Player Matchup

Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond III
FatHughHefner
Thoth
Diamond III
Level 149
God Stats
6W - 10L
1,571 SR
Queue Stats
87W - 56L
2,158 MMR
Party 1
Athena
Athena
Diamond IV
Rip Togashi
Athena
Diamond IV
Level 129
God Stats
3W - 5L
1,917 SR
Queue Stats
241W - 232L
2,144 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
TJanth
Sun Wukong
Diamond III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 87L
2,163 MMR
Party 1
Medusa
Medusa
Platinum II
luqidatoR-abbit
Medusa
Platinum II
Level 88
God Stats
14W - 20L
1,318 SR
Queue Stats
293W - 282L
1,962 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,561 SR
1,986 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,650 SR
1,985 MMR
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Platinum I
Starbhucks
Cabrakan
Platinum I
Level 69
God Stats
72W - 64L
1,705 SR
Queue Stats
383W - 351L
1,953 MMR
Solo
Neith
Neith
Diamond III
XxHunter_PopxX
Neith
Diamond III
Level 160
God Stats
20W - 23L
1,609 SR
Queue Stats
299W - 293L
2,214 MMR
Solo
Atlas
Atlas
Diamond II
Zerilium
Atlas
Diamond II
Level 160
God Stats
8W - 3L
1,826 SR
Queue Stats
106W - 82L
2,266 MMR
Party 2
Sol
Sol
Diamond III
bobanbang
Sol
Diamond III
Level 159
God Stats
8W - 5L
1,609 SR
Queue Stats
382W - 382L
1,992 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
4 / 2 / 5
6,479
589
5,555
7,180
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
5 / 5 / 0
6,456
587
5,831
7,420
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
9
1 / 4 / 9
5,737
522
5,029
13,454
8,717
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
TJanth
Sun Wukong
10
0 / 4 / 5
6,047
550
3,775
9,642
4,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 4 / 4
5,829
530
3,816
7,294
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArtioKaliErlang ShenLoki

VS

Bans
ArachneBastetGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 3 / 4
7,656
696
7,169
9,199
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
Starbhucks
Cabrakan
11
1 / 4 / 4
6,395
581
5,948
8,193
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 8
6,924
629
8,042
6,158
1,962
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Zerilium
Atlas
12
3 / 1 / 6
7,146
650
7,050
7,583
4,981
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 2 / 4
6,869
624
6,336
5,039
1,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
11
Kills
18
19
Deaths
11
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
4
2
5
3.25
W
Fenrir
 
Fenrir
9
3
4
3.67
L
5
5
0
1
L
Athena
1
4
9
1.38
W
Cabrakan
Starbhucks
Cabrakan
1
4
4
0.75
L
Sun Wukong
TJanth
Sun Wukong
0
4
5
0.63
W
2
1
8
6
W
Atlas
Zerilium
Atlas
3
1
6
6
W
3
2
4
2.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,006
Damage
34,545
44,990
Taken
36,172
19,172
Mitigated
17,055
7,634
Healing
11,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,555
285
0
685
7,180
2,389
0
1,997
5,183
0
37,926
W
Fenrir
 
Fenrir
7,169
2,305
0
1,269
9,199
3,332
0
2,903
6,296
0
38,923
L
5,831
479
0
610
7,420
1,784
0
1,138
6,282
30,541
0
L
Athena
5,029
1,785
399
1,778
13,454
8,717
0
6,820
6,634
15,029
0
W
Cabrakan
Starbhucks
Cabrakan
5,948
881
229
2,207
8,193
5,237
0
2,173
6,020
18,959
0
L
Sun Wukong
TJanth
Sun Wukong
3,775
588
0
2,484
9,642
4,308
0
4,788
4,854
0
30,361
W
8,042
2,873
0
2,297
6,158
1,962
0
2,728
3,430
0
48,975
W
Atlas
Zerilium
Atlas
7,050
2,881
0
3,435
7,583
4,981
0
2,067
5,516
35,577
0
W
6,336
1,980
0
2,438
5,039
1,543
0
989
4,050
41,990
5,443
L
3,816
1,551
0
1,678
7,294
1,974
56
4,065
3,229
0
30,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,548
Gold Earned
34,990
300
Minions Killed
339
0
Camps Cleared
0
1,170,581
Distance Traveled
1,168,292
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,479
589
68
6
0
278,562
5
W
Fenrir
7,656
696
63
6
0
245,114
3
L
Thoth
6,456
587
60
5
0
204,011
2
L
Athena
5,737
522
33
3
0
227,380
1
W
Cabrakan
6,395
581
26
2
0
234,288
1
L
Sun Wukong
6,047
550
79
7
0
233,041
5
W
Neith
6,924
629
91
8
0
234,555
5
W
Atlas
7,146
650
74
7
0
223,053
1
W
Sol
6,869
624
85
8
0
231,282
3
L
Medusa
5,829
530
60
5
0
227,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role