Player Matchup

Jormungandr
Jormungandr
Fabiscano
Jormungandr
Level 55
God Stats
16W - 9L
1,500 SR
Queue Stats
206W - 331L
1,287 Elo+
Party 1
Medusa
Medusa
FunkyMonk_13
Medusa
Level 98
God Stats
9W - 14L
1,184 SR
Queue Stats
146W - 171L
1,370 Elo+
Party 3
Hera
Hera
Seraphina_333
Hera
Level 108
God Stats
8W - 9L
1,447 SR
Queue Stats
114W - 127L
1,459 Elo+
Party 3
Gilgamesh
Gilgamesh
deno-batman
Gilgamesh
Level 85
God Stats
4W - 12L
1,500 SR
Queue Stats
261W - 401L
1,310 Elo+
Party 1
Chaac
Chaac
juniorleo159
Chaac
Level 68
God Stats
15W - 17L
1,260 SR
Queue Stats
369W - 537L
1,394 Elo+
Party 1
Team Averages
Level 83
1,378 SR
1,364 Elo+

VS

Team Averages
Level 109
1,416 SR
1,444 Elo+
Vamana
Vamana
BadgerDad777
Vamana
Level 123
God Stats
30W - 26L
1,500 SR
Queue Stats
163W - 181L
1,445 Elo+
Party 2
Thanatos
Thanatos
SortingPlum518
Thanatos
Level 87
God Stats
6W - 14L
1,500 SR
Queue Stats
132W - 177L
1,447 Elo+
Party 2
Agni
Agni
killerbunn3y
Agni
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 241L
1,466 Elo+
Party 2
Izanami
Izanami
muddygoose
Izanami
Level 84
God Stats
0W - 2L
1,243 SR
Queue Stats
23W - 25L
1,422 Elo+
Party 2
Vulcan
Vulcan
xXslayerXx 1010
Vulcan
Level 145
God Stats
21W - 20L
1,337 SR
Queue Stats
226W - 244L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fabiscano
Jormungandr
16
2 / 2 / 10
9,995
526
6,102
16,742
16,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
16
8 / 5 / 5
10,191
536
12,376
12,961
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 4 / 2
9,864
519
7,964
10,216
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
deno-batman
Gilgamesh
15
2 / 2 / 2
9,623
506
6,471
12,349
10,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
10 / 0 / 4
11,311
595
13,923
15,979
11,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
3 / 2 / 1
10,038
528
11,129
13,613
18,363
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
13
6 / 6 / 0
9,041
476
7,084
15,321
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 6 / 5
8,234
433
8,708
15,418
14,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
muddygoose
Izanami
10
1 / 6 / 3
7,224
380
5,656
9,129
2,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 5 / 2
9,539
502
6,562
11,581
4,092
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
25
Kills
12
13
Deaths
25
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
2
1
1.75
W
Jormungandr
Fabiscano
Jormungandr
2
2
10
3.5
W
Medusa
8
5
5
2.1
W
3
4
2
1
L
Thanatos
6
6
0
1
W
Gilgamesh
deno-batman
Gilgamesh
2
2
2
1.5
W
10
0
4
12
L
1
6
5
0.58
L
Izanami
muddygoose
Izanami
1
6
3
0.42
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,836
Damage
39,139
68,247
Taken
65,062
46,834
Mitigated
43,597
23,474
Healing
17,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
11,129
5,294
0
3,053
13,613
18,363
1,201
2,114
11,381
0
70,756
W
Jormungandr
Fabiscano
Jormungandr
6,102
2,096
357
4,370
16,742
16,658
512
4,581
12,161
40,342
5,217
W
Medusa
12,376
5,198
0
3,726
12,961
4,634
3,953
2,480
10,481
0
58,014
W
7,964
3,575
0
2,929
10,216
3,697
1,551
2,673
7,543
54,029
0
L
Thanatos
7,084
1,762
0
10,902
15,321
4,733
76
2,445
12,764
0
46,161
W
Gilgamesh
deno-batman
Gilgamesh
6,471
1,497
0
4,658
12,349
10,476
0
1,900
10,449
2,499
48,684
W
13,923
2,678
0
7,434
15,979
11,369
0
3,767
12,212
0
83,383
L
8,708
1,195
0
584
15,418
14,121
216
2,816
12,534
32,999
0
L
Izanami
muddygoose
Izanami
5,656
3,987
0
550
9,129
2,288
398
1,918
7,171
0
37,111
L
6,562
2,497
0
2,541
11,581
4,092
704
4,591
6,824
61,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,984
Gold Earned
44,076
504
Minions Killed
457
0
Camps Cleared
0
1,997,728
Distance Traveled
1,576,513
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,038
528
141
7
0
376,622
1
W
Jormungandr
9,995
526
77
4
0
335,335
1
W
Medusa
10,191
536
89
5
0
401,297
2
W
Hera
9,864
519
106
6
0
377,898
4
L
Thanatos
9,041
476
84
4
0
376,838
1
W
Gilgamesh
9,623
506
100
5
0
400,257
4
W
Chaac
11,311
595
132
7
0
482,941
0
L
Agni
8,234
433
46
2
0
316,805
1
L
Izanami
7,224
380
68
4
0
196,005
0
L
Vulcan
9,539
502
118
6
0
310,243
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role