Player Matchup

Nike
Nike
 
Nike
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Demon_X_Slayer21
Zeus
Level 129
God Stats
9W - 1L
1,655 SR
Queue Stats
87W - 75L
1,404 Elo+
Solo
Arachne
Arachne
Shh I Kill You
Arachne
Level 145
God Stats
67W - 60L
1,644 SR
Queue Stats
1,172W - 1,202L
1,571 Elo+
Solo
Jormungandr
Jormungandr
XxpoloxXSV
Jormungandr
Level 79
God Stats
23W - 17L
1,629 SR
Queue Stats
162W - 137L
1,540 Elo+
Party 1
Gilgamesh
Gilgamesh
jp565
Gilgamesh
Level 128
God Stats
10W - 3L
1,717 SR
Queue Stats
566W - 580L
1,476 Elo+
Solo
Team Averages
Level 117
1,629 SR
1,498 Elo+

VS

Team Averages
Level 123
1,551 SR
1,438 Elo+
Bacchus
Bacchus
Cantimon
Bacchus
Level 114
God Stats
2W - 2L
1,755 SR
Queue Stats
2W - 5L
1,346 Elo+
Solo
Loki
Loki
Celtifer
Loki
Level 152
God Stats
1W - 3L
1,447 SR
Queue Stats
102W - 102L
1,449 Elo+
Solo
Persephone
Persephone
MouseyChel
Persephone
Level 121
God Stats
101W - 123L
1,452 SR
Queue Stats
766W - 867L
1,444 Elo+
Solo
Nu Wa
Nu Wa
S0l00N3
Nu Wa
Level 88
God Stats
134W - 99L
1,610 SR
Queue Stats
305W - 299L
1,511 Elo+
Solo
Neith
Neith
Sciconavak
Neith
Level 140
God Stats
552W - 568L
1,491 SR
Queue Stats
1,412W - 1,475L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
0 / 0 / 6
10,022
1,002
4,796
13,268
5,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 1 / 6
10,868
1,087
16,188
3,864
1,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 1 / 2
9,565
957
3,927
7,431
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
XxpoloxXSV
Jormungandr
16
3 / 0 / 5
11,022
1,102
8,839
8,962
5,805
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
jp565
Gilgamesh
16
3 / 2 / 5
11,251
1,125
8,794
13,597
8,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

268

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cantimon
Bacchus
15
0 / 0 / 2
10,573
1,057
7,191
17,759
23,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
16
1 / 2 / 2
10,358
1,036
7,536
9,322
3,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
MouseyChel
Persephone
15
0 / 0 / 3
9,984
998
9,451
4,462
1,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
S0l00N3
Nu Wa
15
3 / 3 / 1
10,681
1,068
13,275
6,593
2,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
15
0 / 3 / 1
9,735
974
4,837
7,665
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
8
Kills
4
4
Deaths
8
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
0
6
3
L
Bacchus
Cantimon
Bacchus
0
0
2
1
L
Loki
1
2
2
1
W
2
1
6
5
L
Persephone
MouseyChel
Persephone
0
0
3
1.5
L
Nu Wa
S0l00N3
Nu Wa
3
3
1
1.17
L
Neith
0
3
1
0.17
W
0
1
2
1
W
Jormungandr
XxpoloxXSV
Jormungandr
3
0
5
5.5
W
Gilgamesh
jp565
Gilgamesh
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,544
Damage
42,290
47,122
Taken
45,801
25,129
Mitigated
32,713
9,441
Healing
2,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,796
175
403
3,477
13,268
5,805
0
9,559
3,709
2,848
21,749
L
Bacchus
Cantimon
Bacchus
7,191
658
0
1,011
17,759
23,530
0
9,826
7,933
17,147
0
L
Loki
7,536
284
0
261
9,322
3,177
0
6,317
3,005
0
30,698
W
16,188
340
0
308
3,864
1,126
0
2,288
1,576
41,088
0
L
Persephone
MouseyChel
Persephone
9,451
387
0
276
4,462
1,306
0
3,182
1,280
28,771
0
L
Nu Wa
S0l00N3
Nu Wa
13,275
5,065
0
43
6,593
2,095
0
2,677
3,916
34,666
0
L
Neith
4,837
2,344
45
1,050
7,665
2,605
0
3,203
4,462
0
19,037
W
3,927
1,968
0
1,443
7,431
3,895
0
4,758
2,673
0
17,178
W
Jormungandr
XxpoloxXSV
Jormungandr
8,839
2,149
275
561
8,962
5,805
0
4,480
4,482
47,087
0
W
Gilgamesh
jp565
Gilgamesh
8,794
2,547
1,634
1,340
13,597
8,498
0
8,832
4,765
0
20,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,728
Gold Earned
51,331
228
Minions Killed
219
6
Camps Cleared
10
979,955
Distance Traveled
907,244
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,022
1,002
34
3
1
192,747
1
L
Bacchus
10,573
1,057
21
2
0
196,937
0
L
Loki
10,358
1,036
47
5
3
213,633
1
W
Zeus
10,868
1,087
66
7
0
194,685
0
L
Persephone
9,984
998
60
6
1
162,459
0
L
Nu Wa
10,681
1,068
49
5
4
178,805
2
L
Neith
9,735
974
42
4
2
155,410
1
W
Arachne
9,565
957
30
3
3
192,895
0
W
Jormungandr
11,022
1,102
77
8
2
191,102
0
W
Gilgamesh
11,251
1,125
21
2
0
208,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role