Player Matchup

Baron Samedi
Baron Samedi
DawgFart
Baron Samedi
Level 103
God Stats
1W - 3L
1,232 SR
Queue Stats
174W - 181L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
Fohke
Danzaburou
Level 82
God Stats
30W - 14L
1,594 SR
Queue Stats
248W - 225L
1,501 Elo+
Party 1
Merlin
Merlin
NinjaZone500
Merlin
Level 83
God Stats
2W - 1L
1,292 SR
Queue Stats
92W - 91L
1,385 Elo+
Party 3
Olorun
Olorun
Supaphast
Olorun
Level 157
God Stats
4W - 2L
1,306 SR
Queue Stats
83W - 83L
1,490 Elo+
Solo
Arachne
Arachne
ZestyOxiclean
Arachne
Level 124
God Stats
2W - 0L
1,681 SR
Queue Stats
437W - 396L
1,511 Elo+
Party 3
Team Averages
Level 110
1,421 SR
1,483 Elo+

VS

Team Averages
Level 86
1,541 SR
1,470 Elo+
Mulan
Mulan
Censorshxp
Mulan
Level 84
God Stats
10W - 7L
1,476 SR
Queue Stats
34W - 19L
1,500 Elo+
Party 2
Discordia
Discordia
IAmTheDurantula
Discordia
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Sneaky Taquito
Hou Yi
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
SoSorryImBad
Jormungandr
Level 79
God Stats
2W - 1L
1,623 SR
Queue Stats
6W - 6L
1,426 Elo+
Party 2
Ravana
Ravana
doc823505
Ravana
Level 83
God Stats
1W - 2L
1,604 SR
Queue Stats
3W - 4L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DawgFart
Baron Samedi
17
0 / 5 / 23
12,524
501
9,414
24,143
28,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Fohke
Danzaburou
20
9 / 4 / 11
16,400
656
24,794
22,945
21,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
18
5 / 4 / 12
13,031
521
13,854
12,161
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
Supaphast
Olorun
20
11 / 1 / 9
15,238
610
17,515
16,429
8,272
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
20
11 / 5 / 13
15,134
605
16,586
26,987
15,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
4 / 7 / 7
11,709
468
14,933
24,007
21,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
IAmTheDurantula
Discordia
17
4 / 10 / 6
11,706
468
16,830
16,114
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
0 / 8 / 6
9,701
388
9,449
21,116
7,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
SoSorryImBad
Jormungandr
17
9 / 4 / 3
11,829
473
19,021
19,892
25,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
doc823505
Ravana
17
2 / 7 / 3
10,788
432
6,393
21,331
8,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
44
36
Kills
19
19
Deaths
36
68
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mulan
4
7
7
1.07
W
Baron Samedi
DawgFart
Baron Samedi
0
5
23
2.3
W
Danzaburou
Fohke
Danzaburou
9
4
11
3.63
L
Discordia
IAmTheDurantula
Discordia
4
10
6
0.7
W
Merlin
5
4
12
2.75
L
0
8
6
0.38
L
Jormungandr
SoSorryImBad
Jormungandr
9
4
3
2.63
W
Olorun
Supaphast
Olorun
11
1
9
15.5
W
Arachne
11
5
13
3.5
L
Ravana
doc823505
Ravana
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,163
Damage
66,626
102,665
Taken
102,460
78,051
Mitigated
68,807
46,180
Healing
18,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
14,933
1,346
0
4,187
24,007
21,913
153
7,871
16,136
4,012
44,440
W
Baron Samedi
DawgFart
Baron Samedi
9,414
771
2,082
8,276
24,143
28,110
443
9,725
13,435
43,932
2,321
W
Danzaburou
Fohke
Danzaburou
24,794
9,282
0
6,235
22,945
21,023
912
8,042
14,161
0
100,047
L
Discordia
IAmTheDurantula
Discordia
16,830
691
0
620
16,114
5,567
392
6,037
10,077
78,839
0
W
Merlin
13,854
325
0
1,932
12,161
5,086
903
5,450
6,212
69,099
0
L
9,449
3,274
0
6,780
21,116
7,415
174
9,236
11,880
0
71,824
L
Jormungandr
SoSorryImBad
Jormungandr
19,021
2,769
726
2,185
19,892
25,886
0
6,758
13,134
57,064
0
W
Olorun
Supaphast
Olorun
17,515
8,759
3,274
10,462
16,429
8,272
4,655
6,253
9,701
125,015
14,294
W
Arachne
16,586
9,689
0
13,919
26,987
15,560
629
9,403
17,037
0
140,589
L
Ravana
doc823505
Ravana
6,393
1,289
0
3,742
21,331
8,026
10
7,955
13,376
0
62,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,327
Gold Earned
55,733
649
Minions Killed
519
0
Camps Cleared
0
2,295,204
Distance Traveled
2,166,111
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,709
468
78
3
0
428,318
8
W
Baron Samedi
12,524
501
54
2
0
410,685
2
W
Danzaburou
16,400
656
152
6
0
460,563
2
L
Discordia
11,706
468
146
6
0
384,819
0
W
Merlin
13,031
521
108
4
0
450,649
1
L
Hou Yi
9,701
388
112
4
0
424,928
4
L
Jormungandr
11,829
473
79
3
0
429,850
0
W
Olorun
15,238
610
182
7
0
444,648
6
W
Arachne
15,134
605
153
6
0
528,659
2
L
Ravana
10,788
432
104
4
0
498,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role