Player Matchup

Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
 
Khepri
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
CraN4uY
Chiron
Level 125
God Stats
14W - 10L
1,477 SR
Queue Stats
104W - 106L
1,545 Elo+
Party 1
Hercules
Hercules
FromOblivionBr
Hercules
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 175L
1,471 Elo+
Party 3
Team Averages
Level 130
1,495 SR
1,503 Elo+

VS

Team Averages
Level 124
1,567 SR
1,645 Elo+
Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Drtavo
Merlin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 135L
1,691 Elo+
Solo
Sun Wukong
Sun Wukong
NENO Xatu
Sun Wukong
Level 139
God Stats
2W - 2L
1,635 SR
Queue Stats
60W - 42L
1,746 Elo+
Party 2
Cernunnos
Cernunnos
PCM x Fuad
Cernunnos
Level 125
God Stats
1W - 2L
1,697 SR
Queue Stats
115W - 88L
1,788 Elo+
Party 2
Sylvanus
Sylvanus
zl FasT
Sylvanus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 1 / 3
7,059
588
5,244
10,084
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
 
Ah Puch
11
2 / 0 / 1
6,607
551
3,681
4,486
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
 
Khepri
9
0 / 0 / 3
5,777
481
2,658
5,178
3,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
CraN4uY
Chiron
11
1 / 0 / 0
6,315
526
6,661
5,053
1,471
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
13
4 / 0 / 0
7,508
626
7,331
9,855
6,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 1
5,664
472
4,349
10,215
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Drtavo
Merlin
11
0 / 2 / 1
6,375
531
4,175
4,834
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
NENO Xatu
Sun Wukong
9
0 / 3 / 0
5,691
474
5,282
8,303
4,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
PCM x Fuad
Cernunnos
10
0 / 0 / 0
5,741
478
4,750
5,557
1,539
Sylvanus
zl FasT
Sylvanus
8
0 / 2 / 0
5,279
440
2,727
7,988
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
0
1
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
3
3.5
W
Ah Puch
 
Ah Puch
2
0
1
2.5
W
Khepri
 
Khepri
0
0
3
1.5
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Chiron
CraN4uY
Chiron
1
0
0
1
L
Merlin
Drtavo
Merlin
0
2
1
0.25
W
Hercules
4
0
0
4
L
Sun Wukong
NENO Xatu
Sun Wukong
0
3
0
0
L
Cernunnos
PCM x Fuad
Cernunnos
0
0
0
0
L
Sylvanus
zl FasT
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,575
Damage
21,283
34,656
Taken
36,897
16,319
Mitigated
14,249
17,340
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,244
2,371
0
6,289
10,084
3,594
0
375
9,288
0
44,245
W
Ah Puch
 
Ah Puch
3,681
369
0
1,664
4,486
934
0
3,763
723
34,919
0
W
Khepri
 
Khepri
2,658
91
0
1,287
5,178
3,846
0
1,890
3,288
7,680
0
L
Nemesis
 
Nemesis
4,349
1,917
0
4,196
10,215
3,083
0
484
9,703
202
32,772
W
Chiron
CraN4uY
Chiron
6,661
1,713
821
2,381
5,053
1,471
0
888
4,165
0
48,986
L
Merlin
Drtavo
Merlin
4,175
143
0
858
4,834
1,295
0
2,740
1,930
40,362
0
W
Hercules
7,331
3,550
0
4,898
9,855
6,474
326
154
9,199
0
45,333
L
Sun Wukong
NENO Xatu
Sun Wukong
5,282
1,527
0
1,908
8,303
4,480
44
0
8,303
0
31,841
L
Cernunnos
PCM x Fuad
Cernunnos
4,750
1,944
0
2,278
5,557
1,539
0
1,212
4,345
0
36,812
L
Sylvanus
zl FasT
Sylvanus
2,727
833
1,234
2,640
7,988
3,852
0
1,635
6,277
13,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,266
Gold Earned
28,750
385
Minions Killed
331
0
Camps Cleared
0
1,225,104
Distance Traveled
1,090,944
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,059
588
80
7
0
278,720
4
W
Ah Puch
6,607
551
87
7
0
225,763
0
W
Khepri
5,777
481
12
1
0
248,348
5
L
Nemesis
5,664
472
71
6
0
261,196
3
W
Chiron
6,315
526
105
9
0
237,536
2
L
Merlin
6,375
531
96
8
0
199,159
2
W
Hercules
7,508
626
101
8
0
234,737
5
L
Sun Wukong
5,691
474
68
6
0
237,130
2
L
Cernunnos
5,741
478
70
6
0
216,399
3
L
Sylvanus
5,279
440
26
2
0
177,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role