Player Matchup

Cupid
Cupid
ChorizoLocs
Cupid
Level 159
God Stats
8W - 4L
1,500 SR
Queue Stats
137W - 128L
1,590 Elo+
Party 1
Discordia
Discordia
DanteRenard
Discordia
Level 159
God Stats
23W - 12L
1,637 SR
Queue Stats
281W - 282L
1,553 Elo+
Solo
Fenrir
Fenrir
OldDirtyVato
Fenrir
Level 157
God Stats
5W - 0L
1,516 SR
Queue Stats
151W - 138L
1,590 Elo+
Party 1
Horus
Horus
SwiftDolphin123
Horus
Level 138
God Stats
11W - 4L
1,500 SR
Queue Stats
97W - 93L
1,584 Elo+
Solo
Athena
Athena
fatalex69
Athena
Level 155
God Stats
4W - 4L
1,274 SR
Queue Stats
67W - 69L
1,652 Elo+
Party 1
Team Averages
Level 154
1,485 SR
1,594 Elo+

VS

Team Averages
Level 113
1,507 SR
1,568 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
DeksKiel
Osiris
Level 129
God Stats
2W - 4L
1,744 SR
Queue Stats
197W - 208L
1,546 Elo+
Solo
Cliodhna
Cliodhna
RamonJonns250
Cliodhna
Level 109
God Stats
0W - 6L
1,500 SR
Queue Stats
339W - 367L
1,634 Elo+
Solo
Gilgamesh
Gilgamesh
SquidCultist
Gilgamesh
Level 96
God Stats
0W - 2L
1,294 SR
Queue Stats
19W - 17L
1,542 Elo+
Party 2
Scylla
Scylla
ThePowerOfUriah
Scylla
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 101L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 4
10,446
653
12,651
12,933
4,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
DanteRenard
Discordia
16
9 / 2 / 4
10,101
631
11,226
6,278
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
14
1 / 3 / 3
8,527
533
5,412
12,251
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 2 / 9
8,745
547
5,212
12,642
9,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
fatalex69
Athena
15
3 / 2 / 2
9,360
585
7,741
10,794
14,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 4 / 4
9,183
574
8,809
10,200
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
DeksKiel
Osiris
15
4 / 2 / 1
9,265
579
8,629
11,952
10,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
RamonJonns250
Cliodhna
15
5 / 3 / 2
9,006
563
7,753
11,957
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
SquidCultist
Gilgamesh
13
1 / 7 / 4
7,308
457
8,453
16,800
9,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 5 / 3
8,493
531
3,982
8,757
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
21
Kills
12
12
Deaths
21
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
4
1
W
6
3
4
2.67
W
Discordia
DanteRenard
Discordia
9
2
4
5.5
L
Osiris
DeksKiel
Osiris
4
2
1
2.25
W
Fenrir
1
3
3
0.83
L
Cliodhna
RamonJonns250
Cliodhna
5
3
2
2
L
Gilgamesh
SquidCultist
Gilgamesh
1
7
4
0.43
W
2
2
9
3.25
L
0
5
3
0.3
W
Athena
fatalex69
Athena
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,242
Damage
37,626
54,898
Taken
59,666
35,390
Mitigated
29,164
22,582
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,809
3,964
0
4,125
10,200
2,370
886
844
9,278
69,897
0
W
12,651
6,553
131
6,525
12,933
4,491
616
3,819
9,098
0
78,230
W
Discordia
DanteRenard
Discordia
11,226
493
0
425
6,278
1,961
0
1,024
5,126
58,427
0
L
Osiris
DeksKiel
Osiris
8,629
2,894
0
3,448
11,952
10,541
0
6,009
5,226
492
60,015
W
Fenrir
5,412
1,705
0
5,157
12,251
5,564
210
1,227
10,940
0
57,371
L
Cliodhna
RamonJonns250
Cliodhna
7,753
941
0
912
11,957
3,841
0
2,684
9,087
0
66,457
L
Gilgamesh
SquidCultist
Gilgamesh
8,453
1,941
365
3,806
16,800
9,926
0
4,532
12,059
0
33,368
W
5,212
2,438
2,403
4,723
12,642
9,153
0
6,469
5,930
0
19,145
L
3,982
271
0
387
8,757
2,486
0
3,378
5,049
58,661
0
W
Athena
fatalex69
Athena
7,741
1,758
0
3,218
10,794
14,221
0
0
10,685
47,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,179
Gold Earned
43,255
468
Minions Killed
534
0
Camps Cleared
0
1,652,266
Distance Traveled
1,625,917
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,183
574
137
9
0
306,823
8
W
Cupid
10,446
653
140
9
0
310,383
2
W
Discordia
10,101
631
95
6
0
326,307
7
L
Osiris
9,265
579
119
7
0
330,983
2
W
Fenrir
8,527
533
108
7
0
360,645
3
L
Cliodhna
9,006
563
112
7
0
360,329
1
L
Gilgamesh
7,308
457
42
3
0
327,934
3
W
Horus
8,745
547
26
2
0
341,772
10
L
Scylla
8,493
531
124
8
0
299,848
1
W
Athena
9,360
585
99
6
0
313,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role