Player Matchup

Chaac
Chaac
Gold III
CelestialClutch
Chaac
Gold III
Level 125
God Stats
20W - 7L
1,732 SR
Queue Stats
67W - 43L
1,845 MMR
Party 2
Chang'e
Chang'e
Gold III
In Your Grizzle
Chang'e
Gold III
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 36L
1,845 MMR
Party 2
Hercules
Hercules
Gold III
sEo iEclipzz
Hercules
Gold III
Level 124
God Stats
7W - 5L
1,734 SR
Queue Stats
51W - 36L
1,845 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,655 SR
1,845 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,794 SR
1,817 MMR
Baron Samedi
Baron Samedi
Platinum IV
FilthyS0AP
Baron Samedi
Platinum IV
Level 151
God Stats
67W - 48L
1,769 SR
Queue Stats
399W - 426L
1,857 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
Hi Im Rafiki
Ah Muzen Cab
Platinum IV
Level 122
God Stats
67W - 54L
2,062 SR
Queue Stats
523W - 582L
1,857 MMR
Party 1
Bacchus
Bacchus
Gold III
KUjayhawk38
Bacchus
Gold III
Level 144
God Stats
2W - 2L
1,550 SR
Queue Stats
63W - 50L
1,737 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 7
14,196
676
22,570
28,109
26,475
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
4 / 3 / 8
13,456
641
17,560
21,841
10,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
sEo iEclipzz
Hercules
17
4 / 4 / 8
12,940
616
10,033
24,048
28,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
GilgameshBastetOdinGebAthena

VS

Bans
AchillesArtioAresCerberusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FilthyS0AP
Baron Samedi
18
4 / 5 / 7
13,947
664
22,547
18,134
9,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Hi Im Rafiki
Ah Muzen Cab
20
6 / 6 / 5
14,616
696
24,918
20,947
9,069
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
KUjayhawk38
Bacchus
19
1 / 2 / 10
13,621
649
14,821
23,242
34,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
13
Kills
11
11
Deaths
13
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
4
7
2.13
W
Baron Samedi
FilthyS0AP
Baron Samedi
4
5
7
1.5
W
Ah Muzen Cab
Hi Im Rafiki
Ah Muzen Cab
6
6
5
1.42
L
4
3
8
2.67
W
Bacchus
KUjayhawk38
Bacchus
1
2
10
3
L
Hercules
sEo iEclipzz
Hercules
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,163
Damage
62,286
73,998
Taken
62,323
64,998
Mitigated
53,747
26,306
Healing
22,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,570
2,032
0
9,104
28,109
26,475
614
15,730
12,379
0
72,117
W
Baron Samedi
FilthyS0AP
Baron Samedi
22,547
874
4,494
7,419
18,134
9,817
831
6,176
11,958
60,225
0
W
Ah Muzen Cab
Hi Im Rafiki
Ah Muzen Cab
24,918
9,826
0
3,366
20,947
9,069
1,250
3,827
17,120
0
87,526
L
17,560
378
3,991
10,048
21,841
10,214
528
11,872
9,969
56,369
0
W
Bacchus
KUjayhawk38
Bacchus
14,821
2,851
0
6,752
23,242
34,861
298
8,109
15,133
46,373
0
L
Hercules
sEo iEclipzz
Hercules
10,033
3,925
525
2,638
24,048
28,309
0
10,304
13,744
0
34,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,592
Gold Earned
42,184
266
Minions Killed
237
8
Camps Cleared
7
1,125,859
Distance Traveled
1,129,051
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,196
676
105
5
3
367,612
13
W
Baron Samedi
13,947
664
76
4
3
351,780
4
W
Ah Muzen Cab
14,616
696
108
5
3
375,749
0
L
Chang'e
13,456
641
87
4
4
405,104
0
W
Bacchus
13,621
649
53
3
1
401,522
3
L
Hercules
12,940
616
74
4
1
353,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role