Player Matchup

He Bo
He Bo
CAX0798
He Bo
Level 128
God Stats
0W - 2L
1,319 SR
Queue Stats
77W - 76L
1,704 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Fire Peacokk
Ah Muzen Cab
Level 159
God Stats
0W - 4L
1,318 SR
Queue Stats
75W - 71L
1,501 Elo+
Solo
Terra
Terra
Jurnitho
Terra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,691 Elo+
Party 2
Ares
Ares
SrBoom25
Ares
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 103L
1,674 Elo+
Party 3
Fenrir
Fenrir
masonmansman
Fenrir
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 76L
1,579 Elo+
Party 2
Team Averages
Level 118
1,427 SR
1,630 Elo+

VS

Team Averages
Level 118
1,570 SR
1,499 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Amaterasu
Amaterasu
 
Amaterasu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Hardknock315
Medusa
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 45L
1,498 Elo+
Solo
Chiron
Chiron
YoungDougie
Chiron
Level 124
God Stats
1W - 1L
1,850 SR
Queue Stats
46W - 54L
1,499 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CAX0798
He Bo
17
9 / 6 / 8
11,059
851
16,680
12,114
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Fire Peacokk
Ah Muzen Cab
18
1 / 3 / 13
10,541
811
21,111
12,078
5,051
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
Jurnitho
Terra
16
1 / 4 / 13
9,776
752
6,955
21,527
21,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
15
3 / 6 / 8
9,966
767
8,665
19,880
23,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
14
4 / 6 / 3
8,953
689
7,605
14,571
10,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
4 / 2 / 17
11,132
856
10,331
17,416
15,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
 
Merlin
17
6 / 3 / 15
10,887
837
18,347
9,618
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
 
Amaterasu
14
3 / 5 / 17
10,530
810
6,245
18,753
15,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
18
6 / 4 / 14
10,786
830
19,946
13,634
6,734
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
18
4 / 4 / 14
10,580
814
12,323
13,433
5,683
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
100
18
Kills
23
25
Deaths
18
45
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
2
17
6.25
W
Merlin
 
Merlin
6
3
15
4.5
W
Amaterasu
 
Amaterasu
3
5
17
2.3
L
He Bo
CAX0798
He Bo
9
6
8
2.17
L
Ah Muzen Cab
Fire Peacokk
Ah Muzen Cab
1
3
13
2.5
W
Medusa
6
4
14
3.25
L
Terra
Jurnitho
Terra
1
4
13
1.88
L
Ares
3
6
8
1.17
W
Chiron
4
4
14
2.75
L
Fenrir
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,016
Damage
67,192
80,170
Taken
72,854
65,059
Mitigated
46,647
23,013
Healing
37,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
10,331
1,776
12,249
7,533
17,416
15,489
401
8,800
8,616
14,805
0
W
Merlin
 
Merlin
18,347
1,890
2,139
1,488
9,618
3,597
1,075
5,971
3,647
35,304
0
W
Amaterasu
 
Amaterasu
6,245
2,767
2,189
3,645
18,753
15,144
325
5,263
13,490
0
7,997
L
He Bo
CAX0798
He Bo
16,680
486
1,205
916
12,114
4,632
495
4,490
7,413
24,688
0
L
Ah Muzen Cab
Fire Peacokk
Ah Muzen Cab
21,111
5,297
2,293
2,388
12,078
5,051
1,679
4,561
7,338
0
59,342
W
Medusa
19,946
7,860
2,172
2,465
13,634
6,734
2,328
7,194
6,440
0
46,850
L
Terra
Jurnitho
Terra
6,955
864
5,832
5,601
21,527
21,064
533
8,282
12,816
12,500
0
L
Ares
8,665
140
215
1,021
19,880
23,524
194
5,602
13,962
12,893
0
W
Chiron
12,323
3,292
1,254
2,774
13,433
5,683
1,376
5,072
8,361
0
28,070
L
Fenrir
7,605
1,781
2,569
973
14,571
10,788
789
4,474
9,963
0
11,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,295
Gold Earned
53,915
127
Minions Killed
179
0
Camps Cleared
0
1,156,500
Distance Traveled
1,160,274
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,132
856
12
1
0
225,432
0
W
Merlin
10,887
837
48
4
0
240,847
5
W
Amaterasu
10,530
810
3
0
0
227,662
0
L
He Bo
11,059
851
17
1
0
190,727
0
L
Ah Muzen Cab
10,541
811
79
6
0
271,124
1
W
Medusa
10,786
830
67
5
0
235,555
0
L
Terra
9,776
752
14
1
0
229,181
0
L
Ares
9,966
767
6
0
0
231,050
1
W
Chiron
10,580
814
49
4
0
230,778
0
L
Fenrir
8,953
689
11
1
0
234,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role