Player Matchup

Sylvanus
Sylvanus
BoracicToaster8
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,551 Elo+
Party 2
Zeus
Zeus
Indrasura
Zeus
Level 65
God Stats
22W - 18L
1,593 SR
Queue Stats
142W - 147L
1,472 Elo+
Solo
Charybdis
Charybdis
Koduhz
Charybdis
Level 49
God Stats
8W - 7L
1,558 SR
Queue Stats
54W - 42L
1,552 Elo+
Party 2
Horus
Horus
cazmaticSZN
Horus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,261 Elo+
Party 4
Vulcan
Vulcan
xXxParagon69XxX
Vulcan
Level 124
God Stats
12W - 2L
1,317 SR
Queue Stats
142W - 150L
1,488 Elo+
Party 4
Team Averages
Level 56
1,493 SR
1,465 Elo+

VS

Team Averages
Level 88
1,504 SR
1,457 Elo+
Tiamat
Tiamat
 
Tiamat
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
GLUETHENCHAAC
Cernunnos
Level 29
God Stats
9W - 7L
1,481 SR
Queue Stats
190W - 188L
1,435 Elo+
Party 3
Serqet
Serqet
Honeybee223
Serqet
Level 89
God Stats
11W - 12L
1,539 SR
Queue Stats
458W - 520L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
Killabun
Gilgamesh
Level 155
God Stats
7W - 4L
1,500 SR
Queue Stats
381W - 444L
1,473 Elo+
Party 1
Ares
Ares
UrielSicarius
Ares
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
203W - 200L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 2 / 6
6,060
551
3,429
7,709
3,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zeus
12
3 / 2 / 0
7,113
647
5,153
5,389
1,686
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
Koduhz
Charybdis
10
5 / 1 / 2
6,465
588
9,681
7,295
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
6,655
605
3,898
4,785
1,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
7 / 0 / 1
7,292
663
4,996
2,706
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 3 / 1
5,854
532
1,862
6,161
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cernunnos
GLUETHENCHAAC
Cernunnos
8
0 / 6 / 3
5,313
483
5,395
8,979
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
8
0 / 4 / 2
4,829
439
1,125
7,504
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
Killabun
Gilgamesh
11
2 / 1 / 0
6,066
551
3,962
7,692
6,365
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 3 / 1
5,515
501
4,012
10,244
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
17
Kills
5
5
Deaths
17
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
W
Sylvanus
0
2
6
1.5
L
Cernunnos
GLUETHENCHAAC
Cernunnos
0
6
3
0.25
L
Serqet
0
4
2
0.25
W
Zeus
3
2
0
1.5
L
Gilgamesh
Killabun
Gilgamesh
2
1
0
2
W
Charybdis
Koduhz
Charybdis
5
1
2
6
L
2
3
1
0.83
W
2
0
3
3.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,157
Damage
16,356
27,884
Taken
40,580
9,669
Mitigated
17,558
11,721
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,862
401
0
1,505
6,161
2,680
16
2,196
3,811
27,554
0
W
Sylvanus
3,429
1,257
935
2,839
7,709
3,479
78
2,696
4,953
11,850
0
L
Cernunnos
GLUETHENCHAAC
Cernunnos
5,395
2,843
0
1,475
8,979
1,604
0
2,296
6,643
0
29,810
L
Serqet
1,125
308
40
630
7,504
1,716
0
1,998
5,246
0
16,819
W
Zeus
5,153
974
73
820
5,389
1,686
52
0
5,389
37,431
0
L
Gilgamesh
Killabun
Gilgamesh
3,962
829
0
1,551
7,692
6,365
0
3,658
3,678
0
28,644
W
Charybdis
Koduhz
Charybdis
9,681
5,477
0
3,079
7,295
1,957
453
2,521
4,710
0
43,563
L
4,012
405
222
1,814
10,244
5,193
0
2,760
7,484
11,391
0
W
3,898
1,785
161
3,338
4,785
1,532
0
322
4,314
0
35,265
W
4,996
1,519
0
476
2,706
1,015
343
197
2,475
35,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,585
Gold Earned
27,577
356
Minions Killed
226
0
Camps Cleared
0
1,063,598
Distance Traveled
1,052,381
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,854
532
65
6
0
204,420
6
W
Sylvanus
6,060
551
21
2
0
193,252
3
L
Cernunnos
5,313
483
61
6
0
183,862
2
L
Serqet
4,829
439
30
3
0
247,093
0
W
Zeus
7,113
647
95
9
0
198,150
3
L
Gilgamesh
6,066
551
55
5
0
204,751
0
W
Charybdis
6,465
588
77
7
0
200,440
2
L
Ares
5,515
501
15
1
0
212,255
3
W
Horus
6,655
605
78
7
0
236,399
5
W
Vulcan
7,292
663
85
8
0
235,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role