Player Matchup

Bacchus
Bacchus
RuRuSBeast
Bacchus
Level 94
God Stats
1W - 5L
1,342 SR
Queue Stats
5W - 18L
1,300 Elo+
Party 2
Fenrir
Fenrir
Ruescal
Fenrir
Level 124
God Stats
24W - 27L
1,413 SR
Queue Stats
84W - 83L
1,300 Elo+
Party 2
Chang'e
Chang'e
Xxomareppsxx
Chang'e
Level 48
God Stats
3W - 2L
1,529 SR
Queue Stats
44W - 36L
1,716 Elo+
Solo
Cu Chulainn
Cu Chulainn
chaosfragz
Cu Chulainn
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 100L
1,430 Elo+
Party 3
Medusa
Medusa
uwubait
Medusa
Level 65
God Stats
25W - 25L
1,508 SR
Queue Stats
85W - 98L
1,430 Elo+
Party 3
Team Averages
Level 78
1,459 SR
1,435 Elo+

VS

Team Averages
Level 66
1,674 SR
1,531 Elo+
Ao Kuang
Ao Kuang
CasualAbuse
Ao Kuang
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 149L
1,528 Elo+
Party 1
Odin
Odin
SaiyanTaniwha_nz
Odin
Level 18
God Stats
3W - 1L
1,647 SR
Queue Stats
4W - 2L
1,639 Elo+
Party 1
Skadi
Skadi
Ttv_URM8Terah
Skadi
Level 84
God Stats
28W - 11L
1,741 SR
Queue Stats
197W - 220L
1,552 Elo+
Party 1
Ymir
Ymir
ashispure
Ymir
Level 49
God Stats
20W - 17L
1,836 SR
Queue Stats
81W - 110L
1,557 Elo+
Party 1
Hel
Hel
thxtback
Hel
Level 54
God Stats
3W - 1L
1,647 SR
Queue Stats
295W - 312L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RuRuSBeast
Bacchus
1
0 / 0 / 0
3,255
191
0
0
0
Fenrir
Ruescal
Fenrir
15
4 / 6 / 5
8,753
515
9,983
13,452
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Xxomareppsxx
Chang'e
13
2 / 6 / 2
7,956
468
7,911
13,124
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
chaosfragz
Cu Chulainn
15
6 / 3 / 6
9,571
563
12,566
15,457
9,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
uwubait
Medusa
13
2 / 5 / 2
7,705
453
7,372
11,040
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CasualAbuse
Ao Kuang
16
6 / 6 / 7
9,738
573
6,057
14,072
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 3 / 6
7,822
460
4,888
11,440
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 0 / 8
10,155
597
11,386
5,844
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
13
1 / 3 / 12
8,516
501
4,019
13,025
12,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
8 / 3 / 5
9,122
537
8,145
10,077
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
14
Kills
19
20
Deaths
15
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
CasualAbuse
Ao Kuang
6
6
7
1.58
L
Bacchus
RuRuSBeast
Bacchus
0
0
0
0
L
Fenrir
Ruescal
Fenrir
4
6
5
1.08
W
0
3
6
1
W
4
0
8
8
L
Chang'e
Xxomareppsxx
Chang'e
2
6
2
0.5
W
Ymir
1
3
12
2.33
L
Cu Chulainn
chaosfragz
Cu Chulainn
6
3
6
3
W
8
3
5
3.5
L
Medusa
uwubait
Medusa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,832
Damage
34,495
53,073
Taken
54,458
21,398
Mitigated
33,254
14,948
Healing
17,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
CasualAbuse
Ao Kuang
6,057
1,699
0
5,438
14,072
6,650
0
2,539
11,119
53,012
13,631
L
Bacchus
RuRuSBeast
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Ruescal
Fenrir
9,983
1,715
0
3,486
13,452
4,758
90
4,492
8,960
0
48,813
W
4,888
837
0
2,128
11,440
8,495
0
710
10,204
9,275
25,515
W
11,386
4,625
0
2,300
5,844
2,165
960
1,097
4,711
0
84,408
L
Chang'e
Xxomareppsxx
Chang'e
7,911
347
1,540
4,614
13,124
3,799
556
6,159
6,924
45,570
0
W
Ymir
4,019
614
226
1,774
13,025
12,117
262
2,742
9,882
28,764
0
L
Cu Chulainn
chaosfragz
Cu Chulainn
12,566
2,010
0
2,871
15,457
9,699
199
5,219
9,852
3,817
43,113
W
8,145
948
2,535
3,574
10,077
3,827
376
2,167
7,730
44,841
0
L
Medusa
uwubait
Medusa
7,372
2,381
0
2,437
11,040
3,142
0
3,577
7,463
0
47,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,240
Gold Earned
45,353
328
Minions Killed
474
0
Camps Cleared
0
1,194,722
Distance Traveled
1,652,604
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,738
573
103
6
0
327,879
0
L
Bacchus
3,255
191
0
0
0
0
0
L
Fenrir
8,753
515
72
4
0
286,736
2
W
Odin
7,822
460
74
4
0
311,376
0
W
Skadi
10,155
597
172
10
0
359,406
2
L
Chang'e
7,956
468
94
6
0
289,175
0
W
Ymir
8,516
501
41
2
0
328,980
3
L
Cu Chulainn
9,571
563
83
5
0
324,743
4
W
Hel
9,122
537
84
5
0
324,963
4
L
Medusa
7,705
453
79
5
0
294,068
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role