Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BadAim7I7
Zeus
Level 146
God Stats
1W - 0L
1,569 SR
Queue Stats
4W - 3L
1,676 Elo+
Solo
Freya
Freya
Hyper Indra7069
Freya
Level 55
God Stats
3W - 1L
1,858 SR
Queue Stats
3W - 4L
1,163 Elo+
Solo
Cabrakan
Cabrakan
SounderBranch49
Cabrakan
Level 104
God Stats
6W - 3L
1,701 SR
Queue Stats
30W - 28L
1,468 Elo+
Party 1
Loki
Loki
Yoda is OP
Loki
Level 142
God Stats
14W - 13L
1,603 SR
Queue Stats
26W - 24L
1,471 Elo+
Party 1
Team Averages
Level 115
1,646 SR
1,455 Elo+

VS

Team Averages
Level 110
1,478 SR
1,435 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AngelicApe
Hel
Level 108
God Stats
8W - 4L
1,286 SR
Queue Stats
17W - 19L
1,435 Elo+
Solo
Aphrodite
Aphrodite
Nik_The_ClassyXD
Aphrodite
Level 88
God Stats
0W - 1L
1,831 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Richardpeguero
Sylvanus
Level 67
God Stats
0W - 2L
1,212 SR
Queue Stats
0W - 2L
1,212 Elo+
Solo
Vamana
Vamana
ToastTheToaster
Vamana
Level 129
God Stats
4W - 4L
1,560 SR
Queue Stats
25W - 31L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
7 / 0 / 9
9,339
849
8,428
6,212
2,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zeus
16
3 / 1 / 14
8,892
808
15,225
3,094
1,115
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 6 / 12
8,161
742
8,407
10,919
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
15
3 / 1 / 13
8,539
776
9,016
10,809
9,787
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 1 / 10
9,657
878
11,707
7,953
3,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 4 / 5
7,664
697
5,498
12,804
4,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 5 / 3
8,149
741
5,840
11,220
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Aphrodite
13
2 / 6 / 6
7,523
684
4,252
12,412
5,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
13
1 / 4 / 6
7,657
696
5,406
12,896
11,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 4 / 3
8,128
739
6,110
11,450
10,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
23
Kills
9
9
Deaths
23
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
9
11.5
L
Neith
 
Neith
1
4
5
0.88
L
3
5
3
0.9
W
Zeus
3
1
14
10
W
1
6
12
1.17
L
Aphrodite
2
6
6
0.83
L
Sylvanus
1
4
6
1
W
Cabrakan
3
1
13
9.5
L
2
4
3
0.88
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,783
Damage
27,106
38,987
Taken
60,782
20,875
Mitigated
36,313
10,605
Healing
23,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,428
4,873
0
1,426
6,212
2,196
1,156
3,065
3,037
0
40,528
L
Neith
 
Neith
5,498
1,990
0
3,803
12,804
4,880
0
8,538
4,266
0
33,399
L
5,840
188
2,188
3,037
11,220
4,399
0
5,925
5,295
23,758
0
W
Zeus
15,225
605
395
223
3,094
1,115
0
1,290
1,762
42,692
0
W
8,407
2,580
0
1,524
10,919
4,532
562
4,191
6,644
18,563
0
L
Aphrodite
4,252
192
3,632
4,178
12,412
5,803
0
7,383
5,029
7,800
0
L
Sylvanus
5,406
1,089
1,708
3,396
12,896
11,078
25
6,495
5,201
10,973
0
W
Cabrakan
9,016
1,161
321
3,878
10,809
9,787
0
3,663
6,914
23,058
0
L
6,110
1,961
0
1,934
11,450
10,153
0
4,307
7,143
262
29,336
W
11,707
3,371
0
2,838
7,953
3,245
0
3,011
4,808
0
37,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,588
Gold Earned
39,121
236
Minions Killed
169
0
Camps Cleared
0
1,069,939
Distance Traveled
1,022,934
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,339
849
55
5
0
202,136
3
L
Neith
7,664
697
57
5
0
188,089
1
L
Hel
8,149
741
38
3
0
196,447
3
W
Zeus
8,892
808
80
7
0
218,426
0
W
Freya
8,161
742
18
2
0
190,980
0
L
Aphrodite
7,523
684
12
1
0
207,901
0
L
Sylvanus
7,657
696
6
1
0
194,353
2
W
Cabrakan
8,539
776
36
3
0
211,403
0
L
Vamana
8,128
739
56
5
0
236,144
0
W
Loki
9,657
878
47
4
0
246,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role