Player Matchup

Achilles
Achilles
BaronSkage
Achilles
Level 29
God Stats
0W - 1L
1,656 SR
Queue Stats
83W - 54L
1,716 Elo+
Party 3
Thoth
Thoth
ChronicleNA
Thoth
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,547 Elo+
Party 2
Baron Samedi
Baron Samedi
OrokinOro
Baron Samedi
Level 28
God Stats
12W - 5L
1,913 SR
Queue Stats
99W - 75L
1,716 Elo+
Party 3
Arachne
Arachne
SummerSwordSage
Arachne
Level 113
God Stats
2W - 2L
1,298 SR
Queue Stats
52W - 56L
1,436 Elo+
Party 2
Ullr
Ullr
memorialmage007
Ullr
Level 65
God Stats
8W - 11L
1,873 SR
Queue Stats
71W - 54L
1,716 Elo+
Party 3
Team Averages
Level 55
1,648 SR
1,626 Elo+

VS

Team Averages
Level 51
1,580 SR
1,697 Elo+
Thanatos
Thanatos
CrustyBodyPillow
Thanatos
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,746 Elo+
Party 1
Ares
Ares
KumquatHawk
Ares
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,746 Elo+
Party 1
Discordia
Discordia
SmurfingOmegaLUL
Discordia
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
Solidmayhemm
Medusa
Level 103
God Stats
3W - 1L
1,902 SR
Queue Stats
6W - 2L
1,746 Elo+
Party 1
Osiris
Osiris
TheeNortherner
Osiris
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BaronSkage
Achilles
8
1 / 4 / 0
5,278
528
2,679
8,576
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 1
5,845
585
2,879
3,255
692
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
OrokinOro
Baron Samedi
8
0 / 4 / 3
5,151
515
4,351
6,817
4,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 3 / 1
6,076
608
4,047
8,554
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 0
4,900
490
4,664
6,220
1,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 3
6,193
619
4,110
6,374
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 5
6,126
613
3,774
6,636
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
10
1 / 3 / 3
5,886
589
2,568
4,099
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
10
3 / 3 / 3
5,813
581
6,494
6,950
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 0
6,802
680
6,040
6,080
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
16
16
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
BaronSkage
Achilles
1
4
0
0.25
L
1
2
1
0.75
W
5
1
3
6.5
W
2
0
5
4.5
L
Baron Samedi
OrokinOro
Baron Samedi
0
4
3
0.38
W
Discordia
1
3
3
0.83
W
Medusa
3
3
3
1.5
L
3
3
1
1.17
W
5
0
0
5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,620
Damage
22,986
33,422
Taken
30,139
14,346
Mitigated
13,094
9,635
Healing
13,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BaronSkage
Achilles
2,679
642
0
1,701
8,576
4,498
0
491
8,019
0
18,792
L
2,879
109
0
500
3,255
692
0
758
2,365
30,187
0
W
4,110
925
0
5,528
6,374
2,396
0
520
5,826
0
27,300
W
3,774
402
0
1,241
6,636
3,782
0
2,456
4,148
11,994
0
L
Baron Samedi
OrokinOro
Baron Samedi
4,351
527
653
2,624
6,817
4,872
0
1,615
5,202
12,613
0
W
Discordia
2,568
63
0
526
4,099
1,000
276
592
3,507
33,440
0
W
Medusa
6,494
3,470
0
2,164
6,950
1,936
0
2,716
4,234
0
40,575
L
4,047
2,551
0
3,386
8,554
2,798
0
1,614
6,800
0
23,834
W
6,040
3,166
0
3,836
6,080
3,980
252
946
4,951
0
40,485
L
4,664
2,048
0
771
6,220
1,486
0
1,526
4,694
0
25,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
30,820
220
Minions Killed
320
0
Camps Cleared
0
998,782
Distance Traveled
1,053,910
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,278
528
35
4
0
186,403
3
L
Thoth
5,845
585
74
7
0
206,007
4
W
Thanatos
6,193
619
59
6
0
241,959
4
W
Ares
6,126
613
15
2
0
214,360
0
L
Baron Samedi
5,151
515
16
2
0
196,412
0
W
Discordia
5,886
589
75
8
0
193,268
5
W
Medusa
5,813
581
83
8
0
182,496
2
L
Arachne
6,076
608
45
5
0
218,234
3
W
Osiris
6,802
680
88
9
0
221,827
4
L
Ullr
4,900
490
50
5
0
191,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role