Player Matchup

Yemoja
Yemoja
ImPumpkinn
Yemoja
Level 122
God Stats
3W - 3L
1,535 SR
Queue Stats
29W - 29L
1,594 Elo+
Party 2
Scylla
Scylla
LesMcBurney
Scylla
Level 122
God Stats
3W - 7L
1,129 SR
Queue Stats
306W - 280L
1,164 Elo+
Solo
Hercules
Hercules
Liladelph
Hercules
Level 108
God Stats
17W - 17L
1,555 SR
Queue Stats
41W - 43L
1,566 Elo+
Solo
Danzaburou
Danzaburou
oJadeDragon
Danzaburou
Level 126
God Stats
18W - 18L
1,529 SR
Queue Stats
122W - 123L
1,598 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xXPhatDoynksXx
Tsukuyomi
Level 128
God Stats
1W - 3L
1,491 SR
Queue Stats
70W - 66L
1,504 Elo+
Solo
Team Averages
Level 121
1,448 SR
1,485 Elo+

VS

Team Averages
Level 129
1,681 SR
1,529 Elo+
Fenrir
Fenrir
DiscoZero
Fenrir
Level 127
God Stats
7W - 7L
1,500 SR
Queue Stats
202W - 205L
1,513 Elo+
Party 1
Cerberus
Cerberus
Hextrium
Cerberus
Level 122
God Stats
22W - 13L
1,972 SR
Queue Stats
260W - 243L
1,470 Elo+
Solo
Sylvanus
Sylvanus
Looozid
Sylvanus
Level 160
God Stats
23W - 43L
1,230 SR
Queue Stats
818W - 797L
1,561 Elo+
Solo
Chronos
Chronos
Mckinney010412
Chronos
Level 109
God Stats
4W - 3L
1,864 SR
Queue Stats
171W - 173L
1,513 Elo+
Party 1
Heimdallr
Heimdallr
SerathXO
Heimdallr
Level 126
God Stats
21W - 4L
1,838 SR
Queue Stats
102W - 75L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ImPumpkinn
Yemoja
7
0 / 7 / 2
5,008
358
2,647
9,586
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
14
7 / 1 / 2
8,462
604
11,026
5,133
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
Liladelph
Hercules
11
2 / 3 / 5
6,768
483
7,952
14,716
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
oJadeDragon
Danzaburou
10
0 / 9 / 4
6,077
434
4,329
11,832
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
xXPhatDoynksXx
Tsukuyomi
12
3 / 4 / 2
7,199
514
7,142
9,971
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiscoZero
Fenrir
13
6 / 3 / 5
8,192
585
5,897
9,768
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Hextrium
Cerberus
12
2 / 3 / 4
7,467
533
6,463
11,109
8,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Looozid
Sylvanus
10
3 / 3 / 9
7,309
522
7,266
11,689
8,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 4
7,991
571
4,114
8,146
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
SerathXO
Heimdallr
14
11 / 1 / 8
9,301
664
12,892
10,626
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
12
Kills
24
24
Deaths
13
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DiscoZero
Fenrir
6
3
5
2.83
W
Cerberus
Hextrium
Cerberus
2
3
4
1.33
L
Yemoja
ImPumpkinn
Yemoja
0
7
2
0.14
L
Scylla
7
1
2
8
L
Hercules
Liladelph
Hercules
2
3
5
1.5
W
Sylvanus
Looozid
Sylvanus
3
3
9
2.5
W
2
3
4
1.33
W
Heimdallr
SerathXO
Heimdallr
11
1
8
15
L
Danzaburou
oJadeDragon
Danzaburou
0
9
4
0.22
L
Tsukuyomi
xXPhatDoynksXx
Tsukuyomi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,096
Damage
36,632
51,238
Taken
51,338
16,658
Mitigated
26,578
7,992
Healing
19,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DiscoZero
Fenrir
5,897
1,468
0
3,000
9,768
2,642
0
3,627
6,083
0
41,647
W
Cerberus
Hextrium
Cerberus
6,463
650
0
3,244
11,109
8,707
98
943
9,669
37,243
0
L
Yemoja
ImPumpkinn
Yemoja
2,647
937
1,128
204
9,586
4,529
0
3,130
6,456
11,550
0
L
Scylla
11,026
1,833
0
125
5,133
1,094
0
1,573
3,560
52,725
0
L
Hercules
Liladelph
Hercules
7,952
2,718
0
2,531
14,716
6,679
0
6,850
7,866
1,492
31,630
W
Sylvanus
Looozid
Sylvanus
7,266
2,442
1,899
4,800
11,689
8,816
56
3,682
7,612
19,568
5,788
W
4,114
1,355
0
1,806
8,146
2,628
844
3,262
4,812
45,468
4,741
W
Heimdallr
SerathXO
Heimdallr
12,892
6,321
0
5,063
10,626
3,785
201
2,164
8,191
0
59,214
L
Danzaburou
oJadeDragon
Danzaburou
4,329
1,946
0
1,201
11,832
1,940
934
3,077
8,755
0
32,807
L
Tsukuyomi
xXPhatDoynksXx
Tsukuyomi
7,142
1,563
0
2,803
9,971
2,416
0
1,848
8,123
0
35,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,514
Gold Earned
40,260
285
Minions Killed
378
0
Camps Cleared
0
1,327,126
Distance Traveled
1,338,589
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,192
585
79
6
0
298,780
2
W
Cerberus
7,467
533
62
4
0
258,216
7
L
Yemoja
5,008
358
18
1
0
224,192
2
L
Scylla
8,462
604
96
7
0
262,644
2
L
Hercules
6,768
483
63
5
0
290,362
3
W
Sylvanus
7,309
522
47
3
0
234,539
0
W
Chronos
7,991
571
109
8
0
275,268
2
W
Heimdallr
9,301
664
81
6
0
271,786
2
L
Danzaburou
6,077
434
49
4
0
222,360
3
L
Tsukuyomi
7,199
514
59
4
0
327,568
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role