Player Matchup

Chaac
Chaac
Demon4354
Chaac
Level 142
God Stats
1W - 1L
1,657 SR
Queue Stats
36W - 31L
1,620 Elo+
Party 2
Neith
Neith
JAAPAA
Neith
Level 11
God Stats
2W - 5L
1,542 SR
Queue Stats
58W - 61L
1,680 Elo+
Party 1
Tiamat
Tiamat
Kilogramosu
Tiamat
Level 126
God Stats
5W - 4L
1,607 SR
Queue Stats
130W - 121L
1,540 Elo+
Party 2
Bacchus
Bacchus
KobracomK
Bacchus
Level 36
God Stats
1W - 3L
1,380 SR
Queue Stats
198W - 194L
1,488 Elo+
Party 1
Fenrir
Fenrir
Nala15
Fenrir
Level 151
God Stats
12W - 10L
1,434 SR
Queue Stats
67W - 62L
1,572 Elo+
Party 2
Team Averages
Level 93
1,524 SR
1,580 Elo+

VS

Team Averages
Level 101
1,540 SR
1,509 Elo+
Erlang Shen
Erlang Shen
Andrey_pinheiro
Erlang Shen
Level 71
God Stats
24W - 35L
1,353 SR
Queue Stats
184W - 201L
1,474 Elo+
Party 4
Geb
Geb
Chapita
Geb
Level 107
God Stats
9W - 4L
1,500 SR
Queue Stats
657W - 614L
1,524 Elo+
Party 3
Ah Puch
Ah Puch
Desayun0
Ah Puch
Level 115
God Stats
20W - 8L
1,899 SR
Queue Stats
621W - 579L
1,571 Elo+
Party 3
Horus
Horus
Devilwining
Horus
Level 108
God Stats
4W - 3L
1,566 SR
Queue Stats
24W - 32L
1,451 Elo+
Party 4
Heimdallr
Heimdallr
Matex135
Heimdallr
Level 104
God Stats
7W - 5L
1,384 SR
Queue Stats
482W - 419L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Demon4354
Chaac
19
1 / 5 / 5
12,287
455
9,888
25,560
14,699
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
JAAPAA
Neith
19
2 / 3 / 2
11,991
444
16,753
13,507
4,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
19
1 / 2 / 4
12,808
474
10,907
11,151
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
KobracomK
Bacchus
16
1 / 11 / 2
10,646
394
7,246
31,704
41,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Nala15
Fenrir
20
8 / 4 / 2
13,974
518
10,854
21,240
9,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Andrey_pinheiro
Erlang Shen
20
3 / 4 / 6
14,932
553
9,319
18,434
17,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
20
7 / 0 / 13
16,110
597
19,241
17,387
9,537
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Desayun0
Ah Puch
20
5 / 4 / 11
15,122
560
22,775
18,670
6,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 4 / 13
13,584
503
7,398
22,124
28,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Matex135
Heimdallr
20
6 / 1 / 10
17,064
632
19,246
20,634
8,944
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
13
Kills
25
25
Deaths
13
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Andrey_pinheiro
Erlang Shen
3
4
6
1.5
W
Geb
7
0
13
13.5
L
Chaac
Demon4354
Chaac
1
5
5
0.7
W
Ah Puch
Desayun0
Ah Puch
5
4
11
2.63
W
4
4
13
2.63
L
Neith
JAAPAA
Neith
2
3
2
1
L
Tiamat
1
2
4
1.5
L
Bacchus
KobracomK
Bacchus
1
11
2
0.18
W
Heimdallr
Matex135
Heimdallr
6
1
10
11
L
Fenrir
Nala15
Fenrir
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,648
Damage
77,979
103,162
Taken
97,249
73,084
Mitigated
71,222
24,610
Healing
46,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Andrey_pinheiro
Erlang Shen
9,319
4,117
0
6,191
18,434
17,052
8,658
3,199
14,863
0
95,808
W
Geb
19,241
2,096
0
7,696
17,387
9,537
0
2,175
15,212
136,128
7,868
L
Chaac
Demon4354
Chaac
9,888
1,847
0
5,558
25,560
14,699
0
11,327
14,153
2,542
79,550
W
Ah Puch
Desayun0
Ah Puch
22,775
1,929
0
9,515
18,670
6,834
1,281
4,994
13,676
111,166
0
W
7,398
2,367
2,281
6,484
22,124
28,855
695
3,113
18,589
0
27,386
L
Neith
JAAPAA
Neith
16,753
6,081
0
5,283
13,507
4,185
0
4,918
8,589
0
101,131
L
Tiamat
10,907
1,362
0
2,801
11,151
3,330
270
5,337
5,728
99,727
0
L
Bacchus
KobracomK
Bacchus
7,246
635
0
2,654
31,704
41,399
0
13,708
17,852
28,830
0
W
Heimdallr
Matex135
Heimdallr
19,246
12,425
0
14,557
20,634
8,944
7,544
5,031
15,603
0
158,761
L
Fenrir
Nala15
Fenrir
10,854
2,449
0
8,314
21,240
9,471
0
5,035
16,205
0
117,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,706
Gold Earned
76,812
752
Minions Killed
784
0
Camps Cleared
0
2,496,122
Distance Traveled
2,688,587
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,932
553
178
7
0
500,153
6
W
Geb
16,110
597
178
7
0
620,841
2
L
Chaac
12,287
455
163
6
0
480,792
6
W
Ah Puch
15,122
560
169
6
0
533,505
10
W
Horus
13,584
503
28
1
0
517,739
7
L
Neith
11,991
444
180
7
0
467,649
6
L
Tiamat
12,808
474
215
8
0
434,057
10
L
Bacchus
10,646
394
39
1
0
564,035
4
W
Heimdallr
17,064
632
231
9
0
516,349
3
L
Fenrir
13,974
518
155
6
0
549,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role