Player Matchup

Apollo
Apollo
DrFoldgish
Apollo
Level 109
God Stats
4W - 2L
1,252 SR
Queue Stats
243W - 238L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
Keaun
Cthulhu
Level 26
God Stats
6W - 3L
1,905 SR
Queue Stats
113W - 102L
1,534 Elo+
Party 4
Cerberus
Cerberus
Swoob1333
Cerberus
Level 47
God Stats
13W - 11L
1,653 SR
Queue Stats
79W - 78L
1,549 Elo+
Party 1
Charybdis
Charybdis
Voidcerberu5
Charybdis
Level 49
God Stats
7W - 5L
1,605 SR
Queue Stats
72W - 62L
1,464 Elo+
Party 4
Tiamat
Tiamat
salsamandr
Tiamat
Level 29
God Stats
17W - 18L
1,508 SR
Queue Stats
89W - 83L
1,505 Elo+
Party 1
Team Averages
Level 52
1,585 SR
1,517 Elo+

VS

Team Averages
Level 60
1,500 SR
1,597 Elo+
Erlang Shen
Erlang Shen
DrollCheetah594
Erlang Shen
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 95L
1,522 Elo+
Solo
Rama
Rama
Rigamort
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,777 Elo+
Party 3
Hun Batz
Hun Batz
YAACre
Hun Batz
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 80L
1,484 Elo+
Party 2
Zeus
Zeus
Yaztoh-
Zeus
Level 50
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,777 Elo+
Party 3
Ymir
Ymir
tonnysilva04
Ymir
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 18L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DrFoldgish
Apollo
9
2 / 2 / 1
5,680
568
3,893
6,311
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Keaun
Cthulhu
7
0 / 3 / 2
4,776
478
2,725
8,381
4,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Swoob1333
Cerberus
10
1 / 0 / 1
5,588
559
3,048
7,277
3,667
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Voidcerberu5
Charybdis
9
2 / 1 / 0
5,353
535
4,253
5,290
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
salsamandr
Tiamat
9
1 / 4 / 1
5,096
510
4,012
6,226
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrollCheetah594
Erlang Shen
10
2 / 2 / 0
5,749
575
6,724
5,852
3,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
9
0 / 3 / 2
5,350
535
2,479
6,395
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
YAACre
Hun Batz
10
4 / 1 / 4
6,093
609
3,140
6,423
1,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
Yaztoh-
Zeus
12
4 / 1 / 4
7,156
716
6,665
5,631
1,686
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 7
5,651
565
1,956
5,312
2,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
10
10
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
DrFoldgish
Apollo
2
2
1
1.25
W
Erlang Shen
DrollCheetah594
Erlang Shen
2
2
0
1
L
Cthulhu
Keaun
Cthulhu
0
3
2
0.33
W
Rama
0
3
2
0.33
L
Cerberus
Swoob1333
Cerberus
1
0
1
1.5
L
Charybdis
Voidcerberu5
Charybdis
2
1
0
2
W
Hun Batz
YAACre
Hun Batz
4
1
4
6
W
Zeus
Yaztoh-
Zeus
4
1
4
6
L
Tiamat
salsamandr
Tiamat
1
4
1
0.38
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,931
Damage
20,964
33,485
Taken
29,613
14,165
Mitigated
10,721
10,748
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DrFoldgish
Apollo
3,893
2,683
0
500
6,311
1,730
0
1,133
5,178
0
29,027
W
Erlang Shen
DrollCheetah594
Erlang Shen
6,724
3,274
90
2,111
5,852
3,287
0
3,020
2,832
0
28,728
L
Cthulhu
Keaun
Cthulhu
2,725
475
262
2,576
8,381
4,413
0
1,862
6,519
8,782
0
W
Rama
2,479
2,066
0
2,363
6,395
1,228
0
562
5,833
0
29,116
L
Cerberus
Swoob1333
Cerberus
3,048
309
0
3,898
7,277
3,667
334
1,440
5,837
27,142
0
L
Charybdis
Voidcerberu5
Charybdis
4,253
2,940
0
2,455
5,290
1,189
0
815
4,475
0
33,014
W
Hun Batz
YAACre
Hun Batz
3,140
737
0
2,960
6,423
1,873
0
1,301
5,020
0
29,842
W
Zeus
Yaztoh-
Zeus
6,665
2,396
0
1,491
5,631
1,686
795
2,001
3,507
39,076
0
L
Tiamat
salsamandr
Tiamat
4,012
601
0
1,057
6,226
3,166
99
2,795
3,431
18,796
0
W
1,956
524
0
1,346
5,312
2,647
168
2,610
2,636
13,097
1,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,493
Gold Earned
29,999
275
Minions Killed
302
0
Camps Cleared
0
914,224
Distance Traveled
932,420
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,680
568
54
5
0
199,450
1
W
Erlang Shen
5,749
575
57
6
0
191,016
1
L
Cthulhu
4,776
478
17
2
0
165,088
1
W
Rama
5,350
535
70
7
0
151,688
0
L
Cerberus
5,588
559
103
10
0
185,214
2
L
Charybdis
5,353
535
60
6
0
176,869
3
W
Hun Batz
6,093
609
60
6
0
226,234
1
W
Zeus
7,156
716
91
9
0
183,418
2
L
Tiamat
5,096
510
41
4
0
187,603
0
W
Ymir
5,651
565
24
2
0
180,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role