Player Matchup

Pele
Pele
Art99995
Pele
Level 112
God Stats
2W - 1L
1,336 SR
Queue Stats
2W - 2L
1,546 Elo+
Solo
Thoth
Thoth
Shakethejake
Thoth
Level 105
God Stats
3W - 1L
1,380 SR
Queue Stats
9W - 8L
1,205 Elo+
Solo
Ganesha
Ganesha
TheWills81
Ganesha
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 173L
1,504 Elo+
Solo
Nike
Nike
VathiesSkepseis
Nike
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,331 Elo+
Solo
Medusa
Medusa
tylerjoe82
Medusa
Level 82
God Stats
32W - 23L
1,556 SR
Queue Stats
89W - 72L
1,482 Elo+
Solo
Team Averages
Level 102
1,454 SR
1,414 Elo+

VS

Team Averages
Level 133
1,527 SR
1,479 Elo+
Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BRICCxFLAIR
Sol
Level 156
God Stats
0W - 1L
1,780 SR
Queue Stats
31W - 36L
1,527 Elo+
Party 1
Medusa
Medusa
Lengend Chronic
Medusa
Level 157
God Stats
138W - 118L
1,574 SR
Queue Stats
420W - 463L
1,422 Elo+
Party 1
Baron Samedi
Baron Samedi
elhehe666
Baron Samedi
Level 104
God Stats
2W - 3L
1,283 SR
Queue Stats
57W - 60L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
5 / 4 / 13
10,375
798
7,949
11,677
5,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
10 / 1 / 13
11,401
877
16,229
7,528
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
TheWills81
Ganesha
17
0 / 2 / 25
10,667
821
10,239
15,963
21,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 6 / 18
11,045
850
9,275
15,890
12,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
tylerjoe82
Medusa
20
15 / 0 / 10
11,993
923
20,278
9,109
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 9 / 7
9,156
704
10,665
18,478
17,443
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
 
Chronos
15
2 / 9 / 2
8,784
676
6,429
17,060
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 3 / 2
9,535
733
8,583
9,482
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 8 / 4
9,064
697
7,866
15,032
4,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
elhehe666
Baron Samedi
15
2 / 6 / 5
8,593
661
7,557
12,020
4,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
33
35
Kills
13
13
Deaths
35
79
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
9
7
0.61
L
Chronos
 
Chronos
2
9
2
0.33
W
Pele
5
4
13
2.88
L
3
3
2
1.33
L
4
8
4
0.75
W
10
1
13
16.5
W
Ganesha
TheWills81
Ganesha
0
2
25
6.25
W
5
6
18
2.33
L
Baron Samedi
elhehe666
Baron Samedi
2
6
5
0.75
W
Medusa
tylerjoe82
Medusa
15
0
10
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,970
Damage
41,100
60,167
Taken
72,072
46,480
Mitigated
34,782
15,837
Healing
16,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,665
1,362
0
3,316
18,478
17,443
0
5,967
12,284
39
21,506
L
Chronos
 
Chronos
6,429
1,842
0
2,390
17,060
5,054
660
8,846
8,166
25,596
0
W
Pele
7,949
1,494
0
3,133
11,677
5,162
1,295
4,055
7,622
0
24,059
L
8,583
2,264
0
3,672
9,482
3,030
458
2,633
6,809
30,458
2,478
L
7,866
2,392
0
3,366
15,032
4,782
0
4,168
10,728
96
23,785
W
16,229
617
47
2,471
7,528
3,240
3,076
2,309
5,219
46,136
0
W
Ganesha
TheWills81
Ganesha
10,239
1,142
704
3,130
15,963
21,026
198
6,093
9,870
23,667
0
W
9,275
1,712
280
2,203
15,890
12,727
354
5,673
10,217
0
39,789
L
Baron Samedi
elhehe666
Baron Samedi
7,557
70
1,513
2,314
12,020
4,473
49
4,669
7,308
21,222
0
W
Medusa
tylerjoe82
Medusa
20,278
6,497
257
3,612
9,109
4,325
3,235
3,909
5,200
0
44,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,481
Gold Earned
45,132
224
Minions Killed
194
0
Camps Cleared
0
1,357,739
Distance Traveled
1,156,803
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,156
704
36
3
0
239,467
1
L
Chronos
8,784
676
52
4
0
213,055
2
W
Pele
10,375
798
31
2
0
278,288
0
L
Sol
9,535
733
60
5
0
247,934
2
L
Medusa
9,064
697
20
2
0
241,177
4
W
Thoth
11,401
877
64
5
0
261,611
0
W
Ganesha
10,667
821
5
0
0
263,135
0
W
Nike
11,045
850
69
5
0
265,167
1
L
Baron Samedi
8,593
661
26
2
0
215,170
0
W
Medusa
11,993
923
55
4
0
289,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role