Player Matchup

Janus
Janus
Arsh223
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,444 Elo+
Solo
Odin
Odin
Böhrt
Odin
Level 86
God Stats
14W - 11L
1,640 SR
Queue Stats
457W - 476L
1,394 Elo+
Party 3
Thor
Thor
CatOfSchrödinger
Thor
Level 152
God Stats
11W - 9L
1,298 SR
Queue Stats
78W - 53L
1,568 Elo+
Party 3
Ymir
Ymir
DebutyLongNip
Ymir
Level 26
God Stats
15W - 5L
1,723 SR
Queue Stats
101W - 107L
1,436 Elo+
Party 1
Chernobog
Chernobog
Snowiemen
Chernobog
Level 63
God Stats
9W - 8L
1,444 SR
Queue Stats
616W - 601L
1,447 Elo+
Party 1
Team Averages
Level 79
1,521 SR
1,458 Elo+

VS

Team Averages
Level 70
1,453 SR
1,447 Elo+
Sylvanus
Sylvanus
DadBodEn3rgy
Sylvanus
Level 128
God Stats
20W - 16L
1,504 SR
Queue Stats
58W - 70L
1,398 Elo+
Solo
Fenrir
Fenrir
HABITDABOY
Fenrir
Level 16
God Stats
0W - 3L
1,163 SR
Queue Stats
40W - 54L
1,319 Elo+
Party 2
Anubis
Anubis
chipsanddip69
Anubis
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 178L
1,506 Elo+
Party 2
Zeus
Zeus
efan1738z
Zeus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 70L
1,521 Elo+
Party 2
Ymir
Ymir
greenjerk
Ymir
Level 32
God Stats
7W - 7L
1,599 SR
Queue Stats
7W - 8L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arsh223
Janus
13
1 / 3 / 12
7,816
521
6,627
6,865
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Böhrt
Odin
14
2 / 1 / 5
7,824
522
4,542
6,259
3,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
9 / 1 / 6
8,462
564
9,392
10,911
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 10
7,621
508
3,729
7,795
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Snowiemen
Chernobog
13
10 / 1 / 3
8,713
581
13,641
9,957
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DadBodEn3rgy
Sylvanus
11
0 / 5 / 1
6,779
452
4,522
11,509
5,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
HABITDABOY
Fenrir
10
0 / 4 / 1
6,390
426
1,539
9,720
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 5 / 0
8,295
553
10,562
11,221
5,536
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
10
1 / 6 / 0
6,351
423
4,462
8,317
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
1 / 4 / 3
7,900
527
4,655
11,630
4,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
24
Kills
6
6
Deaths
24
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
Arsh223
Janus
1
3
12
2.33
W
Odin
Böhrt
Odin
2
1
5
4.5
W
9
1
6
12
L
Sylvanus
DadBodEn3rgy
Sylvanus
0
5
1
0.1
W
2
0
10
7
L
Fenrir
HABITDABOY
Fenrir
0
4
1
0.13
W
Chernobog
Snowiemen
Chernobog
10
1
3
11.5
L
4
5
0
0.8
L
Zeus
1
6
0
0.17
L
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,931
Damage
25,740
41,787
Taken
52,397
17,913
Mitigated
20,314
14,130
Healing
15,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Arsh223
Janus
6,627
521
0
1,250
6,865
1,955
54
3,881
2,661
42,584
0
W
Odin
Böhrt
Odin
4,542
294
103
1,536
6,259
3,473
494
3,192
3,027
0
39,272
W
9,392
1,323
0
4,631
10,911
3,115
0
6,296
4,459
0
43,472
L
Sylvanus
DadBodEn3rgy
Sylvanus
4,522
1,701
210
3,557
11,509
5,190
0
2,041
9,392
33,296
10,188
W
3,729
652
299
2,596
7,795
6,199
30
4,451
3,312
15,948
0
L
Fenrir
HABITDABOY
Fenrir
1,539
389
0
3,261
9,720
3,093
0
412
9,234
0
34,171
W
Chernobog
Snowiemen
Chernobog
13,641
9,782
0
3,715
9,957
3,171
979
4,697
5,251
0
51,128
L
10,562
357
0
3,617
11,221
5,536
295
1,715
9,180
45,168
0
L
Zeus
4,462
902
0
935
8,317
1,950
0
1,920
6,167
27,337
0
L
Ymir
4,655
535
1,205
2,242
11,630
4,545
0
3,668
7,802
22,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,436
Gold Earned
35,715
357
Minions Killed
301
0
Camps Cleared
0
1,451,777
Distance Traveled
1,197,250
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,816
521
87
6
0
307,677
5
W
Odin
7,824
522
86
6
0
303,789
2
W
Thor
8,462
564
74
5
0
306,473
2
L
Sylvanus
6,779
452
68
5
0
203,774
0
W
Ymir
7,621
508
30
2
0
270,533
4
L
Fenrir
6,390
426
59
4
0
308,588
0
W
Chernobog
8,713
581
80
5
0
263,305
2
L
Anubis
8,295
553
81
5
0
190,328
3
L
Zeus
6,351
423
54
4
0
247,526
2
L
Ymir
7,900
527
39
3
0
247,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role