Player Matchup

Izanami
Izanami
Mano1407-X_X_X
Izanami
Level 64
God Stats
1W - 4L
1,192 SR
Queue Stats
1W - 8L
1,169 Elo+
Party 1
Hel
Hel
Pandeku
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 84L
1,398 Elo+
Party 3
Bellona
Bellona
RAPAZ20
Bellona
Level 41
God Stats
18W - 26L
1,754 SR
Queue Stats
246W - 291L
1,482 Elo+
Solo
Cthulhu
Cthulhu
miguel1822
Cthulhu
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,169 Elo+
Party 1
Mulan
Mulan
popototopopo
Mulan
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 86L
1,398 Elo+
Party 3
Team Averages
Level 51
1,489 SR
1,324 Elo+

VS

Team Averages
Level 57
1,515 SR
1,445 Elo+
Sylvanus
Sylvanus
BigPapaStaIin
Sylvanus
Level 65
God Stats
2W - 5L
1,094 SR
Queue Stats
105W - 102L
1,509 Elo+
Party 2
King Arthur
King Arthur
HouseKelly
King Arthur
Level 67
God Stats
13W - 10L
1,567 SR
Queue Stats
167W - 176L
1,521 Elo+
Party 2
Neith
Neith
Lugok
Neith
Level 83
God Stats
4W - 1L
1,714 SR
Queue Stats
76W - 70L
1,531 Elo+
Party 2
Anubis
Anubis
NopainNograin
Anubis
Level 41
God Stats
5W - 6L
1,500 SR
Queue Stats
91W - 117L
1,128 Elo+
Solo
Atlas
Atlas
VertigoBomber
Atlas
Level 28
God Stats
14W - 13L
1,702 SR
Queue Stats
96W - 85L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
10,344
493
7,104
11,256
2,749
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
15
3 / 9 / 5
9,690
461
10,393
14,597
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
RAPAZ20
Bellona
14
3 / 4 / 4
9,533
454
11,732
19,523
12,899
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
miguel1822
Cthulhu
15
2 / 6 / 5
9,823
468
9,271
19,091
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 9 / 2
10,353
493
15,901
22,307
11,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigPapaStaIin
Sylvanus
18
9 / 4 / 11
11,827
563
15,561
17,307
8,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
HouseKelly
King Arthur
17
8 / 4 / 8
11,242
535
16,215
20,731
12,885
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Lugok
Neith
19
5 / 0 / 9
12,007
572
11,886
11,899
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 6 / 8
11,630
554
19,740
16,018
7,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 14
9,457
450
5,463
15,672
13,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
16
Kills
32
32
Deaths
16
19
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BigPapaStaIin
Sylvanus
9
4
11
3.63
W
King Arthur
HouseKelly
King Arthur
8
4
8
3
W
Neith
Lugok
Neith
5
0
9
9.5
L
3
4
3
1.13
W
9
6
8
2.17
L
Hel
3
9
5
0.61
L
Bellona
RAPAZ20
Bellona
3
4
4
1.25
W
1
2
14
4
L
Cthulhu
miguel1822
Cthulhu
2
6
5
0.75
L
5
9
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,401
Damage
68,865
86,774
Taken
81,627
43,955
Mitigated
47,564
16,500
Healing
29,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BigPapaStaIin
Sylvanus
15,561
5,707
2,740
6,940
17,307
8,428
1,705
4,441
12,754
72,819
0
W
King Arthur
HouseKelly
King Arthur
16,215
2,021
308
2,785
20,731
12,885
803
3,828
16,797
0
57,188
W
Neith
Lugok
Neith
11,886
6,379
0
7,400
11,899
5,068
3,364
2,900
8,969
0
104,968
L
7,104
5,437
442
3,380
11,256
2,749
0
3,434
7,716
0
70,752
W
19,740
923
0
5,573
16,018
7,527
644
4,023
11,781
73,979
0
L
Hel
10,393
765
1,158
3,473
14,597
4,324
0
9,315
4,944
56,868
0
L
Bellona
RAPAZ20
Bellona
11,732
2,666
0
2,125
19,523
12,899
0
8,737
10,660
0
45,706
W
5,463
2,016
404
3,409
15,672
13,656
184
3,860
11,662
22,409
0
L
Cthulhu
miguel1822
Cthulhu
9,271
614
432
1,302
19,091
12,760
0
8,722
10,097
30,465
0
L
15,901
1,919
183
4,005
22,307
11,223
0
9,410
12,593
0
78,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,743
Gold Earned
56,163
514
Minions Killed
509
0
Camps Cleared
0
1,833,759
Distance Traveled
1,910,644
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,827
563
105
5
0
361,209
0
W
King Arthur
11,242
535
98
5
0
426,786
6
W
Neith
12,007
572
180
9
0
406,174
4
L
Izanami
10,344
493
136
6
0
393,132
1
W
Anubis
11,630
554
106
5
0
325,510
4
L
Hel
9,690
461
112
5
0
352,797
1
L
Bellona
9,533
454
99
5
0
366,612
7
W
Atlas
9,457
450
20
1
0
390,965
0
L
Cthulhu
9,823
468
43
2
0
359,713
7
L
Mulan
10,353
493
124
6
0
361,505
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role