Player Matchup

Achilles
Achilles
ERICK0425
Achilles
Level 28
God Stats
3W - 10L
1,176 SR
Queue Stats
82W - 99L
1,236 Elo+
Solo
Zhong Kui
Zhong Kui
GuAndrade
Zhong Kui
Level 12
God Stats
3W - 8L
1,500 SR
Queue Stats
17W - 46L
1,302 Elo+
Solo
Arachne
Arachne
IlSkimask
Arachne
Level 28
God Stats
11W - 8L
1,629 SR
Queue Stats
20W - 31L
1,470 Elo+
Solo
Sol
Sol
annaghbanana76br
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Neith
Neith
grimlyne
Neith
Level 36
God Stats
3W - 7L
1,454 SR
Queue Stats
43W - 64L
1,339 Elo+
Solo
Team Averages
Level 21
1,452 SR
1,316 Elo+

VS

Team Averages
Level 22
1,543 SR
1,420 Elo+
Artemis
Artemis
BlackSkadi24
Artemis
Level 27
God Stats
9W - 3L
1,832 SR
Queue Stats
87W - 71L
1,536 Elo+
Solo
Arachne
Arachne
Gavorn
Arachne
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
Mr balIz
Cerberus
Level 33
God Stats
5W - 1L
1,613 SR
Queue Stats
113W - 102L
1,389 Elo+
Party 1
Chang'e
Chang'e
SweetKurtman
Chang'e
Level 8
God Stats
2W - 1L
1,239 SR
Queue Stats
27W - 25L
1,258 Elo+
Solo
Fenrir
Fenrir
oh fax4898
Fenrir
Level 38
God Stats
6W - 5L
1,531 SR
Queue Stats
171W - 176L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ERICK0425
Achilles
13
4 / 5 / 3
7,340
816
7,848
9,900
5,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
GuAndrade
Zhong Kui
9
0 / 3 / 1
5,543
616
214
2,697
778
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arachne
IlSkimask
Arachne
11
2 / 1 / 1
6,396
711
1,788
5,016
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 8 / 4
6,004
667
902
8,180
2,099
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
grimlyne
Neith
13
1 / 3 / 4
6,642
738
6,249
9,214
3,284
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlackSkadi24
Artemis
15
5 / 0 / 6
8,393
933
7,806
6,028
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Gavorn
Arachne
13
3 / 4 / 4
7,405
823
3,490
7,974
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Mr balIz
Cerberus
11
2 / 0 / 2
7,156
795
2,920
3,705
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
SweetKurtman
Chang'e
15
5 / 2 / 7
8,468
941
8,109
7,755
2,823
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
oh fax4898
Fenrir
13
4 / 1 / 5
8,194
910
3,245
7,810
7,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
19
20
Deaths
7
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
BlackSkadi24
Artemis
5
0
6
8
L
Achilles
ERICK0425
Achilles
4
5
3
1.1
W
Arachne
Gavorn
Arachne
3
4
4
1.25
L
Zhong Kui
GuAndrade
Zhong Kui
0
3
1
0.17
L
Arachne
IlSkimask
Arachne
2
1
1
2.5
W
Cerberus
Mr balIz
Cerberus
2
0
2
3
W
Chang'e
SweetKurtman
Chang'e
5
2
7
4.25
L
0
8
4
0.25
L
Neith
grimlyne
Neith
1
3
4
1
W
Fenrir
oh fax4898
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,001
Damage
25,570
35,007
Taken
33,272
12,835
Mitigated
18,605
2,508
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BlackSkadi24
Artemis
7,806
4,598
0
2,099
6,028
2,413
8,353
407
5,621
0
29,661
L
Achilles
ERICK0425
Achilles
7,848
2,658
65
1,084
9,900
5,030
0
2,528
7,372
0
17,754
W
Arachne
Gavorn
Arachne
3,490
2,678
0
706
7,974
3,261
2,444
275
7,699
0
9,294
L
Zhong Kui
GuAndrade
Zhong Kui
214
102
0
0
2,697
778
45
0
2,697
562
0
L
Arachne
IlSkimask
Arachne
1,788
1,487
0
483
5,016
1,644
0
1,223
3,793
0
10,076
W
Cerberus
Mr balIz
Cerberus
2,920
127
0
801
3,705
2,907
423
80
3,625
4,079
0
W
Chang'e
SweetKurtman
Chang'e
8,109
394
1,542
2,286
7,755
2,823
390
100
7,655
28,222
0
L
902
528
0
223
8,180
2,099
0
2,922
5,258
7,452
0
L
Neith
grimlyne
Neith
6,249
1,903
0
653
9,214
3,284
0
4,663
4,551
0
19,410
W
Fenrir
oh fax4898
Fenrir
3,245
763
0
427
7,810
7,201
200
254
7,556
307
17,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,925
Gold Earned
39,616
88
Minions Killed
158
0
Camps Cleared
0
620,146
Distance Traveled
837,932
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,393
933
49
5
0
157,280
2
L
Achilles
7,340
816
22
2
0
154,142
4
W
Arachne
7,405
823
18
2
0
176,713
0
L
Zhong Kui
5,543
616
0
0
0
52,570
1
L
Arachne
6,396
711
21
2
0
144,449
0
W
Cerberus
7,156
795
10
1
0
107,426
0
W
Chang'e
8,468
941
55
6
0
186,817
0
L
Sol
6,004
667
18
2
0
112,839
1
L
Neith
6,642
738
27
3
0
156,146
0
W
Fenrir
8,194
910
26
3
0
209,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role