Player Matchup

Arachne
Arachne
ADRIANC4RT3LAL1
Arachne
Level 81
God Stats
55W - 40L
1,500 SR
Queue Stats
101W - 86L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Bakagale
Jormungandr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,326 Elo+
Party 2
Fenrir
Fenrir
BalmierPlague15
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,296 Elo+
Party 2
Heimdallr
Heimdallr
BlammoandBlunder
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,273 Elo+
Party 2
Vulcan
Vulcan
MarkinhoGod
Vulcan
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,379 Elo+

VS

Team Averages
Level 106
1,533 SR
1,488 Elo+
Nu Wa
Nu Wa
BaraCroft
Nu Wa
Level 128
God Stats
1W - 0L
1,322 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jawa41
Zeus
Level 107
God Stats
1W - 0L
1,623 SR
Queue Stats
36W - 53L
1,436 Elo+
Party 3
Neith
Neith
TYLER5150
Neith
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,540 Elo+
Party 3
Hou Yi
Hou Yi
Vegasboy702123
Hou Yi
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 35L
1,414 Elo+
Party 3
Pele
Pele
splator8
Pele
Level 106
God Stats
3W - 0L
1,719 SR
Queue Stats
11W - 13L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,502
500
3,220
8,396
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Bakagale
Jormungandr
6
0 / 3 / 0
4,432
403
3,324
6,190
3,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 3 / 0
5,255
478
1,602
5,659
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
7
0 / 5 / 0
4,650
423
2,357
6,974
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
10
0 / 1 / 0
5,741
522
3,832
4,732
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BaraCroft
Nu Wa
10
1 / 0 / 5
6,016
547
4,841
4,621
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
Jawa41
Zeus
13
7 / 1 / 1
7,598
691
6,472
5,645
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
TYLER5150
Neith
11
2 / 0 / 3
6,619
602
5,766
5,445
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 0 / 3
5,910
537
2,344
3,438
1,117
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
11
1 / 0 / 3
6,415
583
2,791
6,637
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
14
14
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Jormungandr
Bakagale
Jormungandr
0
3
0
0
L
0
3
0
0
W
Nu Wa
BaraCroft
Nu Wa
1
0
5
3.5
L
Heimdallr
0
5
0
0
W
Zeus
Jawa41
Zeus
7
1
1
7.5
L
Vulcan
0
1
0
0
W
Neith
TYLER5150
Neith
2
0
3
3.5
W
3
0
3
4.5
W
Pele
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,335
Damage
22,214
31,951
Taken
25,786
10,745
Mitigated
8,144
9,495
Healing
8,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,220
2,275
0
4,176
8,396
2,217
0
2,383
6,013
0
20,944
L
Jormungandr
Bakagale
Jormungandr
3,324
522
30
1,512
6,190
3,583
0
2,225
3,965
14,175
0
L
1,602
282
0
1,255
5,659
1,909
895
3,124
2,535
0
17,592
W
Nu Wa
BaraCroft
Nu Wa
4,841
992
0
1,833
4,621
1,158
0
1,836
2,687
33,794
0
L
Heimdallr
2,357
851
0
1,364
6,974
1,766
0
1,922
5,052
0
14,886
W
Zeus
Jawa41
Zeus
6,472
2,358
0
2,527
5,645
2,075
188
372
5,273
42,061
4,094
L
Vulcan
3,832
1,025
0
1,158
4,732
1,270
0
1,237
3,495
37,646
0
W
Neith
TYLER5150
Neith
5,766
2,640
0
1,094
5,445
1,749
297
2,633
2,744
0
39,354
W
2,344
870
0
916
3,438
1,117
414
773
2,665
0
19,793
W
Pele
2,791
768
0
2,589
6,637
2,045
371
1,350
5,261
0
36,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,580
Gold Earned
32,558
227
Minions Killed
349
0
Camps Cleared
0
1,115,497
Distance Traveled
1,078,039
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,502
500
43
4
0
255,449
3
L
Jormungandr
4,432
403
13
1
0
211,457
2
L
Fenrir
5,255
478
57
5
0
215,236
0
W
Nu Wa
6,016
547
60
5
0
245,437
8
L
Heimdallr
4,650
423
36
3
0
199,301
0
W
Zeus
7,598
691
86
8
0
197,028
4
L
Vulcan
5,741
522
78
7
0
234,054
3
W
Neith
6,619
602
61
6
0
205,934
4
W
Hou Yi
5,910
537
52
5
0
173,597
0
W
Pele
6,415
583
90
8
0
256,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role