Player Matchup

Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Rikuzora
Janus
Level 48
God Stats
2W - 10L
1,263 SR
Queue Stats
161W - 192L
1,496 Elo+
Party 2
Ares
Ares
kuyouSuou
Ares
Level 27
God Stats
4W - 7L
1,368 SR
Queue Stats
24W - 27L
1,532 Elo+
Party 1
Team Averages
Level 99
1,426 SR
1,506 Elo+

VS

Team Averages
Level 60
1,471 SR
1,460 Elo+
Khepri
Khepri
 
Khepri
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Fortafied
King Arthur
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
163W - 172L
1,500 Elo+
Party 3
Zeus
Zeus
MurderousMickey
Zeus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,443 Elo+
Party 3
Medusa
Medusa
SpookyWagonsTTV
Medusa
Level 18
God Stats
7W - 6L
1,423 SR
Queue Stats
36W - 32L
1,443 Elo+
Party 3
Arachne
Arachne
THElibris
Arachne
Level 40
God Stats
18W - 27L
1,434 SR
Queue Stats
135W - 170L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 4
6,555
656
5,192
7,306
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
 
Izanami
11
6 / 2 / 2
6,442
644
9,503
6,168
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
 
Guan Yu
11
3 / 3 / 1
6,390
639
3,969
8,541
3,572
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Rikuzora
Janus
10
1 / 0 / 4
5,826
583
2,252
2,749
788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
1 / 0 / 5
5,795
580
3,340
7,041
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 1
4,833
483
1,985
7,423
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Fortafied
King Arthur
9
1 / 4 / 1
5,370
537
4,967
9,172
4,677
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 1
5,902
590
2,773
4,636
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 1
4,981
498
5,262
6,174
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
THElibris
Arachne
9
4 / 4 / 0
5,905
591
3,854
7,292
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
6
6
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
4
6
W
Izanami
 
Izanami
6
2
2
3.5
W
Guan Yu
 
Guan Yu
3
3
1
1.17
L
Khepri
 
Khepri
0
1
1
0.5
L
King Arthur
Fortafied
King Arthur
1
4
1
0.38
L
0
2
1
0.25
W
Janus
Rikuzora
Janus
1
0
4
3
L
1
4
1
0.38
L
Arachne
THElibris
Arachne
4
4
0
1
W
Ares
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
18,841
31,805
Taken
34,697
11,824
Mitigated
12,628
9,830
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,192
4,393
0
3,303
7,306
2,166
0
1,479
5,755
0
27,997
W
Izanami
 
Izanami
9,503
5,780
0
1,568
6,168
1,568
0
566
5,602
0
48,257
W
Guan Yu
 
Guan Yu
3,969
565
101
1,650
8,541
3,572
90
526
8,015
0
35,231
L
Khepri
 
Khepri
1,985
325
189
1,573
7,423
3,091
0
1,978
5,445
8,645
0
L
King Arthur
Fortafied
King Arthur
4,967
763
0
1,600
9,172
4,677
0
1,175
7,997
2,652
24,875
L
2,773
551
0
934
4,636
1,292
0
807
3,829
32,667
0
W
Janus
Rikuzora
Janus
2,252
419
0
461
2,749
788
0
1,372
1,249
31,581
0
L
5,262
2,396
0
1,265
6,174
971
0
985
5,189
0
29,557
L
Arachne
THElibris
Arachne
3,854
2,050
0
2,458
7,292
2,597
0
647
6,486
0
27,986
W
Ares
3,340
263
0
2,747
7,041
3,730
0
1,390
5,651
9,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,008
Gold Earned
26,991
324
Minions Killed
249
0
Camps Cleared
0
1,037,755
Distance Traveled
971,245
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,555
656
64
6
0
237,478
4
W
Izanami
6,442
644
93
9
0
181,252
1
W
Guan Yu
6,390
639
81
8
0
198,536
3
L
Khepri
4,833
483
24
2
0
190,624
3
L
King Arthur
5,370
537
52
5
0
194,579
1
L
Zeus
5,902
590
78
8
0
201,672
3
W
Janus
5,826
583
74
7
0
217,703
2
L
Medusa
4,981
498
45
5
0
177,521
0
L
Arachne
5,905
591
50
5
0
206,849
1
W
Ares
5,795
580
12
1
0
202,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role