Player Matchup

Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
BIGREDFAN4LIFE
Charybdis
Gold V
Level 149
God Stats
5W - 10L
1,445 SR
Queue Stats
239W - 258L
1,502 MMR
Solo
Cernunnos
Cernunnos
Gold III
CrazymobsYOLO1
Cernunnos
Gold III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 80L
1,716 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
b10c5a
Zhong Kui
Silver II
Level 143
God Stats
14W - 18L
1,511 SR
Queue Stats
177W - 169L
1,488 MMR
Solo
Atlas
Atlas
Silver V
pera_boster_pr
Atlas
Silver V
Level 106
God Stats
3W - 5L
1,352 SR
Queue Stats
16W - 22L
1,294 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,462 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,520 SR
1,500 MMR
Apollo
Apollo
Silver I
IOskyStylesI
Apollo
Silver I
Level 87
God Stats
6W - 3L
1,584 SR
Queue Stats
61W - 70L
1,346 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
Santino954
Gilgamesh
Gold II
Level 148
God Stats
0W - 2L
1,327 SR
Queue Stats
61W - 63L
1,487 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
frankscaturro
Kumbhakarna
Bronze III
Level 94
God Stats
14W - 16L
1,600 SR
Queue Stats
36W - 51L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
iEG Axel TF
Fenrir
Gold I
Level 121
God Stats
2W - 3L
1,589 SR
Queue Stats
65W - 71L
1,669 MMR
Party 2
Chang'e
Chang'e
Bronze IV
stony345
Chang'e
Bronze IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 104L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
5 / 0 / 11
14,547
606
9,272
14,265
6,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
BIGREDFAN4LIFE
Charybdis
20
4 / 5 / 5
14,862
619
13,166
17,092
6,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
CrazymobsYOLO1
Cernunnos
20
4 / 1 / 11
14,840
618
15,079
15,841
6,542
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
b10c5a
Zhong Kui
20
8 / 3 / 6
15,446
644
14,510
16,964
14,316
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 1 / 14
13,917
580
6,457
25,225
34,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ThothGebZeusAthena

VS

Bans
CliodhnaCamazotzBacchusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
1 / 6 / 3
11,493
479
7,494
16,576
5,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Santino954
Gilgamesh
18
2 / 6 / 0
11,514
480
8,529
19,237
12,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
frankscaturro
Kumbhakarna
14
2 / 4 / 1
9,962
415
2,031
14,139
13,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
19
1 / 5 / 6
11,503
479
10,880
19,746
10,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
stony345
Chang'e
19
4 / 4 / 1
11,846
494
11,766
12,887
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
25
Kills
10
10
Deaths
25
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
11
10.5
W
Charybdis
BIGREDFAN4LIFE
Charybdis
4
5
5
1.3
W
Cernunnos
CrazymobsYOLO1
Cernunnos
4
1
11
9.5
L
Apollo
1
6
3
0.42
L
Gilgamesh
Santino954
Gilgamesh
2
6
0
0.33
W
Zhong Kui
b10c5a
Zhong Kui
8
3
6
3.67
L
Kumbhakarna
frankscaturro
Kumbhakarna
2
4
1
0.63
L
Fenrir
1
5
6
0.8
W
4
1
14
11
L
Chang'e
stony345
Chang'e
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,484
Damage
40,700
89,387
Taken
82,585
68,749
Mitigated
46,479
35,342
Healing
18,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,272
2,019
0
4,655
14,265
6,962
4,209
3,584
10,681
95
112,356
W
Charybdis
BIGREDFAN4LIFE
Charybdis
13,166
5,529
0
6,047
17,092
6,209
1,602
3,067
14,025
0
101,838
W
Cernunnos
CrazymobsYOLO1
Cernunnos
15,079
6,803
0
9,627
15,841
6,542
4,094
2,267
13,138
0
128,678
L
Apollo
7,494
4,410
0
3,258
16,576
5,138
756
3,911
12,665
0
96,644
L
Gilgamesh
Santino954
Gilgamesh
8,529
1,252
0
1,653
19,237
12,519
950
6,135
13,102
0
80,613
W
Zhong Kui
b10c5a
Zhong Kui
14,510
1,210
0
6,279
16,964
14,316
4,827
4,787
12,020
97,795
3,124
L
Kumbhakarna
frankscaturro
Kumbhakarna
2,031
288
239
2,133
14,139
13,810
0
2,942
11,197
7,910
0
L
Fenrir
10,880
2,893
0
6,047
19,746
10,556
0
2,210
17,536
0
95,222
W
6,457
1,758
569
8,165
25,225
34,720
602
4,083
20,919
31,475
0
L
Chang'e
stony345
Chang'e
11,766
101
607
4,519
12,887
4,456
0
5,324
7,563
96,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,612
Gold Earned
56,318
656
Minions Killed
643
0
Camps Cleared
0
2,363,283
Distance Traveled
2,350,761
43
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,547
606
133
6
0
595,291
7
W
Charybdis
14,862
619
157
7
0
344,242
4
W
Cernunnos
14,840
618
153
6
0
474,397
14
L
Apollo
11,493
479
151
6
0
474,799
3
L
Gilgamesh
11,514
480
144
6
0
449,428
10
W
Zhong Kui
15,446
644
185
8
0
451,757
6
L
Kumbhakarna
9,962
415
9
0
0
454,007
17
L
Fenrir
11,503
479
160
7
0
510,593
5
W
Atlas
13,917
580
28
1
0
497,596
12
L
Chang'e
11,846
494
179
7
0
461,934
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role