Player Matchup

Charybdis
Charybdis
Diamond IV
Boomp611
Charybdis
Diamond IV
Level 63
God Stats
1W - 6L
1,500 SR
Queue Stats
288W - 234L
2,089 MMR
Party 2
Thoth
Thoth
Diamond III
FatHughHefner
Thoth
Diamond III
Level 149
God Stats
6W - 10L
1,597 SR
Queue Stats
87W - 56L
2,145 MMR
Party 4
Terra
Terra
Diamond V
NachoTacoHomie
Terra
Diamond V
Level 105
God Stats
11W - 15L
1,515 SR
Queue Stats
245W - 226L
2,044 MMR
Party 2
Hercules
Hercules
Diamond III
TJanth
Hercules
Diamond III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 87L
2,150 MMR
Party 4
Mercury
Mercury
Platinum I
zNightmxre-_v
Mercury
Platinum I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 331L
2,124 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,522 SR
2,111 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,778 SR
2,146 MMR
Erlang Shen
Erlang Shen
Diamond IV
Perlixee
Erlang Shen
Diamond IV
Level 160
God Stats
93W - 53L
1,779 SR
Queue Stats
595W - 581L
2,072 MMR
Party 1
Izanami
Izanami
Masters
Toakah
Izanami
Masters
Level 157
God Stats
16W - 10L
1,767 SR
Queue Stats
325W - 240L
2,364 MMR
Party 3
Artio
Artio
Diamond III
bobanbang
Artio
Diamond III
Level 159
God Stats
32W - 20L
1,801 SR
Queue Stats
382W - 382L
2,005 MMR
Party 1
Merlin
Merlin
Diamond IV
zDespairr
Merlin
Diamond IV
Level 101
God Stats
4W - 6L
1,715 SR
Queue Stats
748W - 698L
2,054 MMR
Solo
Chronos
Chronos
Masters
Ąsuna
Chronos
Masters
Level 122
God Stats
30W - 15L
1,829 SR
Queue Stats
511W - 368L
2,233 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Boomp611
Charybdis
15
1 / 7 / 1
10,137
441
6,690
19,854
4,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 3 / 7
12,849
559
21,304
16,121
5,236
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 4 / 9
10,868
473
4,845
17,560
18,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
TJanth
Hercules
20
4 / 2 / 4
13,564
590
11,593
26,392
27,204
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
17
3 / 5 / 7
10,768
468
9,264
22,157
6,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshCliodhnaAtlas

VS

Bans
ArachneBastetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Perlixee
Erlang Shen
20
4 / 6 / 4
13,525
588
8,452
20,551
12,556
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Toakah
Izanami
20
10 / 3 / 1
16,980
738
22,183
17,130
6,417
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
bobanbang
Artio
18
1 / 3 / 8
12,990
565
12,096
21,924
27,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
zDespairr
Merlin
20
2 / 2 / 3
13,750
598
14,054
11,864
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Ąsuna
Chronos
20
4 / 3 / 2
15,487
673
23,545
20,298
16,107
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
39
17
Kills
21
21
Deaths
17
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Boomp611
Charybdis
1
7
1
0.21
L
6
3
7
3.17
L
3
4
9
1.88
W
Erlang Shen
Perlixee
Erlang Shen
4
6
4
1
L
Hercules
TJanth
Hercules
4
2
4
3
W
Izanami
Toakah
Izanami
10
3
1
3.5
W
Artio
bobanbang
Artio
1
3
8
1.67
W
Merlin
zDespairr
Merlin
2
2
3
1.75
L
Mercury
3
5
7
1.3
W
Chronos
Ąsuna
Chronos
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,696
Damage
80,330
102,084
Taken
91,767
62,162
Mitigated
66,193
20,921
Healing
37,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Boomp611
Charybdis
6,690
2,725
0
4,461
19,854
4,283
0
4,516
15,018
0
73,164
L
21,304
719
0
1,378
16,121
5,236
0
9,209
6,912
91,831
0
L
4,845
828
1,436
2,241
17,560
18,563
0
9,655
7,905
20,728
2,575
W
Erlang Shen
Perlixee
Erlang Shen
8,452
3,631
0
5,994
20,551
12,556
785
6,656
13,799
0
114,483
L
Hercules
TJanth
Hercules
11,593
3,416
0
10,167
26,392
27,204
0
15,664
10,408
57
87,636
W
Izanami
Toakah
Izanami
22,183
14,498
0
6,704
17,130
6,417
5,189
3,831
13,299
0
171,332
W
Artio
bobanbang
Artio
12,096
1,257
1,194
8,617
21,924
27,492
0
7,452
14,472
35,013
3,790
W
Merlin
zDespairr
Merlin
14,054
186
65
4,184
11,864
3,621
1,106
5,638
6,120
118,358
0
L
Mercury
9,264
3,626
0
1,238
22,157
6,876
0
8,401
13,596
0
86,860
W
Chronos
Ąsuna
Chronos
23,545
16,140
0
10,324
20,298
16,107
9,996
3,568
16,730
129,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,186
Gold Earned
72,732
666
Minions Killed
884
0
Camps Cleared
0
2,199,472
Distance Traveled
2,239,547
36
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,137
441
146
6
0
353,902
7
L
Thoth
12,849
559
168
7
0
446,634
4
L
Terra
10,868
473
30
1
0
469,716
6
W
Erlang Shen
13,525
588
148
6
0
463,356
3
L
Hercules
13,564
590
183
8
0
430,054
11
W
Izanami
16,980
738
272
12
0
420,983
3
W
Artio
12,990
565
24
1
0
471,738
10
W
Merlin
13,750
598
203
9
0
454,643
5
L
Mercury
10,768
468
139
6
0
499,166
8
W
Chronos
15,487
673
237
10
0
428,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role