Player Matchup

Danzaburou
Danzaburou
Diamond V
Rushology
Danzaburou
Diamond V
Level 160
God Stats
7W - 8L
1,987 SR
Queue Stats
197W - 174L
2,064 MMR
Solo
Achilles
Achilles
Platinum I
Tauxsik
Achilles
Platinum I
Level 160
God Stats
0W - 2L
1,341 SR
Queue Stats
781W - 773L
2,011 MMR
Solo
Eset
Eset
Platinum IV
Young Nitwit
Eset
Platinum IV
Level 146
God Stats
34W - 24L
2,094 SR
Queue Stats
704W - 709L
1,816 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum III
YoungLexTown
Zhong Kui
Platinum III
Level 160
God Stats
79W - 88L
1,535 SR
Queue Stats
491W - 482L
2,204 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
riv9r
Sylvanus
Platinum I
Level 114
God Stats
39W - 37L
1,749 SR
Queue Stats
330W - 304L
2,036 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,741 SR
2,026 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,526 SR
2,028 MMR
Medusa
Medusa
Platinum IV
Auxbio
Medusa
Platinum IV
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 47L
1,976 MMR
Solo
Ymir
Ymir
Platinum I
E500
Ymir
Platinum I
Level 158
God Stats
3W - 4L
1,284 SR
Queue Stats
505W - 500L
1,935 MMR
Solo
Thoth
Thoth
Diamond IV
Ioooptime
Thoth
Diamond IV
Level 128
God Stats
2W - 5L
1,730 SR
Queue Stats
437W - 396L
2,060 MMR
Party 2
Arachne
Arachne
Platinum I
Phase G
Arachne
Platinum I
Level 129
God Stats
2W - 4L
1,498 SR
Queue Stats
73W - 47L
1,986 MMR
Solo
Horus
Horus
Diamond III
SecretUnderdog
Horus
Diamond III
Level 149
God Stats
27W - 31L
1,616 SR
Queue Stats
322W - 313L
2,181 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rushology
Danzaburou
8
0 / 1 / 0
4,794
479
1,873
5,145
871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Tauxsik
Achilles
10
0 / 2 / 0
5,523
552
3,024
7,286
4,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 3 / 1
5,246
525
3,926
5,452
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
YoungLexTown
Zhong Kui
10
2 / 1 / 1
5,474
547
4,139
5,233
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
riv9r
Sylvanus
7
0 / 4 / 1
4,670
467
2,325
8,939
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
NemesisCliodhnaLoki

VS

Bans
AtlasBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Auxbio
Medusa
12
4 / 0 / 4
6,774
677
6,551
5,471
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
E500
Ymir
12
0 / 1 / 2
6,493
649
1,758
5,226
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Ioooptime
Thoth
10
2 / 3 / 1
5,583
558
3,286
4,346
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Phase G
Arachne
10
3 / 1 / 5
5,949
595
5,410
6,160
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 0 / 7
6,180
618
4,679
7,860
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
11
11
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
Auxbio
Medusa
4
0
4
6
W
Ymir
E500
Ymir
0
1
2
1
W
Thoth
Ioooptime
Thoth
2
3
1
0.83
W
Arachne
Phase G
Arachne
3
1
5
5.5
L
Danzaburou
Rushology
Danzaburou
0
1
0
0
W
2
0
7
5.5
L
Achilles
Tauxsik
Achilles
0
2
0
0
L
2
3
1
0.83
L
Zhong Kui
YoungLexTown
Zhong Kui
2
1
1
2.5
L
Sylvanus
riv9r
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,287
Damage
21,684
32,055
Taken
29,063
13,610
Mitigated
12,055
12,625
Healing
11,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Auxbio
Medusa
6,551
3,461
0
2,201
5,471
1,848
730
1,970
3,501
0
44,718
W
Ymir
E500
Ymir
1,758
674
0
2,012
5,226
2,444
0
270
4,956
37,115
0
W
Thoth
Ioooptime
Thoth
3,286
40
0
650
4,346
1,359
0
2,514
1,832
30,832
1,032
W
Arachne
Phase G
Arachne
5,410
3,812
0
2,665
6,160
2,778
153
1,725
4,435
0
34,038
L
Danzaburou
Rushology
Danzaburou
1,873
921
0
2,457
5,145
871
0
636
4,509
0
21,779
W
4,679
2,139
892
3,440
7,860
3,626
0
3,911
3,949
0
14,476
L
Achilles
Tauxsik
Achilles
3,024
766
0
2,670
7,286
4,351
0
1,722
5,564
0
29,551
L
3,926
512
190
1,499
5,452
1,327
0
1,167
4,285
26,470
0
L
Zhong Kui
YoungLexTown
Zhong Kui
4,139
621
0
2,629
5,233
2,716
0
460
4,773
30,054
0
L
Sylvanus
riv9r
Sylvanus
2,325
494
874
2,306
8,939
4,345
0
1,059
7,880
8,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,707
Gold Earned
30,979
262
Minions Killed
326
0
Camps Cleared
0
860,782
Distance Traveled
1,026,113
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,774
677
84
8
0
185,687
2
W
Ymir
6,493
649
79
8
0
173,274
2
W
Thoth
5,583
558
72
7
0
191,789
5
W
Arachne
5,949
595
62
6
0
256,984
1
L
Danzaburou
4,794
479
72
7
0
133,382
1
W
Horus
6,180
618
29
3
0
218,379
1
L
Achilles
5,523
552
67
7
0
181,831
5
L
Eset
5,246
525
40
4
0
185,784
1
L
Zhong Kui
5,474
547
67
7
0
212,171
3
L
Sylvanus
4,670
467
16
2
0
147,614
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role