Player Matchup

Achilles
Achilles
ERICK0425
Achilles
Level 28
God Stats
3W - 10L
1,145 SR
Queue Stats
82W - 99L
1,222 Elo+
Solo
Skadi
Skadi
HampDizzle
Skadi
Level 16
God Stats
0W - 5L
1,173 SR
Queue Stats
0W - 5L
1,198 Elo+
Party 2
Raijin
Raijin
ItchyJoey936432
Raijin
Level 16
God Stats
1W - 2L
1,393 SR
Queue Stats
1W - 5L
1,342 Elo+
Party 2
Cthulhu
Cthulhu
Raise Trauma
Cthulhu
Level 15
God Stats
1W - 2L
1,393 SR
Queue Stats
1W - 4L
1,342 Elo+
Party 2
Medusa
Medusa
Serpenton79
Medusa
Level 27
God Stats
0W - 11L
1,057 SR
Queue Stats
8W - 25L
1,253 Elo+
Solo
Team Averages
Level 20
1,232 SR
1,271 Elo+

VS

Team Averages
Level 70
1,518 SR
1,684 Elo+
Sun Wukong
Sun Wukong
UsoGrave
Sun Wukong
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 19L
1,853 Elo+
Party 1
Fafnir
Fafnir
Zenryuken
Fafnir
Level 77
God Stats
2W - 1L
1,773 SR
Queue Stats
17W - 30L
1,901 Elo+
Party 1
Poseidon
Poseidon
Zezmah
Poseidon
Level 25
God Stats
2W - 4L
1,311 SR
Queue Stats
61W - 71L
1,473 Elo+
Solo
Cernunnos
Cernunnos
bfgh
Cernunnos
Level 27
God Stats
3W - 3L
1,773 SR
Queue Stats
9W - 15L
1,728 Elo+
Party 1
Mercury
Mercury
knightquebecois
Mercury
Level 158
God Stats
2W - 7L
1,234 SR
Queue Stats
123W - 122L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ERICK0425
Achilles
18
4 / 3 / 5
11,393
760
9,913
16,765
9,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
18
7 / 2 / 5
11,367
758
23,806
14,794
5,802
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 10 / 7
11,487
766
12,151
19,333
7,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Raise Trauma
Cthulhu
16
1 / 7 / 9
10,248
683
9,338
24,932
18,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
14
1 / 12 / 4
9,331
622
5,769
18,127
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
UsoGrave
Sun Wukong
19
6 / 2 / 15
12,583
839
16,358
20,263
17,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Zenryuken
Fafnir
18
7 / 5 / 13
12,257
817
12,958
19,752
20,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
Zezmah
Poseidon
20
7 / 4 / 14
12,637
842
23,352
10,062
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
bfgh
Cernunnos
20
10 / 4 / 8
12,451
830
15,978
17,398
7,508
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
4 / 5 / 10
12,256
817
8,492
12,596
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
94
20
Kills
34
34
Deaths
20
30
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Achilles
ERICK0425
Achilles
4
3
5
2.17
L
Skadi
7
2
5
4.75
L
7
10
7
1.05
L
Cthulhu
Raise Trauma
Cthulhu
1
7
9
0.79
L
Medusa
1
12
4
0.25
W
Sun Wukong
UsoGrave
Sun Wukong
6
2
15
6.75
W
Fafnir
Zenryuken
Fafnir
7
5
13
2.7
W
Poseidon
Zezmah
Poseidon
7
4
14
3.5
W
Cernunnos
bfgh
Cernunnos
10
4
8
3.5
W
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,977
Damage
77,138
93,951
Taken
80,071
48,586
Mitigated
55,311
12,646
Healing
15,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ERICK0425
Achilles
9,913
2,652
240
2,938
16,765
9,480
230
5,053
11,081
0
47,760
L
Skadi
23,806
8,151
543
1,005
14,794
5,802
441
5,470
8,653
0
59,214
L
12,151
1,277
121
1,611
19,333
7,993
458
5,693
12,720
28,380
0
L
Cthulhu
Raise Trauma
Cthulhu
9,338
816
325
4,921
24,932
18,913
757
10,101
13,551
22,979
0
L
Medusa
5,769
3,345
0
942
18,127
6,398
140
8,208
9,388
0
16,471
W
Sun Wukong
UsoGrave
Sun Wukong
16,358
3,640
0
2,736
20,263
17,721
215
3,904
15,945
0
32,946
W
Fafnir
Zenryuken
Fafnir
12,958
4,276
397
4,389
19,752
20,357
767
5,325
13,858
24,848
0
W
Poseidon
Zezmah
Poseidon
23,352
3,169
320
3,294
10,062
3,308
202
3,786
5,980
55,909
0
W
Cernunnos
bfgh
Cernunnos
15,978
9,865
0
2,837
17,398
7,508
4,776
4,490
12,556
0
48,741
W
8,492
4,763
0
1,379
12,596
6,417
3,110
2,118
10,243
0
52,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,826
Gold Earned
62,184
201
Minions Killed
262
0
Camps Cleared
0
1,373,353
Distance Traveled
1,553,309
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,393
760
62
4
0
326,883
4
L
Skadi
11,367
758
53
4
0
303,454
1
L
Raijin
11,487
766
38
3
0
237,273
1
L
Cthulhu
10,248
683
38
3
0
286,542
0
L
Medusa
9,331
622
10
1
0
219,201
0
W
Sun Wukong
12,583
839
29
2
0
340,192
1
W
Fafnir
12,257
817
24
2
0
281,453
0
W
Poseidon
12,637
842
76
5
0
317,454
3
W
Cernunnos
12,451
830
54
4
0
299,993
0
W
Mercury
12,256
817
79
5
0
314,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role