Player Matchup

Cerberus
Cerberus
EmperorNick12
Cerberus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
SlapDaDonK
Danzaburou
Level 143
God Stats
1W - 4L
1,449 SR
Queue Stats
27W - 23L
1,602 Elo+
Party 1
Tiamat
Tiamat
Squill555
Tiamat
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,680 Elo+
Party 1
Team Averages
Level 139
1,483 SR
1,588 Elo+

VS

Team Averages
Level 109
1,694 SR
1,674 Elo+
Zeus
Zeus
Im SoH Empty
Zeus
Level 101
God Stats
10W - 9L
1,941 SR
Queue Stats
176W - 178L
1,668 Elo+
Solo
Fenrir
Fenrir
PrimerSaucey
Fenrir
Level 87
God Stats
128W - 78L
1,740 SR
Queue Stats
685W - 473L
1,753 Elo+
Solo
Hercules
Hercules
ZaddySkyguy
Hercules
Level 140
God Stats
26W - 27L
1,401 SR
Queue Stats
337W - 286L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EmperorNick12
Cerberus
11
0 / 6 / 2
7,619
635
6,541
14,943
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
SlapDaDonK
Danzaburou
12
2 / 5 / 2
8,677
723
10,278
9,862
3,208
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Squill555
Tiamat
12
2 / 5 / 2
7,983
665
10,158
8,242
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 8
9,936
828
14,512
6,110
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
7 / 1 / 8
9,839
820
7,727
12,664
8,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Hercules
ZaddySkyguy
Hercules
13
2 / 2 / 10
8,561
713
5,843
15,575
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
16
16
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
EmperorNick12
Cerberus
0
6
2
0.17
W
7
1
8
11
W
Fenrir
7
1
8
11
L
Danzaburou
SlapDaDonK
Danzaburou
2
5
2
0.6
L
Tiamat
Squill555
Tiamat
2
5
2
0.6
W
Hercules
ZaddySkyguy
Hercules
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,977
Damage
28,082
33,047
Taken
34,349
21,734
Mitigated
18,454
7,607
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
EmperorNick12
Cerberus
6,541
436
0
4,336
14,943
13,242
0
6,211
8,441
13,512
0
W
14,512
1,413
70
2,024
6,110
1,830
265
2,909
3,201
55,868
0
W
Fenrir
7,727
3,011
0
3,142
12,664
8,658
387
6,531
6,133
0
27,645
L
Danzaburou
SlapDaDonK
Danzaburou
10,278
4,843
0
2,241
9,862
3,208
0
4,800
4,994
0
36,200
L
Tiamat
Squill555
Tiamat
10,158
1,116
0
1,030
8,242
5,284
150
3,951
4,203
25,663
0
W
Hercules
ZaddySkyguy
Hercules
5,843
1,207
0
4,261
15,575
7,966
0
7,688
7,887
0
10,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,279
Gold Earned
28,336
126
Minions Killed
179
4
Camps Cleared
8
629,061
Distance Traveled
698,070
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,619
635
26
2
0
228,850
3
W
Zeus
9,936
828
112
9
3
220,182
2
W
Fenrir
9,839
820
53
4
5
226,408
4
L
Danzaburou
8,677
723
69
6
2
201,981
2
L
Tiamat
7,983
665
31
3
2
198,230
2
W
Hercules
8,561
713
14
1
0
251,480
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role