Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BallsIn2Deep
Thanatos
Level 160
God Stats
1W - 1L
1,855 SR
Queue Stats
38W - 36L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
SirDeathacus
Ne Zha
Level 159
God Stats
2W - 0L
1,452 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
SouuupKitchen
Tiamat
Level 68
God Stats
1W - 1L
1,322 SR
Queue Stats
4W - 3L
1,331 Elo+
Party 1
Team Averages
Level 135
1,526 SR
1,479 Elo+

VS

Team Averages
Level 138
1,636 SR
1,647 Elo+
Amaterasu
Amaterasu
ArtoriasTTV
Amaterasu
Level 125
God Stats
2W - 1L
1,754 SR
Queue Stats
15W - 6L
1,786 Elo+
Solo
Bacchus
Bacchus
Dynamø
Bacchus
Level 143
God Stats
6W - 8L
1,704 SR
Queue Stats
67W - 60L
1,619 Elo+
Party 3
Rama
Rama
IgneelFoxx
Rama
Level 119
God Stats
0W - 5L
1,500 SR
Queue Stats
93W - 92L
1,658 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Maldini33
Tsukuyomi
Level 160
God Stats
8W - 4L
1,720 SR
Queue Stats
312W - 301L
1,638 Elo+
Party 3
Eset
Eset
Thanatoxx
Eset
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 153L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 0 / 7
8,458
846
7,141
6,458
3,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
 
Olorun
15
5 / 2 / 12
8,434
843
6,690
7,770
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
BallsIn2Deep
Thanatos
16
8 / 6 / 11
9,118
912
11,851
10,840
4,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
14
4 / 5 / 9
8,071
807
11,560
11,541
4,815
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 0 / 8
8,702
870
10,290
6,011
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArtoriasTTV
Amaterasu
15
4 / 4 / 4
7,888
789
7,263
14,692
11,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Dynamø
Bacchus
14
3 / 4 / 7
8,341
834
6,459
12,022
14,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 4 / 5
7,860
786
4,500
8,802
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Maldini33
Tsukuyomi
13
3 / 6 / 2
7,298
730
11,930
9,952
4,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
13
0 / 6 / 2
6,939
694
3,310
8,981
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
24
Kills
13
13
Deaths
24
47
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
7
8.5
W
Olorun
 
Olorun
5
2
12
5.5
L
Amaterasu
ArtoriasTTV
Amaterasu
4
4
4
1.5
W
Thanatos
BallsIn2Deep
Thanatos
8
6
11
2.25
L
Bacchus
Dynamø
Bacchus
3
4
7
1.63
L
3
4
5
1.38
L
Tsukuyomi
Maldini33
Tsukuyomi
3
6
2
0.67
W
Ne Zha
4
5
9
1.7
W
2
0
8
6
L
Eset
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,532
Damage
33,462
42,620
Taken
54,449
19,755
Mitigated
35,063
15,936
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,141
6,515
0
1,618
6,458
3,397
667
805
5,336
0
19,154
W
Olorun
 
Olorun
6,690
3,509
816
3,200
7,770
3,371
2,126
2,618
4,911
16,577
1,933
L
Amaterasu
ArtoriasTTV
Amaterasu
7,263
2,257
0
3,777
14,692
11,175
0
4,136
10,257
0
27,829
W
Thanatos
BallsIn2Deep
Thanatos
11,851
3,206
0
6,144
10,840
4,414
0
2,679
7,803
0
23,394
L
Bacchus
Dynamø
Bacchus
6,459
782
275
2,780
12,022
14,874
0
2,779
9,099
16,020
0
L
4,500
3,407
0
880
8,802
2,240
0
2,147
6,600
0
17,726
L
Tsukuyomi
Maldini33
Tsukuyomi
11,930
2,051
0
1,090
9,952
4,288
705
3,255
6,614
0
28,221
W
Ne Zha
11,560
3,114
0
2,190
11,541
4,815
180
3,093
8,154
0
28,783
W
10,290
767
0
1,968
6,011
3,758
856
205
5,514
39,448
0
L
Eset
3,310
0
346
1,029
8,981
2,486
0
3,112
5,716
18,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,783
Gold Earned
38,326
204
Minions Killed
206
0
Camps Cleared
0
1,047,157
Distance Traveled
1,013,857
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,458
846
21
2
0
249,524
4
W
Olorun
8,434
843
27
3
0
177,171
1
L
Amaterasu
7,888
789
54
5
0
217,618
1
W
Thanatos
9,118
912
35
4
0
190,594
0
L
Bacchus
8,341
834
24
2
0
210,939
3
L
Rama
7,860
786
43
4
0
173,288
0
L
Tsukuyomi
7,298
730
39
4
0
221,941
4
W
Ne Zha
8,071
807
29
3
0
199,239
1
W
Tiamat
8,702
870
92
9
0
230,629
3
L
Eset
6,939
694
46
5
0
190,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role