Player Matchup

Khepri
Khepri
Silver II
AFirelye
Khepri
Silver II
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 80L
1,433 MMR
Solo
Artio
Artio
Gold V
ElderlyEwe576
Artio
Gold V
Level 106
God Stats
2W - 2L
1,858 SR
Queue Stats
29W - 53L
1,444 MMR
Solo
Neith
Neith
Bronze III
Jay-K-Fo7
Neith
Bronze III
Level 67
God Stats
0W - 1L
1,544 SR
Queue Stats
2W - 7L
1,418 MMR
Solo
Scylla
Scylla
Silver II
casaresmatias2
Scylla
Silver II
Level 65
God Stats
18W - 14L
1,517 SR
Queue Stats
170W - 156L
1,292 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold IV
lauty_progamer14
Tsukuyomi
Gold IV
Level 124
God Stats
2W - 6L
1,362 SR
Queue Stats
131W - 129L
1,545 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,556 SR
1,426 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,424 SR
1,427 MMR
Thanatos
Thanatos
Gold IV
JayTee X
Thanatos
Gold IV
Level 158
God Stats
19W - 19L
1,470 SR
Queue Stats
134W - 137L
1,415 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
LA7mach1
Gilgamesh
Gold III
Level 156
God Stats
4W - 7L
1,168 SR
Queue Stats
183W - 191L
1,421 MMR
Solo
Jing Wei
Jing Wei
Gold II
Santino954
Jing Wei
Gold II
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 63L
1,441 MMR
Solo
Cthulhu
Cthulhu
Gold V
dAMK_Legacyb
Cthulhu
Gold V
Level 141
God Stats
5W - 2L
1,500 SR
Queue Stats
463W - 450L
1,261 MMR
Party 1
Chang'e
Chang'e
Gold IV
iRarelyGetTired
Chang'e
Gold IV
Level 159
God Stats
19W - 8L
1,480 SR
Queue Stats
78W - 64L
1,595 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AFirelye
Khepri
8
2 / 2 / 0
5,588
559
2,524
8,967
5,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
4,999
500
1,528
8,943
5,229
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Jay-K-Fo7
Neith
9
0 / 2 / 1
5,555
556
2,168
4,031
1,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 2 / 0
4,806
481
1,040
4,085
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
8
0 / 4 / 0
4,725
473
3,367
8,084
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
GebAtlasKaliBastet

VS

Bans
ThothLokiMorgan Le FayChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JayTee X
Thanatos
11
5 / 0 / 4
6,303
630
4,394
5,229
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
LA7mach1
Gilgamesh
8
0 / 0 / 4
5,008
501
3,057
10,194
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Santino954
Jing Wei
10
1 / 2 / 3
6,167
617
3,406
4,599
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
dAMK_Legacyb
Cthulhu
10
4 / 0 / 1
6,160
616
3,748
4,550
2,640
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 3
6,229
623
8,021
5,251
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
12
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
AFirelye
Khepri
2
2
0
1
L
0
2
0
0
L
Neith
Jay-K-Fo7
Neith
0
2
1
0.25
W
Thanatos
JayTee X
Thanatos
5
0
4
7
W
Gilgamesh
LA7mach1
Gilgamesh
0
0
4
2
W
Jing Wei
Santino954
Jing Wei
1
2
3
1.25
L
0
2
0
0
W
Cthulhu
dAMK_Legacyb
Cthulhu
4
0
1
4.5
W
2
0
3
3.5
L
Tsukuyomi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,627
Damage
22,626
34,110
Taken
29,823
15,855
Mitigated
12,525
9,171
Healing
16,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
AFirelye
Khepri
2,524
286
970
1,867
8,967
5,776
0
2,674
6,293
12,258
0
L
1,528
67
0
4,277
8,943
5,229
0
4,455
4,488
17,827
0
L
Neith
Jay-K-Fo7
Neith
2,168
1,334
0
1,225
4,031
1,218
0
0
4,031
0
28,337
W
Thanatos
JayTee X
Thanatos
4,394
614
0
5,404
5,229
2,076
0
270
4,853
0
30,877
W
Gilgamesh
LA7mach1
Gilgamesh
3,057
586
143
2,774
10,194
5,079
360
1,817
7,969
0
16,275
W
Jing Wei
Santino954
Jing Wei
3,406
2,401
0
1,170
4,599
1,114
0
840
3,759
0
34,555
L
1,040
42
0
230
4,085
1,097
0
1,758
2,327
29,491
0
W
Cthulhu
dAMK_Legacyb
Cthulhu
3,748
279
223
788
4,550
2,640
0
1,262
3,288
23,562
0
W
8,021
628
1,903
3,636
5,251
1,616
501
903
4,348
43,268
0
L
Tsukuyomi
3,367
823
0
602
8,084
2,535
0
2,882
5,202
0
25,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,673
Gold Earned
29,867
221
Minions Killed
298
0
Camps Cleared
0
1,015,753
Distance Traveled
1,004,453
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,588
559
18
2
0
200,949
1
L
Artio
4,999
500
30
3
0
199,587
4
L
Neith
5,555
556
70
7
0
182,058
4
W
Thanatos
6,303
630
57
6
0
203,417
5
W
Gilgamesh
5,008
501
21
2
0
211,224
1
W
Jing Wei
6,167
617
71
7
0
193,714
4
L
Scylla
4,806
481
58
6
0
203,069
1
W
Cthulhu
6,160
616
57
6
0
208,594
2
W
Chang'e
6,229
623
92
9
0
187,504
2
L
Tsukuyomi
4,725
473
45
5
0
230,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role