Player Matchup

Achilles
Achilles
DrippyMeatStick
Achilles
Level 109
God Stats
6W - 0L
1,915 SR
Queue Stats
120W - 74L
1,644 Elo+
Party 1
Merlin
Merlin
MeatyChunks42
Merlin
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 33L
1,626 Elo+
Party 1
King Arthur
King Arthur
OGBubbleBlower
King Arthur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,419 Elo+
Party 1
Team Averages
Level 115
1,638 SR
1,563 Elo+

VS

Team Averages
Level 113
1,598 SR
1,582 Elo+
Sol
Sol
Emiraldentra
Sol
Level 104
God Stats
10W - 12L
1,695 SR
Queue Stats
208W - 180L
1,616 Elo+
Party 2
Osiris
Osiris
MaxArsenal
Osiris
Level 108
God Stats
11W - 10L
1,534 SR
Queue Stats
362W - 344L
1,532 Elo+
Party 2
Anhur
Anhur
drakensage
Anhur
Level 127
God Stats
13W - 20L
1,567 SR
Queue Stats
309W - 293L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
6 / 0 / 8
11,935
746
15,046
17,278
21,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 4 / 8
11,877
742
13,822
14,950
6,525
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
OGBubbleBlower
King Arthur
15
4 / 5 / 7
10,550
659
13,270
17,933
10,080
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
9,591
599
16,606
13,234
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
MaxArsenal
Osiris
14
1 / 4 / 7
10,068
629
11,180
16,168
14,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
13
6 / 5 / 2
10,240
640
12,269
19,956
5,006
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
15
Kills
9
9
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
6
0
8
10
L
2
6
3
0.58
L
Osiris
MaxArsenal
Osiris
1
4
7
1.13
W
5
4
8
2.25
W
King Arthur
OGBubbleBlower
King Arthur
4
5
7
1.5
L
Anhur
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,138
Damage
40,055
50,161
Taken
49,358
38,010
Mitigated
23,658
9,911
Healing
7,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
15,046
4,778
1,115
2,431
17,278
21,405
549
5,738
11,428
0
26,413
L
16,606
6,061
0
2,013
13,234
4,182
997
4,134
9,100
36,446
3,047
L
Osiris
MaxArsenal
Osiris
11,180
4,045
403
1,302
16,168
14,470
21
3,507
12,661
0
28,943
W
13,822
1,601
639
3,603
14,950
6,525
1,007
3,038
11,912
61,733
0
W
King Arthur
OGBubbleBlower
King Arthur
13,270
1,833
277
1,846
17,933
10,080
330
6,875
10,961
0
30,845
L
Anhur
12,269
4,050
0
3,940
19,956
5,006
0
6,420
13,536
0
23,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
29,899
155
Minions Killed
120
7
Camps Cleared
5
853,442
Distance Traveled
814,277
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,935
746
23
1
1
306,886
1
L
Sol
9,591
599
49
3
5
271,558
3
L
Osiris
10,068
629
36
2
0
274,965
2
W
Merlin
11,877
742
98
6
5
253,174
0
W
King Arthur
10,550
659
34
2
1
293,382
1
L
Anhur
10,240
640
35
2
0
267,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role