Player Matchup

Guan Yu
Guan Yu
Diamond V
Agümon
Guan Yu
Diamond V
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 68L
2,019 MMR
Party 4
Gilgamesh
Gilgamesh
Diamond III
FatHughHefner
Gilgamesh
Diamond III
Level 149
God Stats
14W - 5L
1,635 SR
Queue Stats
87W - 56L
2,112 MMR
Party 4
Mercury
Mercury
Platinum I
InexactComic5
Mercury
Platinum I
Level 155
God Stats
25W - 9L
1,791 SR
Queue Stats
93W - 83L
2,160 MMR
Party 3
Izanami
Izanami
Diamond IV
Perlixee
Izanami
Diamond IV
Level 160
God Stats
11W - 12L
1,721 SR
Queue Stats
595W - 581L
2,062 MMR
Solo
Zeus
Zeus
Platinum II
UnweptRelic438
Zeus
Platinum II
Level 148
God Stats
8W - 4L
1,820 SR
Queue Stats
93W - 83L
2,160 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,693 SR
2,102 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,675 SR
2,104 MMR
Hera
Hera
Platinum II
FAMOUS CMB
Hera
Platinum II
Level 137
God Stats
62W - 60L
1,717 SR
Queue Stats
142W - 129L
1,971 MMR
Party 2
Sol
Sol
Diamond V
FLAYandCONSUME
Sol
Diamond V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 132L
2,129 MMR
Party 2
Athena
Athena
Diamond V
IV_1914
Athena
Diamond V
Level 144
God Stats
7W - 6L
1,692 SR
Queue Stats
36W - 32L
2,080 MMR
Party 1
Serqet
Serqet
Diamond III
XxHunter_PopxX
Serqet
Diamond III
Level 160
God Stats
116W - 123L
1,626 SR
Queue Stats
299W - 293L
2,260 MMR
Solo
Bellona
Bellona
Diamond V
someone_ugly
Bellona
Diamond V
Level 150
God Stats
2W - 2L
1,841 SR
Queue Stats
84W - 65L
2,080 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Agümon
Guan Yu
19
5 / 2 / 7
12,444
566
13,107
21,586
23,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
FatHughHefner
Gilgamesh
18
5 / 3 / 9
11,947
543
11,479
22,092
16,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
19
3 / 3 / 8
12,279
558
7,652
17,504
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Perlixee
Izanami
20
2 / 2 / 8
12,984
590
11,144
18,820
6,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
4 / 6 / 5
11,549
525
11,627
14,194
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GebLokiArtio

VS

Bans
BastetAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 5
11,529
524
13,239
9,486
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 4 / 4
11,283
513
16,628
11,995
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
IV_1914
Athena
14
2 / 2 / 9
10,087
459
7,014
16,480
19,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
5 / 5 / 7
11,531
524
13,236
16,120
6,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
someone_ugly
Bellona
18
1 / 5 / 5
11,891
541
13,995
22,492
30,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
46
19
Kills
16
16
Deaths
19
37
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Agümon
Guan Yu
5
2
7
4.25
L
7
3
5
3.17
L
1
4
4
0.75
W
Gilgamesh
FatHughHefner
Gilgamesh
5
3
9
3.17
L
Athena
IV_1914
Athena
2
2
9
3.25
W
Mercury
3
3
8
2.33
W
Izanami
Perlixee
Izanami
2
2
8
3
W
4
6
5
1.08
L
5
5
7
1.7
L
Bellona
someone_ugly
Bellona
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,009
Damage
64,112
94,196
Taken
76,573
56,701
Mitigated
65,930
38,470
Healing
23,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Agümon
Guan Yu
13,107
4,178
3,893
10,602
21,586
23,365
420
5,933
15,605
0
70,824
L
13,239
3,737
510
1,964
9,486
3,768
301
1,083
8,403
81,548
0
L
16,628
6,402
0
4,884
11,995
5,556
528
458
11,537
95,837
10,723
W
Gilgamesh
FatHughHefner
Gilgamesh
11,479
2,073
0
4,759
22,092
16,726
569
10,992
9,545
0
54,565
L
Athena
IV_1914
Athena
7,014
2,380
782
3,457
16,480
19,390
0
4,147
12,317
19,464
0
W
Mercury
7,652
3,189
0
7,674
17,504
5,950
1,726
5,008
11,777
0
87,688
W
Izanami
Perlixee
Izanami
11,144
9,448
0
9,606
18,820
6,270
4,977
8,685
9,567
0
118,553
W
11,627
1,301
0
1,936
14,194
4,390
554
4,905
8,476
82,498
0
L
13,236
2,406
0
4,948
16,120
6,566
399
2,908
13,212
0
78,856
L
Bellona
someone_ugly
Bellona
13,995
6,411
0
6,578
22,492
30,650
180
3,031
19,461
0
97,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,203
Gold Earned
56,321
669
Minions Killed
658
0
Camps Cleared
0
2,298,776
Distance Traveled
2,185,560
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,444
566
144
7
0
480,499
2
L
Hera
11,529
524
151
7
0
423,750
2
L
Sol
11,283
513
168
8
0
417,883
11
W
Gilgamesh
11,947
543
63
3
0
481,653
9
L
Athena
10,087
459
18
1
0
479,111
7
W
Mercury
12,279
558
126
6
0
539,580
5
W
Izanami
12,984
590
208
9
0
399,739
5
W
Zeus
11,549
525
128
6
0
397,305
2
L
Serqet
11,531
524
125
6
0
480,836
4
L
Bellona
11,891
541
196
9
0
383,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role