Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Acesinik
Jing Wei
Level 147
God Stats
6W - 2L
1,282 SR
Queue Stats
36W - 33L
1,562 Elo+
Party 2
Neith
Neith
J3F3 3SPARTAC0
Neith
Level 154
God Stats
6W - 2L
1,826 SR
Queue Stats
29W - 35L
1,569 Elo+
Party 2
Izanami
Izanami
ONLYigMODELS
Izanami
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 90L
1,462 Elo+
Solo
Team Averages
Level 119
1,522 SR
1,519 Elo+

VS

Team Averages
Level 42
1,383 SR
1,369 Elo+
Hun Batz
Hun Batz
Gambiinnoo
Hun Batz
Level 67
God Stats
6W - 6L
1,846 SR
Queue Stats
394W - 367L
1,537 Elo+
Party 1
Agni
Agni
JSQUAD91522
Agni
Level 38
God Stats
0W - 3L
1,095 SR
Queue Stats
23W - 36L
1,432 Elo+
Party 3
Horus
Horus
ZaddySpace
Horus
Level 27
God Stats
4W - 2L
1,221 SR
Queue Stats
310W - 342L
1,285 Elo+
Party 3
Medusa
Medusa
xA Arrow
Medusa
Level 31
God Stats
9W - 10L
1,283 SR
Queue Stats
226W - 260L
1,096 Elo+
Party 3
Neith
Neith
xPJCx 187Karma
Neith
Level 45
God Stats
14W - 25L
1,468 SR
Queue Stats
93W - 109L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
5 / 1 / 6
6,916
692
4,301
4,994
1,243
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
 
Skadi
9
2 / 1 / 6
5,902
590
3,165
3,703
782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
Acesinik
Jing Wei
9
3 / 2 / 4
6,336
634
4,347
4,050
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
5 / 4 / 4
6,460
646
5,778
6,344
1,539
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
ONLYigMODELS
Izanami
13
3 / 1 / 7
7,763
776
4,010
4,101
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gambiinnoo
Hun Batz
10
2 / 4 / 3
6,123
612
2,937
8,033
1,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 5 / 2
4,438
444
1,011
6,331
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
7
0 / 2 / 4
4,862
486
1,966
6,760
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
xA Arrow
Medusa
9
5 / 4 / 1
5,931
593
4,227
5,358
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 1
5,701
570
821
3,898
1,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
18
Kills
8
9
Deaths
18
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
6
8
W
Skadi
 
Skadi
2
1
6
5
W
Jing Wei
Acesinik
Jing Wei
3
2
4
2.5
L
Hun Batz
Gambiinnoo
Hun Batz
2
4
3
0.88
W
5
4
4
1.75
L
0
5
2
0.2
W
Izanami
ONLYigMODELS
Izanami
3
1
7
6.5
L
Horus
0
2
4
1
L
Medusa
xA Arrow
Medusa
5
4
1
1.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,601
Damage
10,962
23,192
Taken
30,380
6,150
Mitigated
7,958
4,664
Healing
3,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,301
2,371
0
852
4,994
1,243
720
0
4,994
0
35,776
W
Skadi
 
Skadi
3,165
638
0
137
3,703
782
2,273
647
3,056
0
14,680
W
Jing Wei
Acesinik
Jing Wei
4,347
2,851
0
588
4,050
829
811
220
3,830
0
18,514
L
Hun Batz
Gambiinnoo
Hun Batz
2,937
871
0
340
8,033
1,717
425
0
8,033
0
27,043
W
5,778
1,788
0
1,715
6,344
1,539
1,609
0
6,344
0
31,086
L
1,011
36
0
250
6,331
912
0
0
6,331
12,410
0
W
Izanami
ONLYigMODELS
Izanami
4,010
2,224
0
1,372
4,101
1,757
3,525
144
3,957
0
60,691
L
Horus
1,966
958
224
1,101
6,760
3,021
0
0
6,760
0
12,686
L
Medusa
xA Arrow
Medusa
4,227
2,024
0
565
5,358
1,011
0
0
5,358
0
20,196
L
821
173
0
587
3,898
1,297
465
0
3,898
0
25,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,377
Gold Earned
27,055
312
Minions Killed
217
0
Camps Cleared
0
968,106
Distance Traveled
926,550
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,916
692
61
6
0
207,482
3
W
Skadi
5,902
590
32
3
0
192,851
0
W
Jing Wei
6,336
634
44
4
0
213,770
4
L
Hun Batz
6,123
612
60
6
0
208,988
1
W
Neith
6,460
646
55
6
0
165,167
4
L
Agni
4,438
444
23
2
0
204,033
1
W
Izanami
7,763
776
120
12
0
188,836
1
L
Horus
4,862
486
25
3
0
180,272
0
L
Medusa
5,931
593
39
4
0
165,666
0
L
Neith
5,701
570
70
7
0
167,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role