Player Matchup

The Morrigan
The Morrigan
Diamond III
Eatzz
The Morrigan
Diamond III
Level 155
God Stats
10W - 7L
1,500 SR
Queue Stats
854W - 818L
2,240 MMR
Solo
Cabrakan
Cabrakan
Diamond V
FatherFrank
Cabrakan
Diamond V
Level 152
God Stats
2W - 2L
1,220 SR
Queue Stats
133W - 109L
2,158 MMR
Solo
Sol
Sol
Diamond II
Príde
Sol
Diamond II
Level 148
God Stats
0W - 1L
1,729 SR
Queue Stats
108W - 94L
2,380 MMR
Solo
Fenrir
Fenrir
Platinum II
SnowBRZ
Fenrir
Platinum II
Level 156
God Stats
7W - 2L
1,959 SR
Queue Stats
35W - 14L
2,305 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
Spốốk
Hou Yi
Diamond IV
Level 160
God Stats
14W - 12L
1,629 SR
Queue Stats
62W - 47L
2,277 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,607 SR
2,272 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,654 SR
2,272 MMR
Erlang Shen
Erlang Shen
Masters
CIinkz
Erlang Shen
Masters
Level 160
God Stats
24W - 19L
1,717 SR
Queue Stats
814W - 758L
2,550 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Claw
Heimdallr
Diamond IV
Level 160
God Stats
6W - 8L
1,311 SR
Queue Stats
350W - 348L
2,056 MMR
Party 1
Merlin
Merlin
Diamond IV
CutestEevee
Merlin
Diamond IV
Level 106
God Stats
19W - 17L
2,013 SR
Queue Stats
285W - 248L
2,263 MMR
Solo
Bacchus
Bacchus
Diamond III
FallenExcaIibur
Bacchus
Diamond III
Level 88
God Stats
36W - 27L
1,562 SR
Queue Stats
111W - 95L
2,245 MMR
Solo
Cerberus
Cerberus
Diamond III
xFastballx
Cerberus
Diamond III
Level 139
God Stats
14W - 16L
1,669 SR
Queue Stats
258W - 217L
2,246 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Eatzz
The Morrigan
15
1 / 9 / 5
9,264
441
7,244
12,083
3,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
FatherFrank
Cabrakan
17
3 / 6 / 2
10,815
515
9,605
20,249
23,179
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Príde
Sol
17
3 / 4 / 3
10,580
504
14,768
13,099
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
SnowBRZ
Fenrir
17
2 / 4 / 6
10,400
495
7,784
18,293
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
Spốốk
Hou Yi
18
3 / 3 / 3
11,639
554
13,438
17,727
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
OdinKaliPersephone

VS

Bans
ThothOlorunCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CIinkz
Erlang Shen
19
4 / 4 / 9
12,707
605
9,340
19,207
14,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Claw
Heimdallr
20
5 / 2 / 10
13,423
639
14,940
15,668
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
20
11 / 2 / 9
13,919
663
17,161
12,071
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 18
11,619
553
8,993
17,908
22,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
xFastballx
Cerberus
20
4 / 1 / 9
13,512
643
10,488
18,492
21,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
81
12
Kills
26
26
Deaths
12
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CIinkz
Erlang Shen
4
4
9
2.13
W
Heimdallr
Claw
Heimdallr
5
2
10
5
W
Merlin
11
2
9
7.75
L
The Morrigan
Eatzz
The Morrigan
1
9
5
0.39
W
2
3
18
3.67
L
Cabrakan
FatherFrank
Cabrakan
3
6
2
0.67
L
Sol
Príde
Sol
3
4
3
1.13
L
Fenrir
SnowBRZ
Fenrir
2
4
6
1.25
L
Hou Yi
Spốốk
Hou Yi
3
3
3
1.5
W
Cerberus
xFastballx
Cerberus
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,839
Damage
60,922
81,451
Taken
83,346
41,528
Mitigated
69,925
21,310
Healing
30,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CIinkz
Erlang Shen
9,340
3,688
0
7,224
19,207
14,854
908
6,666
12,013
0
115,370
W
Heimdallr
Claw
Heimdallr
14,940
6,286
0
6,492
15,668
5,571
4,532
3,108
12,560
0
109,823
W
Merlin
17,161
1,049
420
2,790
12,071
4,939
1,583
5,015
7,056
114,361
0
L
The Morrigan
Eatzz
The Morrigan
7,244
1,085
0
1,835
12,083
3,491
0
4,598
7,434
56,751
6,442
W
8,993
864
802
3,955
17,908
22,636
228
8,064
9,256
18,959
0
L
Cabrakan
FatherFrank
Cabrakan
9,605
1,508
0
4,278
20,249
23,179
0
10,651
9,598
62,980
0
L
Sol
Príde
Sol
14,768
4,542
0
5,163
13,099
2,531
0
7,209
5,890
91,941
0
L
Fenrir
SnowBRZ
Fenrir
7,784
2,446
0
5,125
18,293
7,758
0
9,556
8,737
0
73,779
L
Hou Yi
Spốốk
Hou Yi
13,438
6,942
0
4,909
17,727
4,569
0
4,577
13,150
0
92,518
W
Cerberus
xFastballx
Cerberus
10,488
878
0
8,575
18,492
21,925
33
7,626
10,866
93,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,698
Gold Earned
65,180
672
Minions Killed
696
0
Camps Cleared
0
1,970,364
Distance Traveled
2,168,058
18
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,707
605
151
7
0
467,178
11
W
Heimdallr
13,423
639
168
8
0
403,333
5
W
Merlin
13,919
663
161
8
0
409,551
8
L
The Morrigan
9,264
441
100
5
0
373,171
3
W
Bacchus
11,619
553
10
0
0
462,573
7
L
Cabrakan
10,815
515
138
7
0
339,407
3
L
Sol
10,580
504
163
8
0
394,511
4
L
Fenrir
10,400
495
110
5
0
456,469
5
L
Hou Yi
11,639
554
161
8
0
406,806
3
W
Cerberus
13,512
643
206
10
0
425,423
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role