Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Felsonecek2
Hel
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
MapelSurup
Neith
Level 8
God Stats
0W - 2L
1,398 SR
Queue Stats
0W - 3L
1,166 Elo+
Party 1
Ra
Ra
Nosicek
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
kpoplover97
Medusa
Level 69
God Stats
0W - 3L
1,360 SR
Queue Stats
0W - 3L
1,166 Elo+
Party 1
Team Averages
Level 51
1,452 SR
1,366 Elo+

VS

Team Averages
Level 105
1,545 SR
1,650 Elo+
Medusa
Medusa
Archangel Purah
Medusa
Level 36
God Stats
7W - 2L
1,765 SR
Queue Stats
33W - 21L
1,640 Elo+
Party 3
Guan Yu
Guan Yu
Blemf
Guan Yu
Level 129
God Stats
7W - 4L
1,263 SR
Queue Stats
236W - 195L
1,665 Elo+
Party 3
Persephone
Persephone
FireFairy1
Persephone
Level 108
God Stats
10W - 3L
1,758 SR
Queue Stats
47W - 25L
1,644 Elo+
Party 3
Nu Wa
Nu Wa
SimonPhoenix01
Nu Wa
Level 124
God Stats
3W - 1L
1,496 SR
Queue Stats
42W - 29L
1,636 Elo+
Party 3
Hercules
Hercules
cF Duck 11
Hercules
Level 128
God Stats
1W - 1L
1,445 SR
Queue Stats
21W - 21L
1,665 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
1 / 5 / 3
8,704
670
13,341
15,056
4,607
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
2 / 9 / 5
8,469
651
8,524
18,697
5,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
13
2 / 10 / 1
8,308
639
3,519
13,803
4,126
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 13 / 4
8,705
670
5,855
17,345
5,183
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
2 / 8 / 4
8,256
635
10,163
14,524
3,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 15
9,790
753
6,692
12,473
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Blemf
Guan Yu
19
21 / 2 / 9
12,335
949
22,180
19,219
21,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
FireFairy1
Persephone
19
8 / 0 / 15
11,634
895
18,666
9,056
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
9 / 1 / 10
11,502
885
15,540
8,058
3,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
cF Duck 11
Hercules
17
6 / 1 / 23
11,130
856
8,604
15,554
16,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
116
9
Kills
44
45
Deaths
9
17
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
5
3
0.5
W
0
5
15
1.5
W
Guan Yu
Blemf
Guan Yu
21
2
9
12.75
L
2
9
5
0.5
W
Persephone
FireFairy1
Persephone
8
0
15
15.5
L
Neith
2
10
1
0.25
L
2
13
4
0.31
W
9
1
10
14
W
Hercules
cF Duck 11
Hercules
6
1
23
17.5
L
Medusa
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,402
Damage
71,682
79,425
Taken
64,360
23,332
Mitigated
50,040
13,002
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
13,341
1,596
0
2,913
15,056
4,607
0
6,785
8,271
0
37,734
W
6,692
2,853
0
731
12,473
4,983
3,294
3,379
9,094
0
32,890
W
Guan Yu
Blemf
Guan Yu
22,180
4,488
2,591
5,344
19,219
21,254
1,359
4,729
14,490
0
36,172
L
8,524
1,739
3,710
4,948
18,697
5,997
0
7,906
10,791
17,939
0
W
Persephone
FireFairy1
Persephone
18,666
261
0
1,880
9,056
3,416
2,155
1,116
7,940
60,191
0
L
Neith
3,519
931
0
322
13,803
4,126
302
6,773
7,030
0
10,609
L
5,855
1,735
492
590
17,345
5,183
0
7,441
9,904
20,899
0
W
15,540
2,720
286
683
8,058
3,796
978
1,510
6,548
56,181
0
W
Hercules
cF Duck 11
Hercules
8,604
1,483
877
4,695
15,554
16,591
465
3,645
11,685
0
14,072
L
Medusa
10,163
4,186
0
27
14,524
3,419
0
5,301
9,223
0
25,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,442
Gold Earned
56,391
150
Minions Killed
275
0
Camps Cleared
0
1,063,260
Distance Traveled
1,373,651
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,704
670
46
4
0
281,786
1
W
Medusa
9,790
753
52
4
0
256,581
1
W
Guan Yu
12,335
949
24
2
0
286,007
2
L
Hel
8,469
651
20
2
0
203,985
1
W
Persephone
11,634
895
94
7
0
254,094
3
L
Neith
8,308
639
14
1
0
179,838
0
L
Ra
8,705
670
38
3
0
179,159
2
W
Nu Wa
11,502
885
93
7
0
283,365
0
W
Hercules
11,130
856
12
1
0
293,604
5
L
Medusa
8,256
635
32
2
0
218,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role