Player Matchup

Cthulhu
Cthulhu
BigMeatBubba
Cthulhu
Level 12
God Stats
4W - 5L
1,532 SR
Queue Stats
5W - 9L
1,429 Elo+
Party 2
Freya
Freya
GeneralMilker
Freya
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Ratabotskr
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Vainxiety
Izanami
Level 17
God Stats
9W - 11L
1,189 SR
Queue Stats
18W - 22L
1,330 Elo+
Party 2
Heimdallr
Heimdallr
ayrkokushibo
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,444 SR
1,452 Elo+

VS

Team Averages
Level 72
1,395 SR
1,329 Elo+
Nemesis
Nemesis
Cpt_Crunch125
Nemesis
Level 129
God Stats
5W - 9L
1,265 SR
Queue Stats
217W - 237L
1,112 Elo+
Solo
Merlin
Merlin
Justalilpush
Merlin
Level 83
God Stats
36W - 28L
1,514 SR
Queue Stats
317W - 352L
1,388 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Licht clover
Ah Muzen Cab
Level 40
God Stats
26W - 27L
1,455 SR
Queue Stats
26W - 28L
1,387 Elo+
Solo
Jing Wei
Jing Wei
Praetoria IV
Jing Wei
Level 63
God Stats
2W - 5L
1,242 SR
Queue Stats
53W - 59L
1,375 Elo+
Party 1
Tyr
Tyr
TurbooTom
Tyr
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 37L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigMeatBubba
Cthulhu
12
0 / 2 / 3
6,025
753
6,424
12,204
7,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
1 / 6 / 1
6,623
828
5,784
9,067
3,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Ratabotskr
Kukulkan
13
4 / 3 / 1
6,995
874
9,520
5,271
1,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Vainxiety
Izanami
12
1 / 4 / 3
6,401
800
8,885
8,049
2,570
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
ayrkokushibo
Heimdallr
8
0 / 0 / 0
5,293
662
0
82
18

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
4 / 0 / 5
7,124
891
6,256
6,636
2,439
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
14
2 / 1 / 3
7,208
901
3,783
3,757
1,339
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Licht clover
Ah Muzen Cab
15
6 / 2 / 3
7,740
968
8,520
8,685
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Praetoria IV
Jing Wei
12
2 / 3 / 4
6,563
820
4,713
8,826
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 9
6,682
835
5,198
11,903
5,823
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
15
15
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigMeatBubba
Cthulhu
0
2
3
0.75
W
Nemesis
4
0
5
6.5
L
1
6
1
0.25
W
Merlin
2
1
3
3.5
W
Ah Muzen Cab
Licht clover
Ah Muzen Cab
6
2
3
3.75
W
Jing Wei
Praetoria IV
Jing Wei
2
3
4
1.33
L
Kukulkan
Ratabotskr
Kukulkan
4
3
1
1.5
W
1
0
9
5.5
L
Izanami
Vainxiety
Izanami
1
4
3
0.63
L
Heimdallr
ayrkokushibo
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,613
Damage
28,470
34,673
Taken
39,807
14,705
Mitigated
16,196
8,119
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigMeatBubba
Cthulhu
6,424
199
225
4,638
12,204
7,013
255
1,688
10,516
14,901
0
W
Nemesis
6,256
1,503
0
1,666
6,636
2,439
0
3,071
3,493
0
14,558
L
5,784
2,266
0
1,912
9,067
3,233
353
388
8,679
22,073
0
W
Merlin
3,783
359
55
204
3,757
1,339
378
777
2,893
24,788
0
W
Ah Muzen Cab
Licht clover
Ah Muzen Cab
8,520
2,306
196
2,720
8,685
3,631
962
4,444
4,241
0
26,871
W
Jing Wei
Praetoria IV
Jing Wei
4,713
3,791
225
2,098
8,826
2,964
862
4,629
3,885
0
21,772
L
Kukulkan
Ratabotskr
Kukulkan
9,520
1,007
0
0
5,271
1,871
0
834
4,437
24,982
0
W
5,198
1,637
90
4,366
11,903
5,823
107
8,154
3,567
0
11,275
L
Izanami
Vainxiety
Izanami
8,885
3,706
0
1,340
8,049
2,570
318
873
7,176
0
22,859
L
Heimdallr
ayrkokushibo
Heimdallr
0
0
0
4
82
18
0
0
82
0
494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
35,317
138
Minions Killed
169
0
Camps Cleared
0
701,292
Distance Traveled
892,967
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,025
753
15
2
0
180,493
3
W
Nemesis
7,124
891
18
2
0
201,393
3
L
Freya
6,623
828
48
6
0
163,664
0
W
Merlin
7,208
901
46
6
0
162,381
1
W
Ah Muzen Cab
7,740
968
51
6
0
183,247
0
W
Jing Wei
6,563
820
42
5
0
171,322
0
L
Kukulkan
6,995
874
43
5
0
176,388
1
W
Tyr
6,682
835
12
2
0
174,624
0
L
Izanami
6,401
800
30
4
0
164,096
0
L
Heimdallr
5,293
662
2
0
0
16,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role