Player Matchup

Amaterasu
Amaterasu
HELL0M0T0
Amaterasu
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 32L
1,557 Elo+
Party 1
Olorun
Olorun
Thanerebus
Olorun
Level 135
God Stats
2W - 2L
1,310 SR
Queue Stats
11W - 23L
1,281 Elo+
Solo
Anubis
Anubis
ted42069
Anubis
Level 24
God Stats
2W - 0L
1,481 SR
Queue Stats
5W - 2L
1,511 Elo+
Party 1
Team Averages
Level 83
1,430 SR
1,450 Elo+

VS

Team Averages
Level 51
1,516 SR
1,456 Elo+
Ymir
Ymir
GlizzygGladiator
Ymir
Level 41
God Stats
7W - 11L
1,548 SR
Queue Stats
23W - 47L
1,424 Elo+
Party 2
Mercury
Mercury
IKillManyThings
Mercury
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 51L
1,696 Elo+
Solo
Olorun
Olorun
climbzy
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HELL0M0T0
Amaterasu
12
3 / 1 / 6
7,403
740
5,050
4,673
3,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Thanerebus
Olorun
13
4 / 2 / 5
8,164
816
5,552
4,202
1,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
ted42069
Anubis
11
3 / 1 / 5
7,303
730
5,202
2,296
1,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,837
684
1,222
9,595
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
2 / 1 / 1
6,590
659
2,703
3,727
1,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
climbzy
Olorun
10
1 / 5 / 1
6,528
653
2,318
5,582
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
4
4
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Amaterasu
HELL0M0T0
Amaterasu
3
1
6
6
L
2
1
1
2.5
W
Olorun
Thanerebus
Olorun
4
2
5
3.25
L
Olorun
climbzy
Olorun
1
5
1
0.3
W
Anubis
ted42069
Anubis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,804
Damage
6,243
11,171
Taken
18,904
6,572
Mitigated
8,367
3,884
Healing
1,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,222
239
0
524
9,595
5,473
0
5,120
4,314
13,223
0
W
Amaterasu
HELL0M0T0
Amaterasu
5,050
1,217
80
1,541
4,673
3,576
470
1,231
3,442
0
15,546
L
2,703
1,376
0
685
3,727
1,125
0
1,844
1,777
0
19,511
W
Olorun
Thanerebus
Olorun
5,552
3,555
236
1,405
4,202
1,942
1,106
1,281
2,921
30,258
3,151
L
Olorun
climbzy
Olorun
2,318
1,455
294
361
5,582
1,769
0
3,657
1,825
7,125
990
W
Anubis
ted42069
Anubis
5,202
48
0
622
2,296
1,054
682
807
1,489
21,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,870
Gold Earned
19,955
123
Minions Killed
81
5
Camps Cleared
4
500,105
Distance Traveled
469,587
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,837
684
20
2
0
157,901
1
W
Amaterasu
7,403
740
22
2
0
185,461
5
L
Mercury
6,590
659
32
3
3
179,167
2
W
Olorun
8,164
816
64
6
4
160,567
1
L
Olorun
6,528
653
29
3
1
132,519
0
W
Anubis
7,303
730
37
4
1
154,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role