
1.2
L
Nemesis
Sparkymow
Nemesis
1
8
7
0.56
W
3
3
20
4.33
L
Nu Wa
iSvvallow
Nu Wa
6
4
9
2.63
L
Sylvanus
shakinoff
Sylvanus
2
2
11
3.75
L
Medusa
vKiiyu
Medusa
9
8
5
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,221
Damage
48,998
70,162
Taken
80,928
51,702
Mitigated
68,126
25,726
Healing
20,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,700
2,544
8,630
4,211
9,657
4,770
784
5,186
4,471
52,613
0
W
5,738
653
376
642
18,223
21,974
434
8,088
8,001
111
9,064
W
25,222
443
576
1,212
8,224
3,410
1,140
3,056
5,168
45,690
0
W
20,451
8,257
566
3,606
17,916
7,485
1,350
8,000
8,936
0
34,474
L
4,562
264
0
1,078
18,778
24,399
0
8,626
10,152
11,571
0
L
Nemesis
Sparkymow
Nemesis
2,227
451
1,031
2,226
15,309
8,414
0
7,696
7,613
0
8,944
W
10,110
916
2,349
3,558
16,142
14,063
0
7,575
8,567
6,322
13,679
L
Nu Wa
iSvvallow
Nu Wa
18,804
4,274
1,211
496
11,193
5,666
0
7,996
3,197
45,930
0
L
Sylvanus
shakinoff
Sylvanus
8,539
1,278
5,072
6,035
17,956
20,556
0
10,155
7,801
12,681
0
L
Medusa
vKiiyu
Medusa
14,866
6,448
386
2,564
17,692
9,091
0
7,793
9,899
0
23,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,207
Gold Earned
49,561
192
Minions Killed
110
0
Camps Cleared
0
1,318,733
Distance Traveled
1,235,791
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,264
876
93
7
0
296,556
2
W
Tyr
10,031
717
9
1
0
268,957
0
W
Zeus
10,694
764
39
3
0
228,210
0
W
Ullr
11,539
824
31
2
0
238,497
1
L
Ares
9,306
665
7
1
0
233,478
1
L
Nemesis
8,041
574
7
1
0
248,056
0
W
Odin
10,679
763
20
1
0
286,513
0
L
Nu Wa
11,144
796
69
5
0
246,882
4
L
Sylvanus
9,687
692
10
1
0
260,770
0
L
Medusa
11,383
813
17
1
0
246,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role