Player Matchup

Sylvanus
Sylvanus
Cormic
Sylvanus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,552 Elo+
Party 2
Mercury
Mercury
ELChospiras
Mercury
Level 122
God Stats
25W - 27L
1,285 SR
Queue Stats
100W - 146L
1,343 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jemade
Morgan Le Fay
Level 128
God Stats
0W - 2L
1,293 SR
Queue Stats
30W - 25L
1,558 Elo+
Party 2
Achilles
Achilles
SinisterWulf
Achilles
Level 147
God Stats
0W - 1L
1,534 SR
Queue Stats
70W - 49L
1,589 Elo+
Party 2
Danzaburou
Danzaburou
Spottussi0
Danzaburou
Level 17
God Stats
3W - 5L
1,461 SR
Queue Stats
15W - 17L
1,503 Elo+
Party 2
Team Averages
Level 101
1,415 SR
1,509 Elo+

VS

Team Averages
Level 84
1,517 SR
1,528 Elo+
Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
cduff18
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 52L
1,620 Elo+
Party 1
Achilles
Achilles
whitchking51
Achilles
Level 54
God Stats
1W - 0L
1,585 SR
Queue Stats
20W - 17L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
zandcastle
Sylvanus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cormic
Sylvanus
13
4 / 3 / 3
8,596
478
8,372
15,219
15,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
ELChospiras
Mercury
14
2 / 4 / 3
8,545
475
2,603
12,069
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Jemade
Morgan Le Fay
12
1 / 6 / 5
8,172
454
9,375
11,709
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
SinisterWulf
Achilles
15
4 / 4 / 3
9,757
542
10,468
16,741
16,167
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Spottussi0
Danzaburou
12
1 / 4 / 3
7,606
423
7,379
12,748
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
8 / 1 / 5
10,431
580
13,326
15,148
6,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
 
Neith
14
1 / 4 / 5
8,646
480
10,837
11,850
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Zeus
cduff18
Zeus
18
9 / 0 / 2
11,074
615
12,850
5,939
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
whitchking51
Achilles
15
3 / 5 / 3
9,514
529
7,203
14,566
14,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
zandcastle
Sylvanus
13
0 / 2 / 8
8,473
471
5,373
10,800
10,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
12
Kills
21
21
Deaths
12
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
1
5
10.5
W
Neith
 
Neith
1
4
5
0.88
L
Sylvanus
Cormic
Sylvanus
4
3
3
1.83
L
Mercury
ELChospiras
Mercury
2
4
3
0.88
L
Morgan Le Fay
Jemade
Morgan Le Fay
1
6
5
0.58
L
Achilles
SinisterWulf
Achilles
4
4
3
1.38
L
Danzaburou
Spottussi0
Danzaburou
1
4
3
0.63
W
Zeus
cduff18
Zeus
9
0
2
10
W
Achilles
whitchking51
Achilles
3
5
3
0.9
W
Sylvanus
zandcastle
Sylvanus
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,197
Damage
49,589
68,486
Taken
58,303
41,974
Mitigated
36,936
15,583
Healing
19,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,326
2,996
0
5,291
15,148
6,333
0
4,608
10,540
0
74,964
W
Neith
 
Neith
10,837
4,438
0
3,197
11,850
3,871
867
4,537
7,313
0
59,831
L
Sylvanus
Cormic
Sylvanus
8,372
2,321
2,090
4,425
15,219
15,366
270
5,747
9,397
28,432
0
L
Mercury
ELChospiras
Mercury
2,603
975
0
1,871
12,069
3,315
127
1,366
10,313
0
52,546
L
Morgan Le Fay
Jemade
Morgan Le Fay
9,375
759
0
1,697
11,709
3,395
812
2,129
9,580
37,801
0
L
Achilles
SinisterWulf
Achilles
10,468
1,757
40
3,110
16,741
16,167
140
4,949
11,119
11,255
36,774
L
Danzaburou
Spottussi0
Danzaburou
7,379
2,895
0
2,350
12,748
3,731
867
4,946
7,802
0
42,672
W
Zeus
cduff18
Zeus
12,850
1,939
0
609
5,939
2,170
614
1,936
3,844
80,348
0
W
Achilles
whitchking51
Achilles
7,203
1,909
0
4,334
14,566
14,001
294
4,075
10,491
4,627
41,499
W
Sylvanus
zandcastle
Sylvanus
5,373
948
1,843
3,971
10,800
10,561
217
4,736
5,084
18,268
174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,676
Gold Earned
48,138
393
Minions Killed
502
0
Camps Cleared
0
1,748,650
Distance Traveled
1,733,332
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,431
580
120
7
0
406,775
3
W
Neith
8,646
480
110
6
0
299,740
6
L
Sylvanus
8,596
478
45
3
0
319,141
6
L
Mercury
8,545
475
107
6
0
413,718
6
L
Morgan Le Fay
8,172
454
70
4
0
343,433
2
L
Achilles
9,757
542
99
6
0
376,530
1
L
Danzaburou
7,606
423
72
4
0
295,828
4
W
Zeus
11,074
615
141
8
0
376,042
4
W
Achilles
9,514
529
89
5
0
339,319
4
W
Sylvanus
8,473
471
42
2
0
311,456
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role