Player Matchup

Gilgamesh
Gilgamesh
Angelica_Anxiety
Gilgamesh
Level 147
God Stats
12W - 6L
1,696 SR
Queue Stats
208W - 199L
1,619 Elo+
Party 1
Fafnir
Fafnir
GiNgEr_LorD666
Fafnir
Level 119
God Stats
6W - 8L
1,564 SR
Queue Stats
205W - 210L
1,606 Elo+
Party 1
Scylla
Scylla
Italian_Sal
Scylla
Level 108
God Stats
1W - 0L
1,557 SR
Queue Stats
111W - 75L
1,508 Elo+
Party 2
Artemis
Artemis
Masarous
Artemis
Level 117
God Stats
2W - 0L
1,843 SR
Queue Stats
147W - 140L
1,589 Elo+
Solo
Zhong Kui
Zhong Kui
Syhs1_
Zhong Kui
Level 148
God Stats
5W - 5L
1,653 SR
Queue Stats
193W - 166L
1,574 Elo+
Party 2
Team Averages
Level 128
1,663 SR
1,579 Elo+

VS

Team Averages
Level 108
1,643 SR
1,594 Elo+
Bellona
Bellona
 
Bellona
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
BestOregano674
Fafnir
Level 52
God Stats
1W - 1L
1,790 SR
Queue Stats
22W - 21L
1,589 Elo+
Solo
Tiamat
Tiamat
DrawnPegasus3
Tiamat
Level 134
God Stats
22W - 9L
1,800 SR
Queue Stats
707W - 651L
1,632 Elo+
Party 3
Hou Yi
Hou Yi
Overlord MN
Hou Yi
Level 128
God Stats
9W - 8L
1,626 SR
Queue Stats
1,003W - 950L
1,619 Elo+
Party 3
Nemesis
Nemesis
za3h1
Nemesis
Level 144
God Stats
5W - 5L
1,500 SR
Queue Stats
635W - 554L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
3 / 1 / 3
6,715
610
4,050
7,164
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
2 / 0 / 4
6,133
558
2,627
5,392
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
12
1 / 1 / 4
6,614
601
1,740
4,024
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Masarous
Artemis
12
1 / 0 / 2
6,370
579
5,293
3,787
1,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
Syhs1_
Zhong Kui
13
3 / 0 / 1
7,245
659
6,375
7,847
5,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 0
5,439
494
2,702
7,460
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 4 / 0
4,810
437
1,672
7,686
3,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 2
6,264
569
3,211
4,273
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
10
0 / 1 / 0
5,576
507
1,881
6,313
1,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
za3h1
Nemesis
10
2 / 1 / 0
5,955
541
2,903
4,984
1,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
2
2
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
W
Gilgamesh
3
1
3
4.5
L
0
4
0
0
L
0
2
2
0.5
W
2
0
4
4
W
Scylla
1
1
4
3
W
Artemis
Masarous
Artemis
1
0
2
2
L
Hou Yi
0
1
0
0
W
Zhong Kui
Syhs1_
Zhong Kui
3
0
1
3.5
L
Nemesis
za3h1
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
12,369
28,214
Taken
30,716
14,643
Mitigated
13,541
12,484
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,702
1,108
0
2,857
7,460
4,953
0
4,447
3,013
0
31,595
W
Gilgamesh
4,050
940
0
575
7,164
2,848
0
1,543
5,621
0
44,670
L
1,672
493
847
1,140
7,686
3,845
0
2,720
4,962
5,527
0
L
3,211
895
0
1,440
4,273
1,380
0
1,681
2,486
41,472
0
W
2,627
517
413
2,698
5,392
3,948
0
1,720
3,390
13,234
0
W
Scylla
1,740
223
0
1,274
4,024
1,058
0
1,187
2,837
41,648
0
W
Artemis
Masarous
Artemis
5,293
1,795
0
2,040
3,787
1,013
0
84
3,703
0
45,184
L
Hou Yi
1,881
1,254
0
1,973
6,313
1,402
0
1,155
5,158
0
37,780
W
Zhong Kui
Syhs1_
Zhong Kui
6,375
1,720
0
5,484
7,847
5,776
0
349
7,498
48,014
0
L
Nemesis
za3h1
Nemesis
2,903
886
0
256
4,984
1,961
0
629
4,355
0
30,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,077
Gold Earned
28,044
401
Minions Killed
328
0
Camps Cleared
0
1,073,754
Distance Traveled
1,049,265
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,439
494
76
7
0
188,491
3
W
Gilgamesh
6,715
610
83
8
0
242,843
4
L
Fafnir
4,810
437
13
1
0
215,235
2
L
Tiamat
6,264
569
92
8
0
211,054
3
W
Fafnir
6,133
558
7
1
0
227,981
3
W
Scylla
6,614
601
105
10
0
211,851
0
W
Artemis
6,370
579
91
8
0
192,980
3
L
Hou Yi
5,576
507
77
7
0
173,656
1
W
Zhong Kui
7,245
659
115
10
0
198,099
5
L
Nemesis
5,955
541
70
6
0
260,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role