Player Matchup

Thanatos
Thanatos
Bronze III
DrxMage
Thanatos
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,459 MMR
Solo
Bellona
Bellona
Silver I
GaminguniverseX
Bellona
Silver I
Level 121
God Stats
3W - 1L
1,839 SR
Queue Stats
27W - 27L
1,459 MMR
Solo
Ymir
Ymir
Gold IV
HeyItsMedicine
Ymir
Gold IV
Level 156
God Stats
6W - 9L
1,300 SR
Queue Stats
324W - 325L
1,459 MMR
Solo
Chang'e
Chang'e
Silver I
Tarry Hdz78
Chang'e
Silver I
Level 105
God Stats
1W - 1L
1,290 SR
Queue Stats
19W - 25L
1,459 MMR
Solo
Izanami
Izanami
Gold IV
xindykrownx
Izanami
Gold IV
Level 143
God Stats
17W - 10L
1,563 SR
Queue Stats
116W - 118L
1,467 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,498 SR
1,461 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,558 SR
1,461 MMR
Danzaburou
Danzaburou
Gold III
I-Asou-I
Danzaburou
Gold III
Level 98
God Stats
5W - 8L
1,508 SR
Queue Stats
337W - 339L
1,490 MMR
Party 1
Fenrir
Fenrir
Gold V
I-Hyoga-I
Fenrir
Gold V
Level 86
God Stats
15W - 21L
1,490 SR
Queue Stats
178W - 197L
1,452 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
Juan211443
Baron Samedi
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,454 MMR
Solo
Nu Wa
Nu Wa
Gold IV
MetalicaLOVG
Nu Wa
Gold IV
Level 157
God Stats
14W - 8L
1,615 SR
Queue Stats
545W - 568L
1,453 MMR
Solo
Athena
Athena
Gold III
UCOMEGETSOME187
Athena
Gold III
Level 160
God Stats
41W - 26L
1,676 SR
Queue Stats
574W - 566L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrxMage
Thanatos
20
13 / 3 / 7
15,508
646
20,594
20,423
7,854
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
2 / 1 / 7
13,204
550
17,684
21,631
23,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

19
2 / 4 / 11
12,971
540
8,591
20,786
26,839
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Tarry Hdz78
Chang'e
18
3 / 4 / 7
11,966
499
13,464
19,062
7,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
xindykrownx
Izanami
20
7 / 4 / 7
15,437
643
20,136
20,820
8,839
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AchillesLokiAtlasErlang Shen

VS

Bans
BastetPersephoneGebSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I-Asou-I
Danzaburou
19
7 / 7 / 5
13,351
556
17,483
20,736
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
I-Hyoga-I
Fenrir
17
4 / 4 / 5
10,722
447
11,116
19,697
7,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Juan211443
Baron Samedi
12
0 / 5 / 5
8,943
373
6,713
9,386
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 6 / 1
12,193
508
18,724
17,461
8,055
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 5 / 10
10,157
423
7,562
31,777
29,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
40
27
Kills
14
16
Deaths
27
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DrxMage
Thanatos
13
3
7
5.5
W
2
1
7
5.5
W
2
4
11
1.88
L
Danzaburou
I-Asou-I
Danzaburou
7
7
5
1.36
L
Fenrir
I-Hyoga-I
Fenrir
4
4
5
1.63
L
Baron Samedi
Juan211443
Baron Samedi
0
5
5
0.5
L
3
6
1
0.58
W
Chang'e
Tarry Hdz78
Chang'e
3
4
7
1.63
L
0
5
10
1
W
Izanami
xindykrownx
Izanami
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,469
Damage
61,598
102,722
Taken
99,057
74,764
Mitigated
55,484
51,194
Healing
27,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DrxMage
Thanatos
20,594
6,113
0
19,860
20,423
7,854
1,544
7,737
12,560
0
141,186
W
17,684
7,740
0
5,296
21,631
23,318
787
9,694
11,443
0
99,505
W
8,591
1,932
833
3,212
20,786
26,839
72
4,400
16,050
43,582
0
L
Danzaburou
I-Asou-I
Danzaburou
17,483
8,055
0
6,232
20,736
7,537
0
3,924
16,726
0
87,292
L
Fenrir
I-Hyoga-I
Fenrir
11,116
2,220
0
2,432
19,697
7,392
0
5,126
14,365
0
67,050
L
Baron Samedi
Juan211443
Baron Samedi
6,713
801
522
970
9,386
3,280
495
3,750
5,440
42,287
0
L
18,724
5,145
0
5,543
17,461
8,055
551
693
16,720
109,133
0
W
Chang'e
Tarry Hdz78
Chang'e
13,464
848
3,874
9,398
19,062
7,914
770
4,902
13,811
56,258
0
L
7,562
1,647
4,136
7,239
31,777
29,220
0
7,836
23,751
25,025
0
W
Izanami
xindykrownx
Izanami
20,136
15,773
0
8,721
20,820
8,839
11,358
5,705
15,001
0
133,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,086
Gold Earned
55,366
734
Minions Killed
535
0
Camps Cleared
0
2,324,902
Distance Traveled
2,046,026
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
15,508
646
185
8
0
527,228
3
W
Bellona
13,204
550
160
7
0
491,443
4
W
Ymir
12,971
540
47
2
0
454,780
5
L
Danzaburou
13,351
556
149
6
0
397,499
5
L
Fenrir
10,722
447
99
4
0
501,309
2
L
Baron Samedi
8,943
373
83
3
0
300,754
5
L
Nu Wa
12,193
508
167
7
0
356,997
0
W
Chang'e
11,966
499
95
4
0
444,431
4
L
Athena
10,157
423
37
2
0
489,467
5
W
Izanami
15,437
643
247
10
0
407,020
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role