Player Matchup

Geb
Geb
DivinePhoenix95
Geb
Level 24
God Stats
6W - 3L
1,566 SR
Queue Stats
8W - 6L
1,374 Elo+
Party 1
Agni
Agni
Kanengame
Agni
Level 106
God Stats
5W - 3L
1,605 SR
Queue Stats
13W - 10L
1,465 Elo+
Party 1
Arachne
Arachne
ZeroRetro
Arachne
Level 61
God Stats
6W - 0L
1,715 SR
Queue Stats
106W - 86L
1,559 Elo+
Solo
Team Averages
Level 64
1,629 SR
1,466 Elo+

VS

Team Averages
Level 40
1,464 SR
1,378 Elo+
Medusa
Medusa
CerealMedusa935
Medusa
Level 35
God Stats
3W - 2L
1,500 SR
Queue Stats
491W - 752L
1,203 Elo+
Solo
Cthulhu
Cthulhu
Vibe Danny
Cthulhu
Level 27
God Stats
27W - 15L
1,647 SR
Queue Stats
70W - 64L
1,470 Elo+
Party 2
He Bo
He Bo
Vibe Oni
He Bo
Level 58
God Stats
0W - 2L
1,245 SR
Queue Stats
87W - 79L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 9
8,711
871
6,796
9,019
6,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
13
2 / 2 / 12
7,761
776
12,413
5,834
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ZeroRetro
Arachne
13
9 / 0 / 5
8,805
881
9,818
8,241
3,289
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,450
645
2,208
7,993
2,294
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Vibe Danny
Cthulhu
12
2 / 3 / 0
7,342
734
7,108
13,387
10,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Vibe Oni
He Bo
11
1 / 7 / 1
6,606
661
6,307
11,475
3,789
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
16
Kills
4
4
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
5
2
9
4.75
W
Agni
2
2
12
4
L
Cthulhu
Vibe Danny
Cthulhu
2
3
0
0.67
L
He Bo
Vibe Oni
He Bo
1
7
1
0.21
W
Arachne
ZeroRetro
Arachne
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,027
Damage
15,623
23,094
Taken
32,855
12,231
Mitigated
16,974
5,107
Healing
3,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,208
782
0
235
7,993
2,294
0
4,657
3,336
0
8,166
W
6,796
1,182
1,164
1,789
9,019
6,719
216
5,566
3,453
14,005
0
W
Agni
12,413
156
0
651
5,834
2,223
351
4,388
1,446
36,802
0
L
Cthulhu
Vibe Danny
Cthulhu
7,108
242
138
902
13,387
10,891
0
7,942
5,445
28,893
0
L
He Bo
Vibe Oni
He Bo
6,307
508
340
1,733
11,475
3,789
0
7,285
4,190
21,028
0
W
Arachne
ZeroRetro
Arachne
9,818
7,506
10
1,493
8,241
3,289
10
3,955
4,286
0
25,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,277
Gold Earned
20,398
116
Minions Killed
118
6
Camps Cleared
3
590,333
Distance Traveled
532,741
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,450
645
19
2
0
184,331
0
W
Geb
8,711
871
16
2
0
192,124
1
W
Agni
7,761
776
62
6
2
185,447
3
L
Cthulhu
7,342
734
58
6
1
191,116
3
L
He Bo
6,606
661
41
4
2
157,294
2
W
Arachne
8,805
881
38
4
4
212,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role