Player Matchup

Zeus
Zeus
Platinum IV
 
Zeus
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold II
CivilPsycho
Achilles
Gold II
Level 129
God Stats
4W - 5L
1,361 SR
Queue Stats
353W - 360L
1,679 MMR
Party 1
Sol
Sol
Gold V
Keydun
Sol
Gold V
Level 158
God Stats
0W - 1L
1,715 SR
Queue Stats
36W - 32L
1,734 MMR
Party 3
Mulan
Mulan
Gold V
xBlaa
Mulan
Gold V
Level 144
God Stats
2W - 2L
1,705 SR
Queue Stats
36W - 32L
1,734 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum II
Θmni
Gilgamesh
Platinum II
Level 160
God Stats
2W - 1L
1,914 SR
Queue Stats
24W - 14L
1,843 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,639 SR
1,698 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,658 SR
1,767 MMR
Ganesha
Ganesha
Gold I
Cabbs21
Ganesha
Gold I
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
238W - 214L
1,475 MMR
Party 4
Chiron
Chiron
Platinum V
KhepriHugsYou
Chiron
Platinum V
Level 146
God Stats
6W - 3L
1,801 SR
Queue Stats
158W - 140L
1,942 MMR
Party 4
Chaac
Chaac
Gold II
NDragonSlayer101
Chaac
Gold II
Level 128
God Stats
5W - 2L
1,533 SR
Queue Stats
28W - 24L
1,797 MMR
Solo
Cliodhna
Cliodhna
Platinum I
trnquil
Cliodhna
Platinum I
Level 152
God Stats
16W - 9L
1,735 SR
Queue Stats
284W - 276L
1,883 MMR
Party 2
Tiamat
Tiamat
Platinum III
xNexamiss
Tiamat
Platinum III
Level 160
God Stats
2W - 0L
1,721 SR
Queue Stats
186W - 158L
1,740 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 5 / 1
6,994
699
5,129
4,556
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
CivilPsycho
Achilles
10
0 / 3 / 1
5,545
555
3,813
10,152
6,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
Keydun
Sol
11
0 / 5 / 1
5,952
595
3,993
6,396
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
xBlaa
Mulan
10
1 / 3 / 2
6,100
610
4,357
9,103
3,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Θmni
Gilgamesh
10
0 / 3 / 2
5,721
572
3,986
8,966
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ArtioAtlasOdin

VS

Bans
CamazotzBastetTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cabbs21
Ganesha
9
0 / 1 / 9
6,176
618
2,947
10,342
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
7 / 2 / 1
7,550
755
6,829
6,479
2,016
13
1 / 0 / 2
7,185
719
7,280
9,388
5,344
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cliodhna
trnquil
Cliodhna
12
8 / 2 / 2
7,153
715
7,018
7,867
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
xNexamiss
Tiamat
11
3 / 2 / 4
6,676
668
4,043
4,431
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
19
19
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
5
1
0.9
W
Ganesha
Cabbs21
Ganesha
0
1
9
4.5
L
Achilles
CivilPsycho
Achilles
0
3
1
0.17
L
Sol
Keydun
Sol
0
5
1
0.1
W
7
2
1
3.75
W
1
0
2
2
W
Cliodhna
trnquil
Cliodhna
8
2
2
4.5
L
Mulan
xBlaa
Mulan
1
3
2
0.67
W
Tiamat
xNexamiss
Tiamat
3
2
4
2.5
L
Gilgamesh
Θmni
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,278
Damage
28,117
39,173
Taken
38,507
14,197
Mitigated
17,921
9,258
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,129
1,456
0
140
4,556
1,032
232
2,745
1,573
27,869
0
W
Ganesha
Cabbs21
Ganesha
2,947
653
165
2,810
10,342
5,873
0
3,742
6,600
16,559
0
L
Achilles
CivilPsycho
Achilles
3,813
853
0
3,773
10,152
6,270
0
0
10,152
0
28,214
L
Sol
Keydun
Sol
3,993
1,862
0
2,046
6,396
1,164
676
750
5,612
33,614
4,820
W
6,829
3,365
442
1,767
6,479
2,016
0
1,918
4,561
0
45,703
W
7,280
2,004
0
4,540
9,388
5,344
634
0
9,388
0
46,245
W
Cliodhna
trnquil
Cliodhna
7,018
552
0
2,713
7,867
2,352
0
1,122
6,745
0
36,015
L
Mulan
xBlaa
Mulan
4,357
467
25
2,299
9,103
3,052
0
2,202
6,785
0
18,543
W
Tiamat
xNexamiss
Tiamat
4,043
606
0
1,239
4,431
2,336
0
1,641
2,790
33,899
0
L
Gilgamesh
Θmni
Gilgamesh
3,986
898
0
975
8,966
2,679
0
891
8,061
0
36,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
34,740
308
Minions Killed
367
0
Camps Cleared
0
1,048,803
Distance Traveled
1,134,796
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,994
699
67
7
0
181,549
3
W
Ganesha
6,176
618
3
0
0
213,589
7
L
Achilles
5,545
555
58
6
0
192,346
0
L
Sol
5,952
595
79
8
0
201,747
2
W
Chiron
7,550
755
112
11
0
213,358
10
W
Chaac
7,185
719
96
10
0
223,911
2
W
Cliodhna
7,153
715
64
6
0
266,977
2
L
Mulan
6,100
610
30
3
0
229,153
7
W
Tiamat
6,676
668
92
9
0
216,961
1
L
Gilgamesh
5,721
572
74
7
0
244,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role