Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BeGateinIt
Hel
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
213W - 200L
1,572 Elo+
Party 1
Xing Tian
Xing Tian
Traplantic--
Xing Tian
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 240L
1,503 Elo+
Solo
Osiris
Osiris
Vellidana
Osiris
Level 129
God Stats
1W - 0L
1,810 SR
Queue Stats
117W - 135L
1,385 Elo+
Solo
Hun Batz
Hun Batz
shorty118
Hun Batz
Level 138
God Stats
3W - 1L
1,281 SR
Queue Stats
87W - 82L
1,485 Elo+
Party 1
Team Averages
Level 142
1,518 SR
1,489 Elo+

VS

Team Averages
Level 110
1,500 SR
1,531 Elo+
Yemoja
Yemoja
DragonTamer_Ashy
Yemoja
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
206W - 207L
1,560 Elo+
Party 2
Hou Yi
Hou Yi
Garcia4x4
Hou Yi
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 60L
1,538 Elo+
Party 2
Hera
Hera
JmD-126
Hera
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 86L
1,512 Elo+
Party 2
Thoth
Thoth
Rainybluez_WD
Thoth
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
134W - 134L
1,540 Elo+
Party 2
Chaac
Chaac
RoaringFetus
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
1 / 2 / 10
12,066
670
21,663
10,406
5,598
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 4 / 5
11,015
612
6,814
16,088
8,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Traplantic--
Xing Tian
19
1 / 2 / 11
11,858
659
9,895
26,676
28,652
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Vellidana
Osiris
19
7 / 3 / 5
12,135
674
10,938
16,885
16,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
shorty118
Hun Batz
17
2 / 3 / 5
10,900
606
7,744
16,132
7,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 12
9,756
542
4,845
11,600
8,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Garcia4x4
Hou Yi
18
4 / 2 / 9
10,883
605
13,880
12,410
4,616
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
JmD-126
Hera
17
3 / 4 / 7
10,772
598
13,212
11,655
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
3 / 2 / 5
10,506
584
10,242
7,879
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
3 / 3 / 9
11,168
620
28,956
19,687
13,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
55
14
Kills
13
14
Deaths
14
36
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
10
3
W
3
4
5
1.38
L
0
3
12
2
L
Hou Yi
Garcia4x4
Hou Yi
4
2
9
4.25
L
Hera
JmD-126
Hera
3
4
7
1.63
L
3
2
5
2.75
L
3
3
9
2.5
W
Xing Tian
Traplantic--
Xing Tian
1
2
11
3.25
W
Osiris
Vellidana
Osiris
7
3
5
3.17
W
Hun Batz
shorty118
Hun Batz
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,054
Damage
71,135
86,187
Taken
63,231
66,085
Mitigated
33,899
48,405
Healing
30,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
21,663
194
242
1,319
10,406
5,598
1,950
3,084
7,281
65,348
0
W
6,814
450
21,146
9,526
16,088
8,219
537
4,344
11,367
15,743
0
L
4,845
379
10,287
2,496
11,600
8,998
374
8,591
2,905
9,676
0
L
Hou Yi
Garcia4x4
Hou Yi
13,880
5,497
1,185
2,092
12,410
4,616
437
6,351
5,893
0
27,943
L
Hera
JmD-126
Hera
13,212
4,145
1,547
1,362
11,655
3,498
126
7,436
4,151
30,825
0
L
10,242
347
539
192
7,879
2,840
180
6,271
1,532
24,534
0
L
28,956
4,003
3,655
7,540
19,687
13,947
135
9,723
9,732
0
55,548
W
Xing Tian
Traplantic--
Xing Tian
9,895
916
2,264
8,512
26,676
28,652
595
10,475
15,830
26,373
0
W
Osiris
Vellidana
Osiris
10,938
2,266
2,109
2,347
16,885
16,146
1,009
4,646
11,826
0
31,172
W
Hun Batz
shorty118
Hun Batz
7,744
627
118
822
16,132
7,470
126
5,750
8,590
0
18,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,974
Gold Earned
53,085
180
Minions Killed
171
0
Camps Cleared
0
1,616,363
Distance Traveled
1,448,762
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,066
670
93
5
0
308,548
1
W
Hel
11,015
612
18
1
0
316,718
3
L
Yemoja
9,756
542
2
0
0
281,039
0
L
Hou Yi
10,883
605
36
2
0
293,990
1
L
Hera
10,772
598
42
2
0
269,308
2
L
Thoth
10,506
584
47
3
0
300,767
0
L
Chaac
11,168
620
44
2
0
303,658
0
W
Xing Tian
11,858
659
31
2
0
320,750
2
W
Osiris
12,135
674
16
1
0
354,655
0
W
Hun Batz
10,900
606
22
1
0
315,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role